using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.2.4 +devel";
+char *VERSION = "1.2.6 +devel";
int sock;
long lastrefresh;
perror("Could not turn into a daemon");
exit(3);
}
-
load_gs_dbase();
loadNews(newsdata, todaysnews);
goto end;
}
+ if (!load_dragon())
+ {
+ log("Error loading dragon");
+ goto end;
+ }
+
if (load_levels() == false)
{
log("Error loading levels");
currentserver = strtok(NULL, " ");
}
- boss.name = "Red Dragon";
- boss.weapon = "Breath of Unholy Fire";
- boss.strength = 2500;
- boss.gold = 2000000000;
- boss.exp = 2000000000;
- boss.maxhp = 6667;
- boss.hp = 6667;
- boss.death = "You finally snuff out the deadly murderous "\
- "dragon's dark flames. You have freed the land of its terror "\
- "filled reign from above!";
-
-
// This loop will retry the connection 3 times
for (int retry = 0; retry < 3 && !shuttingdown; retry++)
{
raw(":%S TOPIC %s :%s", c_Forest, c_ForestTopic);
#endif
+ #ifndef P10
+ if (isUseNickServ())
+ {
+ raw(":%S PRIVMSG %s :IDENTIFY %s", nsname, nspass);
+ }
+ #endif
sock_gets(sock,buffer,sizeof(buffer)-1); /* -1 added thanks to
David Duchene <dave@ltd.com> for pointing out the possible
buffer overflow resulting from the linefeed added below. */
end:
save_gs_dbase();
+ save_dragon();
saveNews(newsdata, todaysnews);
delete_monsters();