nickname as their parameter. This way players can have different names
and stay anonymous on IRC while enjoying full game functionality.
-* Make an end monster for whatever the last level in the game is...
+- Make an end monster for whatever the last level in the game is...
that way the game has a point no matter how many monsters
are done!
+- Some reconnect scheme that will reconnect the server on squit and
+ rejoin the bot if disconnected
+
+* Notice on database updates
+
* Put the masters in a masters.dat file.
* Group all data in a data directory
* Classes of players with special abilities like spells and such.
-* Hash tables for speedy search/insert into player lists.
-
* Error handling
* DCC Chat With GameServ for added capabilities
* Timeouts on player fights w/ option in config file for timeout rate
* Other player will win on timeout? option in config file
+* Implement some sort of IP identification scheme so you can only have one
+ player per user@host.
+
+X Make a logout command
+
+X make it so you can't register two of the same player names
+
X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
X Add P10: Undernet protocol
X Notice on missing directive from gameserv.conf file.
+X Make it so you can only fight a person at max, so many levels below
+ you
+
+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+