+# This is the filename for the gameserv process ID
+# This should be different between .conf files so you have different pid
+# files saved for each process (if you want)
+# If left the same for all processes, the pid file will hold the process
+# Id for the last run process
+pidfile gameserv.pid
+
+# This is the maximum number of levels above you a player
+# can be to be able to fight them.
+# ie. If this is set to 2, you can fight players two levels above you
+# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+
+maxafightdistance 2
+
+# This is the maximum number of levels below you a player
+# can be to be able to fight them.
+# ie. If this is set to 1, you can fight players 1 level below you
+# eg. a level 12 player can fight a level 11 player, but not 10 or below
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+maxbfightdistance 1
+
+# This is the maximum time (in seconds) that a player may remain idle
+# before something naughty happens to them :)
+maxidletime 300
+
+# This is the period (in seconds) that gameserv will wait between
+# checking the entire players list for idlers.
+# Warning: bigger networks should not set this too low!
+# Minor Warning: This should be fairly close to the maxidletime, but
+# it doesn't have to be. The farther the two are apart, the more
+# random it gets.
+idlecheckperiod 300
+