#include <string.h>
#include <fstream>
#include <stdlib.h>
+#include <fcntl.h>
+#include <signal.h>
+//#include <sys/types.h>
+//#include <sys/wait.h>
+//#include <errno.h>
+
+
using std::ofstream;
using std::ifstream;
+using std::cerr;
+using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.1.7";
+char *VERSION = "1.1.8";
int sock;
long timestamp;
void save_timestamp();
void load_timestamp();
+// Make this a daemon
+int daemon(int nochdir, int noclose);
+
+// Close all file descriptors from >= fd
+void closeall(int fd);
+
int main()
{
char buffer[1024], buf[1024];
load_config_file(); // default = gameserv.conf
+ // Turn into a daemon
+ if (daemon(1,0) < 0)
+ {
+ perror("Could not turn into a daemon");
+ exit(2);
+ }
+
ignore_pipe();
sock = make_connection(remoteport, SOCK_STREAM, remoteserver);
if (sock == -1) {
raw("NICK %S 1 %d +o %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
servername);
raw(":%s SJOIN %d %d %s +mnt :@%S", servername, time(NULL), time(NULL), c_Forest);
+#elif defined(HYBRID)
+ raw("PASS %s :TS", remotepass);
+ raw("SERVER %s 1 :%s", servername, servername);
+ raw("NICK %S 1 %d +o %s %s %s :GameServ", time(NULL), gsident, gshost,
+ servername);
+ // Sending a timestamp of 1 to force ops.
+ raw(":%s SJOIN 1 %s +ntm :@%S", servername, c_Forest);
#elif defined(P10)
// Server numeric is: [] <-- must be unique
raw("PASS :%s", remotepass);
#if defined(P10)
raw("%s T %s :%s", gsnum, c_Forest, c_ForestTopic);
raw("[] EB"); // End burst
-#else
+#else
+#ifndef HYBRID
raw(":%S MODE %s +o %S", c_Forest);
+#endif
raw(":%S TOPIC %s :%s", c_Forest, c_ForestTopic);
#endif
char *server;
server = strtok(NULL, " ");
server++;
- raw(":%s 351 %s %s %s. %s", servername, source+1, PACKAGE, VERSION, servername);
+ raw(":%s 351 %s %s_%s. %s", servername, source+1, PACKAGE, VERSION, servername);
#if !defined(P10)
} else if (strncmp(cmd, "NICK", 4) == 0) {
if (buffer[0] == ':')
#else
} else if (stricmp(cmd, "N") == 0 && strlen(source) == 2) {
{
- char *nick;
+ char *nick, *realnick;
+ realnick = strtok(NULL, " ");
- for (int x = 0; x < 6; x++)
+ for (int x = 0; x < 5; x++)
nick = strtok(NULL, " ");
if (nick[0] == '+')
nick = strtok(NULL, " ");
- newuser = new aClient(nick);
+ #ifdef P10
+ newuser = new aClient(nick, realnick);
+ #else
+ newuser = new aClient(nick);
+ #endif
+
+
if (loaded)
+ #ifdef P10
+ notice(s_GameServ, nick, welcomemsg, realnick);
+ #else
notice(s_GameServ, nick, welcomemsg, nick);
+ #endif
clients.insertAtBack(newuser);
delete newuser;
#if defined(BAHAMUT)
} else if (stricmp(cmd, "SJOIN") == 0) {
- char *channel, *nick;
+ char *channel, *nick, *tmp, *rest;
strtok(NULL, " "); // Ignore the TS
+#ifndef HYBRID
strtok(NULL, " "); // Ignore the TS
+#endif
channel = strtok(NULL, " ");
- strtok(NULL, " ");
- nick = strtok(NULL, " ");
- nick++; // Get rid of the :
- if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
- raw(":%S MODE %s +v %s", channel, nick);
- #endif
-
+ rest = strtok(NULL, "");
+ tmp = strchr(rest, ':');
+ tmp++;
+ nick = strtok(tmp, " ");
+ while (nick != NULL)
+ {
+ if (*nick == '@')
+ nick++;
+ if (*nick == '+')
+ nick++; // Assume for users set op and voice, they
+ // are never passed as +@nick
+ if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
+ raw(":%S MODE %s +v %s", channel, nick);
+
+ nick = strtok(NULL, " ");
+ }
+#endif
} else {
#ifdef DEBUGMODE
log("Unrecognized Message: cmd = %s source = %s", cmd, source);
return findbynick(nick);
}
+#ifdef P10
+
+aClient *findbyrealnick(char *realnick)
+{
+ ListNode <aClient> *newPtr;
+ newPtr = clients.First();
+
+ aClient *client = NULL;
+
+ while (newPtr)
+ {
+ client = newPtr->getData();
+ if (stricmp(client->getRealNick(), realnick) == 0)
+ return client;
+ client = NULL;
+ newPtr = newPtr->Next();
+ }
+ return client;
+}
+
+#else
+
+aClient *findbyrealnick(char *realnick)
+{
+ return findbynick(realnick);
+}
+
+#endif
aClient *findbynick(char *nick)
{
while (newPtr)
{
client = newPtr->getData();
- if (stricmp(client->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(client->getNick(), nick) == 0)
+ #else
+ if (stricmp(client->getNick(), nick) == 0)
+ #endif
return client;
client = NULL;
newPtr = newPtr->Next();
for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData();
- if (stricmp(p->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(p->getNick(), nick) == 0)
+ #else
+ if (stricmp(p->getNick(), nick) == 0)
+ #endif
return p;
p = NULL;
}
while (newPtr)
{
client = newPtr->getData();
- if (stricmp(client->getNick(), nick) == 0)
+ #ifdef P10
+ if (strcmp(client->getNick(), nick) == 0)
+ #else
+ if (stricmp(client->getNick(), nick) == 0)
+ #endif
return client;
client = NULL;
newPtr = newPtr->Next();
{
return (time(NULL) - (time(NULL) % 86400)) + (offset * 3600);
}
+
+/* daemon() - detach process from user and disappear into the background
+ * returns -1 on failure, but you can't do much except exit in that case
+ * since we may already have forked. This is based on the BSD version,
+ * so the caller is responsible for things like the umask, etc.
+ */
+
+/* believed to work on all Posix systems */
+
+int daemon(int nochdir, int noclose)
+{
+ pid_t pid;
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default: _exit(0); /* exit the original process */
+ }
+
+ if (setsid() < 0) /* shoudn't fail */
+ return -1;
+
+ /* dyke out this switch if you want to acquire a control tty in */
+ /* the future -- not normally advisable for daemons */
+
+ switch (pid = fork())
+ {
+ case 0: break;
+ case -1: return -1;
+ default:
+ ofstream outfile;
+ outfile.open("gameserv.pid");
+ if (outfile.fail())
+ cerr << "Unable to open gameserv.pid" << endl;
+ outfile << pid << endl;
+ outfile.close();
+
+ _exit(0);
+ }
+
+ if (!nochdir)
+ chdir("/");
+
+ if (!noclose)
+ {
+ closeall(0);
+ open("/dev/null",O_RDWR);
+ dup(0); dup(0);
+ }
+
+ return 0;
+}
+
+
+/* closeall() -- close all FDs >= a specified value */
+
+void closeall(int fd)
+{
+ int fdlimit = sysconf(_SC_OPEN_MAX);
+
+ while (fd < fdlimit)
+ close(fd++);
+}
+
+