#include <vector>\r
using std::vector;\r
\r
-namespace GameServ { namespace GameLayer { namespace GameObjects\r
-{\r
+namespace GameServ { namespace GameLayer { namespace GameObjects {\r
+\r
enum ItemType { NOTYPE, WEAPON, ARMOR, POTION };\r
\r
class ItemGO : public GameObject\r
\r
virtual ItemGO *Clone(void) const;\r
\r
- private:\r
+ protected:\r
string mName;\r
unsigned long int mPrice;\r
int mUses;\r