- = Started
X = Finsihed
-- Finish the monsters for all levels.
+* Add a function to check how long until gameserv refreshes
-- Make all applicable commands take the player name instead of the irc
- nickname as their parameter. This way players can have different names
- and stay anonymous on IRC while enjoying full game functionality.
-
-- Make an end monster for whatever the last level in the game is...
- that way the game has a point no matter how many monsters
- are done!
+- Gangs of people that can get together and fight other gangs in large
+ group battles
+ - gang names
+ - gangs.dat file with numbers assigned to gangs
+ - a new array of linked lists with each element pointing to an
+ aClient structure based on their gang number
+ - group battles would go on order of gang numbers
+ - hired mercenaries (npcs)- ricky-s
+ - level 3 and above can be gangs only - macblind
+ - once you beat the game, you can create a gang - kain
-- Idle time events - mobbed by the goblin gang (timestamp on each
- player, periodic checks (config file entry), if (time(NULL) -
- player->idlesince >= maxidletime) then (event())
+* Make config file accept hostnames not just ips
* Random forest quotes when you search the forest
* Add a drop command for all(their own nick)/admin(any nick)
-* Add admin version of the logout command which allows them to logout
- anyone
* Rejoin the bot if kicked/killed
* Notice on database updates
* DCC Chat With GameServ for added capabilities
-* Timeouts on player fights w/ option in config file for timeout rate
- * Other player will win on timeout? option in config file
-
* Implement some sort of IP identification scheme so you can only have one
player per user@host.
X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
+X Timeouts on player fights w/ option in config file for timeout rate
+
X Fix bug where people can identify while they are two different
nicknames
X Some reconnect scheme that will reconnect the server on squit
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+
+X Finish the monsters for all levels.
+
+X Make all applicable commands take the player name instead of the irc
+ nickname as their parameter. This way players can have different names
+ and stay anonymous on IRC while enjoying full game functionality.
+
+X make auto message on connect optional
+
+X Add admin version of the logout command which allows them to logout
+ anyone
+
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+