+Version 1.1.8
+* Corrected the VERSION reply, it broke ircII.
+* Fixed some P10/other protocol issues
+* Removed the old hard coded monsters entries.
+* Made gameserv load as a true daemon. gameserv.pid now contains the pid
+ for the gameserv process. No more run script.
+* Fixed a bug that caused the identify function to segfault.
+* Fixed some P10 Functionality
+* Merged in the Hybrid patch
+Version 1.1.7
+* Added P10 Functionality (ircu-2.10.11.x)
+* Created Monsters for level 8
+* Increased the size of the monster struct to account for longer names,
+ weapons, and death phrases.
+* Created Monsters for level 7
+* Fixed a bug causing the bank balance command not to work correctly.
+ (Thank you wcampbel)
+* Added HP potions to increase maximum HP.
+* Made strength and defense potions add either 1 or 2 points rather than
+ 0, 1, or 2.
+* Made the monsters a bit harder. I found that as the game progressed,
+ it got easier and easier instead of harder.
+* Fixed the forest events from happening too often. Also, the fountain
+ forest event specifically was adding too many forest fights, making
+ the day never end.
+
Version 1.1.6
+* Added a Reset command to GameServ that functions the same was as the
+ refresh command, except it completely resets a player to the beginning
+ of the game.
+* Fixed a bug that would cause monsters to have extremely high HP after
+ loading the monster database.
+* Tweaked the forest events percentages. They happened too frequently.
+* New player database format:
+ - Alive/Dead is no longer saved as a word in the database. It is
+ saved as a flag.
+ - 3 new integer values were added to the end of every player string
+ representing their inventory (healing, strength, and defense
+ potions).
+* Changed the Player structure to use 2 new flags which eliminated 2
+ boolean values (alive & yourturn) to save a little memory.
+* Fixed a bug that allowed a player already in a fight to be challenged
+ by another player. The other player was then locked into the fight
+ with no way out.
* Added a use command that allows a player to use items in their inventory.
Currently the only items are health, strength, and defense potions.
Command may be used in battle, but it costs you your turn.