]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/config.cpp
Added capability for gameserv to identify with nickserv
[irc/gameservirc.git] / gameserv / config.cpp
index 7672c767fb7995004a3823d43880aa6112d6be77..ec3605e033bec55fe2d0f0815826883171964d5c 100644 (file)
@@ -23,6 +23,9 @@ char *c_ForestTopic;          // Forest Channel Topic
 char *adminpass;               // Administrator password
 char *welcomemsg;              // Welcome Message
 char *ignoreserverslist;       // Servernames to ignore
+char *nsname;                  // NickServ's name
+char *nspass;                  // GameServ's NickServ Password
+
 int welcomedelay;              // Welcome Message Delay
 int updateperiod;              // Seconds until another player database update
 int forestfights;              // Forest fights per day
@@ -30,6 +33,8 @@ int maxafightdistance;                // Max levels above a player they can fight player->play
 int maxbfightdistance;         // Max levels below a player they can fight player->player
 int maxidletime;               // Max time (in seconds) a player can be idle for
 int idlecheckperiod;           // Period for checking every player's idle time
+int level1expire;              // Days for level 1 players to expire
+int defaultexpire;             // Days for other levels to expire
 long refreshperiod;            // Period for refreshing players
 long configflags;              // Holds the bit representation of some boolean values
 
@@ -40,7 +45,6 @@ char *remoteport;             // Port to connect to on remoteserver
 char *remotepass;              // Password for the server link
 
 char *playerdata;              // File to store player data in
-char *monsterdata;             // File to load monster data from
 char *newsdata;                        // File to store news data in
 char *pidfile;                 // Process ID file
 
@@ -70,8 +74,6 @@ void unload_config_file()
        delete [] remotepass;
     if (playerdata)
        delete [] playerdata;
-    if (monsterdata)
-       delete [] monsterdata;
     if (adminpass)
        delete [] adminpass;
     if (welcomemsg)
@@ -82,6 +84,10 @@ void unload_config_file()
        delete [] ignoreserverslist;
     if (newsdata)
        delete [] newsdata;
+    if (nsname)
+       delete [] nsname;
+    if (nspass)
+       delete [] nspass;
 
     configflags = 0;
 }
@@ -90,7 +96,7 @@ int load_config_file(char *config)
 {
     char *buf, *directive, *value;
 
-    #define numdirectives 23
+    #define numdirectives 28
 
     unload_config_file();
 
@@ -111,7 +117,8 @@ int load_config_file(char *config)
      directives[7].desc = "REMOTEPORT - Port on the remote server to connect to";
      directives[8].desc = "REMOTEPASS - Password on the remote server";
      directives[9].desc = "PLAYERDATA - File to store the player saves in";
-    directives[10].desc = "MONSTERDATA - File to load the monsters from";
+    directives[10].desc = "SAVEDNOTICE - True/False as to wether or not to tell the forest "\
+                               "channel that the player database has been saved";
     directives[11].desc = "ADMINPASS - Password to identify as an admin with";
     directives[12].desc = "WELCOMEDELAY - Delay (in seconds) to wait before welcoming new users to the network";
     directives[13].desc = "FORESTFIGHTS - Number of forest fights players get every day";
@@ -132,6 +139,16 @@ int load_config_file(char *config)
     directives[21].desc = "NEWSDATA - File to store daily news in";
     directives[22].desc = "REFRESHPERIOD - Period (in seconds) to "\
                                "refresh players";
+    directives[23].desc = "LEVEL1EXPIRE - Amount of days until a "\
+                       "level 1 player's account is deleted due to "\
+                       "inactivity.";
+    directives[24].desc = "DEFAULTEXPIRE - Amount of days until a "\
+                       "level 2 and above player's account is "\
+                       "deleted due to inactivity";
+    directives[25].desc = "USENICKSERV - True/False as to wether or not "\
+                       "GameServ should identify with NickServ";
+    directives[26].desc = "NSNAME - Your network's NickServ nickname";
+    directives[27].desc = "NSPASS - GameServ's NickServ Password";
 
     configflags = 0;
 
@@ -241,11 +258,11 @@ int load_config_file(char *config)
            strcpy(playerdata, value);
            directives[9].done = true;
        }
-       else if (stricmp(directive, "MONSTERDATA") == 0)
+       else if (stricmp(directive, "SAVEDNOTICE") == 0)
        {
            value = strtok(NULL, "");
-           monsterdata = new char[strlen(value) + 1];
-           strcpy(monsterdata, value);
+           if (stricmp(value, "TRUE") == 0)
+               setSavedNotice();
            directives[10].done = true;
        }
        else if (stricmp(directive, "ADMINPASS") == 0)
@@ -325,6 +342,42 @@ int load_config_file(char *config)
            refreshperiod = stringtoint(value);
            directives[22].done = true;
        }
+       else if (stricmp(directive, "LEVEL1EXPIRE") == 0)
+       {
+           value = strtok(NULL, " ");
+           level1expire = stringtoint(value);
+           directives[23].done = true;
+       }
+       else if (stricmp(directive, "DEFAULTEXPIRE") == 0)
+       {
+           value = strtok(NULL, " ");
+           defaultexpire = stringtoint(value);
+           directives[24].done = true;
+       }
+       else if (stricmp(directive, "USENICKSERV") == 0)
+       {
+           value = strtok(NULL, " ");
+           if (stricmp(value, "TRUE") == 0)
+           {
+               setUseNickServ();
+           }
+
+           directives[25].done = true;
+       }
+       else if (stricmp(directive, "NSNAME") == 0)
+       {
+           value = strtok(NULL, "");
+           nsname = new char[strlen(value) + 1];
+           strcpy(nsname, value);
+           directives[26].done = true;
+       }
+       else if (stricmp(directive, "NSPASS") == 0)
+       {
+           value = strtok(NULL, "");
+           nspass = new char[strlen(value) + 1];
+           strcpy(nspass, value);
+           directives[27].done = true;
+       }
        else if (stricmp(directive, "WELCOMEMSG") == 0)
        {
            // This directive is optional