+Version 1.1.7
+* Added P10 Functionality (ircu-2.10.11.x)
+* Created Monsters for level 8
+* Increased the size of the monster struct to account for longer names,
+ weapons, and death phrases.
+* Created Monsters for level 7
+* Fixed a bug causing the bank balance command not to work correctly.
+ (Thank you wcampbel)
+* Added HP potions to increase maximum HP.
+* Made strength and defense potions add either 1 or 2 points rather than
+ 0, 1, or 2.
+* Made the monsters a bit harder. I found that as the game progressed,
+ it got easier and easier instead of harder.
+* Fixed the forest events from happening too often. Also, the fountain
+ forest event specifically was adding too many forest fights, making
+ the day never end.
+
+Version 1.1.6
+* Added a Reset command to GameServ that functions the same was as the
+ refresh command, except it completely resets a player to the beginning
+ of the game.
+* Fixed a bug that would cause monsters to have extremely high HP after
+ loading the monster database.
+* Tweaked the forest events percentages. They happened too frequently.
+* New player database format:
+ - Alive/Dead is no longer saved as a word in the database. It is
+ saved as a flag.
+ - 3 new integer values were added to the end of every player string
+ representing their inventory (healing, strength, and defense
+ potions).
+* Changed the Player structure to use 2 new flags which eliminated 2
+ boolean values (alive & yourturn) to save a little memory.
+* Fixed a bug that allowed a player already in a fight to be challenged
+ by another player. The other player was then locked into the fight
+ with no way out.
+* Added a use command that allows a player to use items in their inventory.
+ Currently the only items are health, strength, and defense potions.
+ Command may be used in battle, but it costs you your turn.
+* Changed the stats command so that it takes the player name as
+ the stats request. You type /msg GameServ stats nick still, but
+ nick no longer has to be on IRC. You use the player name instead of
+ the IRC Nickname.
+* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
+* Fixed a problem in the display_help() function that could cause a bus
+ error. The problem was with changing literal text when passed to the
+ function as a filename. The function now copies the data as a local
+ variable and modifies that. (Thank you wcampbel)
+* Fixed a bug that allowed a player to be registered twice if the player
+ was not online. (Thank you wcampbel)
+* Added an inventory command which allows players to view how many
+ potions they are storing.
+* Added a tavern command which allows players to buy potions and store
+ them in their inventory for later use.
+* Made some cosmetic changes to this file.
+* Added an inventory class Pouch which allows players to carry around
+ things such as potions and such.
+
Version 1.1.5
-* Added a missing help file admin_commands. It was written before, but somehow was deleted.
+* Added a missing help file admin_commands. It was written before, but
+ somehow was deleted.
* Admins can now identify as any user without having the correct password.
* Fixed a bug that allowed for two nicknames to identify for the same player.
-* Added a forestfights directive to the config file so admins can set the default daily forest
- fights.
-* Added a die directive to the config file that will not let you start GameServ if it is present.
+* Added a forestfights directive to the config file so admins can set the
+ default daily forest fights.
+* Added a die directive to the config file that will not let you start
+ GameServ if it is present.
* Inputted monsters for Level 6. Six more levels left unfinished.
-* Changed confloadtime directive to welcomedelay directive in the config file. This made more sense.
-* Added an updateperiod directive to the config file. This represents the period (in seconds) for
- updating the player data file. Every time the gameserv server gets a message it will check to
- see if "updateperiod" seconds or more have elapsed since the last update.
+* Changed confloadtime directive to welcomedelay directive in the config file.
+ This made more sense.
+* Added an updateperiod directive to the config file. This represents the
+ period (in seconds) for updating the player data file. Every time the
+ gameserv server gets a message it will check to see if "updateperiod"
+ seconds or more have elapsed since the last update.
+
Version 1.1.4
-* Fixed the welcome msg sending "ICK" instead of the nickname of a new aclient. (Thank you wcampbel)
-* Load now has an optional parameter "monsters" which will force a load of the monsterdata
- file. This is useful for changing monsters on-the-fly.
-* Added a load_monsters function that loads from a preconfigured monsters.dat file instead of
- hard coding the monsters into the array. Users can now change the monster configuration
- around.
+* Fixed the welcome msg sending "ICK" instead of the nickname of a new
+ aclient. (Thank you wcampbel)
+* Load now has an optional parameter "monsters" which will force a load of the
+ monsterdata file. This is useful for changing monsters on-the-fly.
+* Added a load_monsters function that loads from a preconfigured monsters.dat
+ file instead of hard coding the monsters into the array. Users can now
+ change the monster configuration around without knowing C/C++.
* Added a new directive to the config file: confloadtime
- this represents the delay (in seconds) until GameServ sends a welcome message to incoming
- clients.
-* Added the welcome message to the config file. See gameserv.example.conf for more info on how to
- use the variable as a formatted string.
+ this represents the delay (in seconds) until GameServ sends a welcome
+ message to incoming clients.
+* Added the welcome message to the config file. See gameserv.example.conf
+ for more info on how to use the variable as a formatted string.
+
Version 1.1.3
-* Removed a lot of extra list searches by changing all of the boolean functions to take
- aClient as a parameter instead of a nickname string.
-* Added an is_alive boolean function. Players must now wait until the next day to play again.
-* Saving the player->flags integer to the players.dat file. Old databases will not work.
- QUICK FIX: put a 0 to the left of the encrypted passwords for all player entries so the
- database can load properly. Look in flags.h for a description of the way flags work.
+* Removed a lot of extra list searches by changing all of the boolean
+ functions to take aClient as a parameter instead of a nickname string.
+* Added an is_alive boolean function. Players must now wait until the next
+ day to play again.
+* Saving the player->flags integer to the players.dat file. Old databases
+ will not work.
+ QUICK FIX: put a 0 to the left of the encrypted passwords for all player
+ entries so the database can load properly. Look in flags.h for a
+ description of the way flags work.
+
Version 1.1.2
* Added a /version reply
* Fixed the Makefile to include configscript.cpp
-* Added a join message when people connect to the IRCD. The message is set on a delay
- so that on the initial nick burst, the services do not send everyone the message.
-* Changed the admin commands from a simple password interface to a more sophisticated flags
- approach. Now you have to identify with the administrator password once, and your flags
- indicate that you are an admin for all commands.
-* Full help files available corrected form for the new administrator type commands.
+* Added a join message when people connect to the IRCD. The message is set
+ on a delay so that on the initial nick burst, the services do not send
+ everyone the message.
+* Changed the admin commands from a simple password interface to a more
+ sophisticated flags approach. Now you have to identify with the
+ administrator password once, and your flags indicate that you are an
+ admin for all commands.
+* Full help files available in corrected form for the new administrator type
+ commands.
Version 1.1.1
* Added some admin features.
- Refresh
* Added help menu functionality for all commands.
-* Fixed the register command so it notified the client that registration was successful.
-* Changed the master command so that you didn't have to fight your master if you
- had enough experience. There is now a question/fight subcommand set for the master
- command.
-* Tweaked the masters a bit. Basically, they were too tough. Once a player had enough
- experience, they had no chance against their master until they got the next two
- weapons up. This made the next level too easy. Past level 1 still needs tweaking.
+* Fixed the register command so it notified the client that registration
+ was successful.
+* Changed the master command so that you didn't have to fight your master
+ if you had enough experience. There is now a question/fight subcommand
+ set for the master command.
+* Tweaked the masters a bit. Basically, they were too tough. Once a player
+ had enough experience, they had no chance against their master until
+ they got the next two weapons up. This made the next level too easy.
+ Past level 1 still needs tweaking.
* Added functionality for bahamut IRCD
Version 1.1.0
-* Added autoconf functionality to the gameserv package. Does not compile correctly on
- SunOS without tweaking.
+* Added autoconf functionality to the gameserv package. Does not compile
+ correctly on SunOS without tweaking.
* Fixed the game so that players stats reset at midnight UTC + 8 hours.
time(NULL) - (time(NULL) % 86400) + 3600 * 8
* Added a contrib directory with a user submitted patch for hybrid ircd.