#include <cassert>
#include "listnode.h"
#include "aClient.h"
-#include "extern.h"
#include "options.h"
using std::cout;
using std::endl;
using std::flush;
+void log(const char *fmt, ...);
+
template <class T>
class List {
public:
List(); //constructor
~List(); //deconstructor
- void insertAtFront( const T & );
- void insertAtBack( T *&);
+ T *insertAtFront( const T & );
+ T *insertAtBack( T *&);
+ T *random(); // Returns a random element in the list
+ ListNode<T> *insertAtBack_RLN( T *&);
bool removeFromFront( T & );
bool removeFromBack( T & );
bool del( T *);
ListNode < T > *remove( T * );
bool isEmpty() const;
+ #ifdef DEBUGMODE
void print() const;
+ #endif
+ void deleteNodes();
+
ListNode < T > *Find( T * );
ListNode < T > *First() { return firstPtr; };
ListNode < T > *Last() { return lastPtr; };
+ int elements; // Number of elements in the list
private:
ListNode < T > *firstPtr;
ListNode < T > *lastPtr;
ListNode < T > *getNewNode ( const T & );
+ ListNode < T > *getNewNode ( T & );
};
template <class T>
-List<T>::List() : firstPtr (0), lastPtr (0) {}
+List<T>::List() : firstPtr (0), lastPtr (0) {elements = 0;}
template <class T>
-List<T>::~List()
+void List<T>::deleteNodes()
{
- if (!isEmpty())
+ if (isEmpty())
+ return;
+ ListNode<T> *it = firstPtr, *tempPtr;
+ while (it)
{
- #ifdef DEBUGMODE
- log("Destroying Nodes");
- #endif
+ tempPtr = it;
+ it = it->Next();
+ delete tempPtr;
+ }
+ firstPtr = NULL;
+ lastPtr = NULL;
+ elements = 0;
+}
- ListNode<T> *currentPtr = firstPtr, *tempPtr;
+template <class T>
+List<T>::~List()
+{
+ deleteNodes();
+}
- while (currentPtr)
- {
- tempPtr = currentPtr;
- currentPtr = currentPtr->Next();
-
- #ifdef DEBUGMODE
- log("Deleting Memory address: %s", tempPtr->getData());
- #endif
-
- delete tempPtr;
- }
- #ifdef DEBUGMODE
- log("All Nodes destroyed");
- #endif
+template<class T>
+T *List<T>::random()
+{
+ if (isEmpty())
+ return NULL;
+
+ int num = rand() % elements;
+ ListNode<T> *it = firstPtr;
+ for (int x = 0; x < num; x++)
+ {
+ it = it->Next();
}
+ return it->getData();
}
template<class T>
-void List<T>::insertAtFront( const T &value )
+T *List<T>::insertAtFront( const T &value )
{
ListNode<T> *newPtr = getNewNode ( value );
firstPtr->prev = newPtr;
firstPtr = newPtr;
}
+ elements++;
+ return firstPtr->getData();
}
template<class T>
-void List<T>::insertAtBack(T *&value )
+T *List<T>::insertAtBack(T *&value )
{
ListNode<T> *newPtr = getNewNode(*value);
lastPtr->next = newPtr;
lastPtr = newPtr;
}
+ elements++;
+ return lastPtr->getData();
+}
+
+template<class T>
+ListNode<T> *List<T>::insertAtBack_RLN(T *&value )
+{
+ ListNode<T> *newPtr = getNewNode(*value);
+
+ if (isEmpty())
+ {
+ firstPtr = lastPtr = newPtr;
+ }
+ else
+ {
+ newPtr->prev = lastPtr;
+ lastPtr->next = newPtr;
+ lastPtr = newPtr;
+ }
+ elements++;
+ return lastPtr;
}
value = tempPtr->getData();
delete tempPtr;
+ elements--;
return true;
}
}
value = tempPtr->getData();
delete tempPtr;
+ elements--;
return true;
-
}
}
return ptr;
}
+
+template <class T>
+ListNode<T> *List<T>::getNewNode( T &value)
+{
+ ListNode<T> *ptr = new ListNode<T>(value);
+
+ assert( ptr != 0);
+
+ return ptr;
+}
+
template<class T>
ListNode<T> *List<T>::Find( T *value )
{
currentPtr = firstPtr;
while (currentPtr)
{
+ cout << currentPtr->getData() << endl << value << endl;
if (currentPtr->getData() == value)
return currentPtr;
currentPtr = currentPtr->Next();
currentPtr = firstPtr;
while (currentPtr)
{
+ /*
cout << "aClient: " << *currentPtr->getData() << flush;
if (currentPtr->getData()->stats)
cout << " Player Name: " << currentPtr->getData()->stats->name
<< " Password: " << currentPtr->getData()->stats->password << flush;
cout << endl;
+ */
+ /*
+ cout << currentPtr->getData()->getString() << endl;
+ currentPtr = currentPtr->next;
+ */
+ T *dat;
+ dat = currentPtr->getData();
+ log("name: %s", dat->name);
+ log("weapon: %s", dat->weapon);
+ log("death: %s", dat->death);
+ log("strength: %d", dat->strength);
+ log("exp: %ld", dat->exp);
+ log("gold: %ld", dat->gold);
+ log("maxhp: %d", dat->maxhp);
+ log("hp: %d", dat->hp);
currentPtr = currentPtr->next;
}
}
firstPtr->prev = 0;
return newPtr;
}
+ elements--;
}
newPtr = newPtr->next;
}