]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.h
Fixed the forest event from setting to 14 manually. (I was testing).
[irc/gameservirc.git] / gameserv / player.h
index 9d18979c92a39cdb6e2bfaffce1a39cf84c6de31..c4d9bf7140308a8122ea7369a84f0ae45b5d406f 100644 (file)
@@ -4,6 +4,7 @@
 #include <string.h>
 #include <iostream.h>
 #include "aClient.h"
+#include "pouch.h"
 
 typedef struct monster_ Monster;
 
@@ -17,6 +18,13 @@ public:
     void setData(Player *);
     void reset();
 
+    long int getFlags() { return flags; };          // Returns the Client's current flags
+        // Functions also return the flags after modifying them
+    long int setFlags(long int);    // Sets the clients flags to a new value
+    long int addFlag(long int);     // Adds a flag to the client's flags
+    long int remFlag(long int);     // Removes a flag from the client's current flags
+
+
     char *name;                        // Player's Name
     int level;                 // Player's level (1-12)
     long int exp;               // Player's experience
@@ -33,11 +41,15 @@ public:
     int forest_fights;          // Amount of forest fights left today
     int player_fights;          // Amount of player<->player fights for today
     char *password;            // Player's encrypted password
+    Pouch inventory;           // This contains their potions, etc.
 
     aClient *user;             // Pointer to the aClient this player is from
     Monster *fight;            // Pointer to the monster the player is currently fighting
     Monster *master;           // Pointer to the master the player is currently fighting
     aClient *battle;           // Pointer to the player this player is currently fighting
+
+private:
+    long int flags;            // Player's current flags
 };
 
 struct monster_ {