+
+* DCC Chat With GameServ for added capabilities
+
+* Implement some sort of IP identification scheme so you can only have one
+ player per user@host.
+
+X Make a logout command
+
+X make it so you can't register two of the same player names
+
+X Option for including a config file as a runtime parameter for running
+ Multiple instances of GameServ on different networks.
+
+X Timeouts on player fights w/ option in config file for timeout rate
+
+X Fix bug where people can identify while they are two different
+ nicknames
+
+X Add option to config file for forest fights per day, etc.
+
+X Load monsters from a monsters.dat file so they can be changed easily.
+
+X Periodic updates of the gameserv databases to avoid lost data
+X Tavern where you can buy potions and powerups
+X Add functionality for potions
+X Forest events
+ X Wishing well
+ X Fountain of youth: rejuvination & forest fights
+
+X Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
+
+X Take out most of the output except if in debug mode.
+ X put in the logfile in debug mode
+
+X Add P10: Undernet protocol
+
+X Notice on missing directive from gameserv.conf file.
+X Make it so you can only fight a person at max, so many levels below
+ you
+
+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+
+X Some reconnect scheme that will reconnect the server on squit
+
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+