+
+long int Player::setFlags(long int newflags)
+{
+ flags = newflags;
+ return getFlags();
+}
+
+long int Player::addFlag(long int flag)
+{
+ flags |= flag;
+ return getFlags();
+}
+
+long int Player::remFlag(long int flag)
+{
+ flags &= ~flag;
+ return getFlags();
+}
+
+Pouch::Pouch(int h, int s, int d)
+{
+ setHealing(h);
+ setStrength(s);
+ setDefense(d);
+}