#include <stdarg.h>
#include "player.h"
+#include "level.h"
#include "list.h"
#include "config.h"
#include "myString.h"
E long configflags;
E long refreshperiod;
+E int level1expire;
+E int defaultexpire;
E bool shuttingdown;
E int welcomedelay;
E int updateperiod;
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);
-E Monster *monsters[LEVELS][MONSTERS];
+E Level levels[LEVELS];
/** forest.cpp **/
E void forest(char *source, char *buf);