+Version 1.3.4
+* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
+Version 1.3.3
+* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
+* Removed the timestamp update from the following commands if the player is fighting:
+ STATS, Inventory, and equip - Kain
+* Added a parameter to the USE command that allows you to specify how many items to
+ use at once - Kain
+* Really cleaned up the client/player list code. Converted it all to STL lists and changed
+ the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
+* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
+* Fixed a memory leak when a player quits - Kain
+* Fixed a bug that would allow a player to quit the network while fighting the dragon,
+ come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
+* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)
+* Added a fair fight checker which won't allow people who can kill others with one hit
+ to even challenge other players - Kain (thanks Mauritz)
+* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain
+* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz)
+* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel
+ with the wrong name - Kain
+* Added a php directory to the source folder which contains a script for parsing the players.dat
+ file and put all the data into a mySQL database - Kain
Version 1.3.2
* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
forest and win the dragon fight - Kain (thanks Kit)