// Add one Defense potion
int incDefense() { return setDefense(Defense() + 1); };
+ int decHealing() { return setHealing(Healing() - 1); };
+ int decStrength() { return setStrength(Strength() - 1); };
+ int decDefense() { return setDefense(Defense() - 1); };
+
// Reset all potions to 0
void reset() { setHealing(0); setStrength(0); setDefense(0); };