<?xml version="1.0" encoding="Windows-1252"?>\r
<VisualStudioProject\r
ProjectType="Visual C++"\r
- Version="8.00"\r
+ Version="9.00"\r
Name="libgameservgldl"\r
ProjectGUID="{3CED9BD5-BEAA-4C36-A735-AFF2B3F2CF42}"\r
RootNamespace="libgameservgldl"\r
+ TargetFrameworkVersion="131072"\r
>\r
<Platforms>\r
<Platform\r
<Tool\r
Name="VCCLCompilerTool"\r
Optimization="0"\r
- AdditionalIncludeDirectories=""$(ProjectDir)\include""\r
+ AdditionalIncludeDirectories=""$(ProjectDir)\include";"$(ProjectDir)\..\libgameservcore\include""\r
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS ;_SCL_SECURE_NO_WARNINGS"\r
MinimalRebuild="true"\r
BasicRuntimeChecks="3"\r
RuntimeLibrary="3"\r
WarningLevel="3"\r
- Detect64BitPortabilityProblems="true"\r
+ Detect64BitPortabilityProblems="false"\r
DebugInformationFormat="4"\r
/>\r
<Tool\r
GenerateDebugInformation="true"\r
OptimizeReferences="2"\r
EnableCOMDATFolding="2"\r
+ RandomizedBaseAddress="1"\r
+ DataExecutionPrevention="0"\r
TargetMachine="1"\r
/>\r
<Tool\r
<Tool\r
Name="VCAppVerifierTool"\r
/>\r
- <Tool\r
- Name="VCWebDeploymentTool"\r
- />\r
<Tool\r
Name="VCPostBuildEventTool"\r
/>\r
<Filter\r
Name="DataLayer"\r
>\r
+ <File\r
+ RelativePath=".\src\DataLayer\DataAccess.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\DataAccess.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\DataLayer\DataLayerExceptions.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\DataLayerExceptions.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\IDAOFactory.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\DataLayer\IPlayerDAO.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\IPlayerDAO.h"\r
+ >\r
+ </File>\r
+ <Filter\r
+ Name="File"\r
+ >\r
+ <File\r
+ RelativePath=".\src\DataLayer\File\FileDAOFactory.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\File\FileDAOFactory.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\DataLayer\File\FileId.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\File\FileId.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\DataLayer\File\FilePlayerDAO.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\DataLayer\File\FilePlayerDAO.h"\r
+ >\r
+ </File>\r
+ </Filter>\r
</Filter>\r
<Filter\r
Name="GameLayer"\r
>\r
+ <File\r
+ RelativePath=".\src\GameLayer\PlayerGL.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\include\GameServ\GameLayer\PlayerGL.h"\r
+ >\r
+ </File>\r
<Filter\r
Name="GameObjects"\r
>\r