void logout(aClient *user);
void showstats(const char *u, const char *nick);
void showTavern(aClient *user);
-void showinventory(aClient *from, aClient *to);
+void showinventory(Player *from, aClient *to);
void showBankBalance(const char *u);
void end_turn(aClient *user);
if (!(ni = findplayer(nick)))
- {
+ {
notice(s_GameServ, u, "%s not found", nick);
- }
+ }
else if (ni->stats)
- {
- notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.c_str());
-
- sprintf(buf, "Experience: %ld", ni->stats->exp);
+ {
+ notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->getName().c_str());
+
+ sprintf(buf, "Experience: %ld", ni->stats->getExp());
space = spaces(strlen(buf), " ");
notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space,
- ni->stats->level);
+ ni->stats->getLevel());
delete [] space;
-
- sprintf(buf, "Gold: %ld", ni->stats->gold);
+
+ sprintf(buf, "Gold: %ld", ni->stats->getGold());
space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank);
+ notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->getBank());
delete [] space;
-
- notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp,
- ni->stats->maxhp);
-
- sprintf(buf, "Strength: %d", ni->stats->strength);
+
+ notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->getHP(),
+ ni->stats->getMaxHP());
+
+ sprintf(buf, "Strength: %d", ni->stats->getStrength());
space = spaces(strlen(buf), " ");
notice(s_GameServ, sender->getNick(), "%s%sDefense: %d",
- buf, space, ni->stats->defense);
+ buf, space, ni->stats->getDefense());
delete [] space;
-
+
sprintf(buf, "Armor: %s", (ni->stats->getArmor() ? ni->stats->getArmor()->getName().c_str() : "Nothing"));
space = spaces(strlen(buf), " ");
- log("got here 1");
+
notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space,
- (ni->stats->getWeapon() ? ni->stats->getWeapon()->getName().c_str() : "Fists"));
- log("got here 2");
+ (ni->stats->getWeapon() ? ni->stats->getWeapon()->getName().c_str() : "Fists"));
+
delete [] space;
-
- sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights);
+
+ sprintf(buf, "Forest Fights: %d", ni->stats->getForestFights());
space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights);
+ notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->getPlayerFights());
delete [] space;
- showinventory(ni, ni);
- }
+ if (ni == sender || isAdmin(sender))
+ {
+ showinventory(ni->stats, sender);
+ }
+ }
else
- {
- notice(s_GameServ, u, "%s is not playing!", ni->stats->name.c_str());
- }
+ {
+ notice(s_GameServ, u, "%s is not playing!", ni->stats->getName().c_str());
+ }
delete [] buf;
}
}
#ifdef P10
notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(),
- temp->getData()->stats->name.c_str());
+ temp->getData()->stats->getName().c_str());
#else
notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(),
- temp->getData()->stats->name.c_str());
+ temp->getData()->stats->getName().c_str());
#endif
}
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
- "Buf: %s LOGOUT", u);
+ "Buf: %s LOGOUT", u);
return;
}
else if (isIgnore(user))
#endif
return;
}
- else if (!name)
+ else if (!name || !cmd)
{
notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
return;
else if (!(target = findplayer(name)))
{
// Back the pointers up... they didn't send a name probably
- cmd2= cmd;
+ cmd2 = cmd;
cmd = name;
target = user;
-
+
if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to set things for yourself!");
- return;
- }
+ {
+ notice(s_GameServ, u, "You must be playing to set things for yourself!");
+ return;
+ }
}
else
{
cmd2 = strtok(NULL, " ");
}
-
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+ return;
+ }
+
// Regardless of the previous if/else, if it got here, we know we have the cmd pointer at the right spot.
if (stricmp(cmd, "PASSWORD") == 0)
{
// If they're an admin, or it's theirself, allow it
// cmd2 is pointing to the password now
if (isAdmin(user) || user == target)
- {
- target->stats->setPassword(cmd2);
- notice(s_GameServ, u, "Password successfully changed");
- }
+ {
+ target->stats->setPassword(cmd2);
+ notice(s_GameServ, u, "Password successfully changed");
+ }
else if (user != target && !isAdmin(user))
- {
- notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords.");
- return;
- }
+ {
+ notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords.");
+ return;
+ }
}
else if (stricmp(cmd, "BANK") == 0 || stricmp(cmd, "BALANCE") == 0)
{
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else if (stricmp(cmd, "BANK") == 0)
- {
- cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance
- }
- if (!cmd2)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>");
- return;
- }
-
- target->stats->bank = stringtoint(cmd2);
-
- // Cheap bounds checking
- if (target->stats->bank > 2000000000)
- target->stats->bank = 2000000000;
- else if (target->stats->bank < 0)
- target->stats->bank *= -1;
-
- notice(s_GameServ, u, "Bank balance changed to %ld!", target->stats->bank);
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else if (stricmp(cmd, "BANK") == 0)
+ {
+ cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance
+ }
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>");
+ return;
+ }
+
+ target->stats->setBank(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Bank balance changed to %ld!", target->stats->getBank());
}
else if (stricmp(cmd, "PLAYER") == 0)
{
if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
else if (stricmp(cmd2, "FIGHTS") != 0)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
+ return;
+ }
else
- {
- cmd2 = strtok(NULL, " ");
- if (!cmd2)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
- return;
- }
- target->stats->player_fights = stringtoint(cmd2);
-
- if (target->stats->player_fights < 0)
- target->stats->player_fights *= -1;
-
- notice(s_GameServ, u, "Player fights changed to %d!", target->stats->player_fights);
- }
+ {
+ cmd2 = strtok(NULL, " ");
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
+ return;
+ }
+ target->stats->setPlayerFights(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Player fights changed to %d!", target->stats->getPlayerFights());
+ }
}
else if (stricmp(cmd, "FOREST") == 0)
{
if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
else if (stricmp(cmd2, "FIGHTS") != 0)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>");
+ return;
+ }
else
- {
- cmd2 = strtok(NULL, " ");
- if (!cmd2)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>");
- return;
- }
-
- target->stats->forest_fights = stringtoint(cmd2);
-
- if (target->stats->forest_fights < 0)
- target->stats->forest_fights *= -1;
-
- notice(s_GameServ, u, "Forest fights changed to %d!", target->stats->forest_fights);
- }
+ {
+ cmd2 = strtok(NULL, " ");
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>");
+ return;
+ }
+
+ target->stats->setForestFights(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Forest fights changed to %d!", target->stats->getForestFights());
+ }
}
else if (stricmp(cmd, "GOLD") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>");
+ return;
+ }
+ target->stats->setGold(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Gold set to %ld", target->stats->getGold());
+ return;
+ }
}
- target->stats->gold = stringtoint(cmd2);
-
- if (target->stats->gold > 2000000000)
- target->stats->gold = 2000000000;
- else if (target->stats->gold < 0)
- target->stats->gold *= -1;
-
- notice(s_GameServ, u, "Gold set to %ld", target->stats->gold);
- return;
- }
- }
else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") != 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>");
+ return;
+ }
+
+ target->stats->setStrength(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Strength set to %d", target->stats->getStrength());
+ return;
+ }
}
-
- target->stats->strength = stringtoint(cmd2);
-
- if (target->stats->strength < 0)
- target->stats->strength *= -1;
-
- notice(s_GameServ, u, "Strength set to %d", target->stats->strength);
- return;
- }
- }
else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") != 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>");
+ return;
+ }
+
+ target->stats->setDefense(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Defense set to %d", target->stats->getDefense());
+ return;
+ }
}
-
- target->stats->defense = stringtoint(cmd2);
-
- if (target->stats->defense < 0)
- target->stats->defense *= -1;
-
- notice(s_GameServ, u, "Defense set to %d", target->stats->defense);
- return;
- }
- }
else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") != 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>");
+ return;
+ }
+ target->stats->setHP(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "HP set to %d", target->stats->getHP());
+ return;
+ }
}
- target->stats->hp = stringtoint(cmd2);
-
- if (target->stats->hp < 0)
- target->stats->hp *= -1;
-
- notice(s_GameServ, u, "HP set to %d", target->stats->hp);
- return;
- }
- }
else if (stricmp(cmd, "MAXHP") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>");
+ return;
+ }
+ target->stats->setMaxHP(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "MaxHP set to %d", target->stats->getMaxHP());
+ return;
+ }
}
- target->stats->maxhp = stringtoint(cmd2);
-
- if (target->stats->maxhp < 0)
- target->stats->maxhp *= -1;
-
- notice(s_GameServ, u, "MaxHP set to %d", target->stats->maxhp);
- return;
- }
- }
else if (stricmp(cmd, "EXPERIENCE") == 0 || stricmp(cmd, "EXP") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
+ return;
+ }
+
+ target->stats->setExp(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Exp set to %ld", target->stats->getExp());
+ return;
+ }
}
-
- target->stats->exp = stringtoint(cmd2);
-
- if (target->stats->exp > 2000000000)
- target->stats->exp = 2000000000;
- else if (target->stats->exp < 0)
- target->stats->exp *= -1;
-
- notice(s_GameServ, u, "Exp set to %ld", target->stats->exp);
- return;
- }
- }
else if (stricmp(cmd, "LEVEL") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>");
- return;
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
+ else
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>");
+ return;
+ }
+ target->stats->setLevel(stringtoint(cmd2));
+
+ notice(s_GameServ, u, "Level set to %d", target->stats->getLevel());
+ return;
+ }
}
- target->stats->level = stringtoint(cmd2);
-
- if (target->stats->level < 0)
- target->stats->level = 1;
- else if (target->stats->level > REALLEVELS)
- target->stats->level = REALLEVELS;
-
- notice(s_GameServ, u, "Level set to %d", target->stats->level);
- return;
- }
- }
else if (stricmp(cmd, "ALIVE") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
{
- cmd2 = strtok(NULL, " ");
- if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0))
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET ALIVE TRUE|FALSE");
- return;
- }
- else if (stricmp(cmd2, "TRUE") == 0)
- {
- notice(s_GameServ, u, "%s has been Resurrected!", target->stats->name.c_str());
- setAlive(target->stats);
- }
+ if (!isAdmin(user))
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
else
- {
- notice(s_GameServ, u, "%s is now dead!", target->stats->name.c_str());
- clearAlive(target->stats);
- }
+ {
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] ALIVE TRUE|FALSE");
+ return;
+ }
+ else if (stricmp(cmd2, "TRUE") == 0)
+ {
+ notice(s_GameServ, u, "%s has been Resurrected!", target->stats->getName().c_str());
+ setAlive(target->stats);
+ }
+ else
+ {
+ notice(s_GameServ, u, "%s is now dead!", target->stats->getName().c_str());
+ clearAlive(target->stats);
+ }
+ }
}
- }
else if (stricmp(cmd, "SEEN") == 0)
{
if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
+ {
+ notice(s_GameServ, u, "Admins Only!");
+ return;
+ }
else if (stricmp(cmd2, "MASTER") != 0)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}");
+ return;
+ }
else
- {
- cmd2 = strtok(NULL, " ");
- if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0))
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}");
- return;
- }
- else if (stricmp(cmd2, "TRUE") == 0)
- {
- notice(s_GameServ, u, "%s has seen their master now.", target->stats->name.c_str());
- target->addFlag(FLAG_MASTER);
- }
- else
- {
- notice(s_GameServ, u, "%s has not seen their master now.", target->stats->name.c_str());
- target->remFlag(FLAG_MASTER);
- }
- }
+ {
+ cmd2 = strtok(NULL, " ");
+ if (!cmd2)
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}");
+ return;
+ }
+ else if (stricmp(cmd2, "TRUE") == 0)
+ {
+ notice(s_GameServ, u, "%s has seen their master now.", target->stats->getName().c_str());
+ target->stats->addFlag(FLAG_MASTER);
+ }
+ else
+ {
+ notice(s_GameServ, u, "%s has not seen their master now.", target->stats->getName().c_str());
+ target->stats->remFlag(FLAG_MASTER);
+ }
+ }
}
else
- {
- notice(s_GameServ, u, "Unknown command: SET %s", cmd);
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
- return;
- }
+ {
+ notice(s_GameServ, u, "Unknown command: SET %s", cmd);
+ notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+ return;
+ }
}
void do_logout(char *u)
}
else
{
- notice(s_GameServ, u, "Logging out %s", user->stats->name.c_str());
+ notice(s_GameServ, u, "Logging out %s", user->stats->getName().c_str());
logout(user);
}
}
{
ListNode<aClient> *it;
aClient *temp;
- unsigned long hv = iHASH((unsigned char *) user->stats->name.c_str());
+ unsigned long hv = iHASH((unsigned char *) user->stats->getName().c_str());
it = players[hv].Find(user);
if (!it)
temp = new aClient;
temp->stats = new Player;
temp->stats->setData(user->stats);
- user->stats->client = NULL;
+ user->stats->setClient(NULL);
if (player_fight(user))
- user->stats->battle->stats->battle = NULL;
+ user->stats->getBattle()->stats->delBattle();
delete user->stats;
user->stats = NULL;
- temp->stats->client = NULL;
- #ifdef P10
- temp->setRealNick("Not Playing");
- #endif
+ temp->stats->setClient(NULL);
+#ifdef P10
+ temp->setRealNick("Not Playing");
+#endif
temp->setNick("Not Playing");
it->setNewPtr(temp);
- #ifdef DEBUGMODE
- log("Logged out player %s",
- #ifdef P10
- user->getRealNick()
- #else
- user->getNick()
- #endif
+#ifdef DEBUGMODE
+ log("Logged out player %s",
+#ifdef P10
+ user->getRealNick()
+#else
+ user->getNick()
+#endif
);
- #endif
+#endif
}
clearPlaying(user);
}
void do_register(char *u)
{
- char *password, *name;
- aClient *user;
- name = strtok(NULL, " ");
- password = strtok(NULL, " ");
-
- if (!name)
+ char *password, *name;
+ aClient *user;
+ name = strtok(NULL, " ");
+ password = strtok(NULL, " ");
+
+ if (!name)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
}
- else if (stricmp(name, s_GameServ) == 0)
+ else if (stricmp(name, s_GameServ) == 0)
{
- notice(s_GameServ, u, "You can't use %S as a name!");
- return;
+ notice(s_GameServ, u, "You can't use %S as a name!");
+ return;
}
- else if (!password)
+ else if (!password)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
}
- else if ((user = findplayer(name)))
+ else if ((user = findplayer(name)))
{
- notice(s_GameServ, u, "%s is already registered!", name);
- notice(s_GameServ, u, "Choose another name!");
+ notice(s_GameServ, u, "%s is already registered!", name);
+ notice(s_GameServ, u, "Choose another name!");
}
- else if (!(user = find(u)))
+ else if (!(user = find(u)))
{
- log("Fatal Error: Couldn't find %s in the clients list", u);
+ log("Fatal Error: Couldn't find %s in the clients list", u);
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else
+ else
{
- if (!is_playing(user))
+ if (!is_playing(user))
{
- ListNode<aClient> *temp;
- item *tempItem;
- user->stats = new Player();
- user->stats->client = user; // Set the backwards pointer
- user->stats->reset(); // set the user up
- user->stats->setPassword(password);
- user->stats->name = name;
- unsigned long hv = iHASH((unsigned char *) name);
- updateTS(user->stats);
- temp = players[hv].insertAtBack_RLN(user);
- temp->setPtr(user); // This is an extra step, but necessary for now
-
- // Update the last login time
- user->stats->lastlogin = time(NULL);
-
- notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.c_str(), password);
- notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
- log("Nickname %s registered player %s.", u, user->stats->name.c_str());
- setPlaying(user); // set the playing flag
- tempItem = findItemByID(3001);
- user->stats->inventory->addItem((*Items.begin())); // Add the stick
- user->stats->inventory->addItem(tempItem); // Add Clothes
- }
- else
- {
- notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
- }
+ ListNode<aClient> *temp;
+ item *tempItem;
+ user->stats = new Player();
+ user->stats->setClient(user); // Set the backwards pointer
+ user->stats->reset(); // set the user up
+ user->stats->setPassword(password);
+ user->stats->setName(name);
+ unsigned long hv = iHASH((unsigned char *) name);
+ updateTS(user->stats);
+ temp = players[hv].insertAtBack_RLN(user);
+ temp->setPtr(user); // This is an extra step, but necessary for now
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
+ notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->getName().c_str(), password);
+ notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
+ log("Nickname %s registered player %s.", u, user->stats->getName().c_str());
+ setPlaying(user); // set the playing flag
+ tempItem = findItemByID(3001);
+ user->stats->inventory->addItem((*Items.begin()))->use(user->stats); // Add the stick
+ user->stats->inventory->addItem(tempItem)->use(user->stats); // Add Clothes
+ }
+ else
+ {
+ notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
+ }
}
}
void do_identify(char *u)
{
- char *password, *name;
- aClient *user, *p;
- name = strtok(NULL, " ");
- password = strtok(NULL, " ");
- if (!password || !name)
+ char *password, *name;
+ aClient *user, *p;
+ name = strtok(NULL, " ");
+ password = strtok(NULL, " ");
+ if (!password || !name)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
}
- else if (!(user = find(u)))
+ else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
- log("Error: aClient not found: %s", u);
+ notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
+ log("Error: aClient not found: %s", u);
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!(p = findplayer(name)) || !p->stats)
- notice(s_GameServ, u, "Player %s not found", name);
- else if (is_playing(user))
+ else if (!(p = findplayer(name)) || !p->stats)
+ notice(s_GameServ, u, "Player %s not found", name);
+ else if (is_playing(user))
{
- notice(s_GameServ, u, "You are already playing!");
+ notice(s_GameServ, u, "You are already playing!");
}
- else if (p->stats->client != NULL && !isAdmin(user))
+ else if (p->stats->getClient() != NULL && !isAdmin(user))
{
- notice(s_GameServ, u, "That player has already identified.");
+ notice(s_GameServ, u, "That player has already identified.");
}
- else if (!check_password(name, password) && !isAdmin(user))
+ else if (!check_password(name, password) && !isAdmin(user))
{
- notice(s_GameServ, u, "Password incorrect");
+ notice(s_GameServ, u, "Password incorrect");
}
- else {
- ListNode<aClient> *temp;
- unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str());
- temp = players[hv].Find(p);
- if (!temp)
+ else
{
- notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s",
- strtok(NULL, ""));
- return;
- }
- user->stats = new Player(p->stats->name);
- #ifdef DEBUGMODE
+ ListNode<aClient> *temp;
+ unsigned long hv = iHASH((unsigned char *) p->stats->getName().c_str());
+ temp = players[hv].Find(p);
+ if (!temp)
+ {
+ notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s",
+ strtok(NULL, ""));
+ return;
+ }
+ user->stats = new Player(p->stats->getName());
+#ifdef DEBUGMODE
log("Setting data for identified");
- #endif
- user->stats->setData(p->stats);
- user->stats->client = user;
- updateTS(user->stats);
-
-
- #ifdef DEBUGMODE
- log("Player %s IRC: %s Identified", user->stats->name.c_str(),
- user->getNick());
- #endif
-
- setPlaying(user); // set the playing flag
-
- temp->setPtr(user);
-
- // Update the last login time
- user->stats->lastlogin = time(NULL);
-
- notice(s_GameServ, u, "Password Accepted. Identified.");
- showNews(u, todaysnews);
+#endif
+ user->stats->setData(p->stats);
+ user->stats->setClient(user);
+ updateTS(user->stats);
+
+
+#ifdef DEBUGMODE
+ log("Player %s IRC: %s Identified", user->stats->getName().c_str(),
+ user->getNick());
+#endif
+
+ setPlaying(user); // set the playing flag
+
+ temp->setPtr(user);
+
+ // Update the last login time
+ user->stats->lastlogin = time(NULL);
+
+ notice(s_GameServ, u, "Password Accepted. Identified.");
+ showNews(u, todaysnews);
}
}
void do_stats(char *u)
{
- char *nick;
- aClient *user;
-
- nick = strtok(NULL, " ");
-
- if (!(user = find(u)))
+ char *nick;
+ aClient *user;
+
+ nick = strtok(NULL, " ");
+
+ if (!(user = find(u)))
{
- log("Fatal Error: %s not found in client list", u);
- return;
+ log("Fatal Error: %s not found in client list", u);
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!nick)
+ else if (!nick)
{
- if (!is_playing(user))
- {
- notice(s_GameServ, u, "You're not playing, so you have no stats!");
- return;
- }
- else
- {
- updateTS(user->stats);
- showstats(u, user->stats->name.c_str());
- }
+ if (!is_playing(user))
+ {
+ notice(s_GameServ, u, "You're not playing, so you have no stats!");
+ return;
+ }
+ else
+ {
+ updateTS(user->stats);
+ showstats(u, user->stats->getName().c_str());
+ }
}
- else
+ else
showstats(u, nick);
}
bool load_masters()
{
- ifstream infile(masterdata);
- char *buf;
- int l = 0;
- buf = new char[1024];
-
- if (infile.fail())
+ ifstream infile(masterdata);
+ char *buf;
+ int l = 0;
+ buf = new char[1024];
+
+ if (infile.fail())
{
- log("Error opening %s", masterdata);
- return false;
+ log("Error opening %s", masterdata);
+ return false;
}
-
- #ifdef DEBUGMODE
- log("Loading masters from %s", masterdata);
- #endif
-
- for (l = 0; l < LEVELS - 1; l++)
+
+#ifdef DEBUGMODE
+ log("Loading masters from %s", masterdata);
+#endif
+
+ for (l = 0; l < LEVELS - 1; l++)
{
- infile.getline(buf, 1024, '\n');
-
- log("%s", buf);
- if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r')
- {
- l--;
- continue;
- }
- else if (buf[0] == '^')
+ infile.getline(buf, 1024, '\n');
+
+ log("%s", buf);
+ if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r')
+ {
+ l--;
+ continue;
+ }
+ else if (buf[0] == '^')
break;
-
- Monster *master = &levels[l].master;
-
- char *name, *weapon, *strength, *gold, *exp, *maxhp, *death;
-
-
- name = strtok(buf, "~");
- weapon = strtok(NULL, "~");
- strength = strtok(NULL, "~");
- gold = strtok(NULL, "~");
- exp = strtok(NULL, "~");
- maxhp = strtok(NULL, "~");
- death = strtok(NULL, "~");
+
+ Monster *master = &levels[l].master;
+
+ char *name, *weapon, *strength, *gold, *exp, *maxhp, *death;
+
+
+ name = strtok(buf, "~");
+ weapon = strtok(NULL, "~");
+ strength = strtok(NULL, "~");
+ gold = strtok(NULL, "~");
+ exp = strtok(NULL, "~");
+ maxhp = strtok(NULL, "~");
+ death = strtok(NULL, "~");
- master->name = name;
- master->weapon = weapon;
- master->strength = stringtoint(strength);
- master->gold = stringtoint(gold);
- master->exp = stringtoint(exp);
- master->maxhp = stringtoint(maxhp);
- master->hp = master->maxhp;
- master->death = death;
+ master->name = name;
+ master->weapon = weapon;
+ master->strength = stringtoint(strength);
+ master->gold = stringtoint(gold);
+ master->exp = stringtoint(exp);
+ master->maxhp = stringtoint(maxhp);
+ master->hp = master->maxhp;
+ master->death = death;
}
- delete []buf;
-
- if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat
+ delete []buf;
+
+ if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat
return false;
- else
+ else
return true;
}
void delete_monsters()
{
- for (int x = 0; x < LEVELS; x++)
+ for (int x = 0; x < LEVELS; x++)
levels[x].monsters.deleteNodes();
}
void display_monster(char *u)
{
- if (is_playing(u))
+ if (is_playing(u))
{
- aClient *user = find(u);
- Player *ni = user->stats;
-
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name.c_str(), ni->fight->hp);
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
+ aClient *user = find(u);
+ Player *ni = user->stats;
+
+ notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->getHP());
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->getMonster()->name.c_str(), ni->getMonster()->hp);
+ notice(s_GameServ, u, "Here are your commands:");
+ notice(s_GameServ, u, "/msg %S attack");
+ notice(s_GameServ, u, "/msg %S run");
+ notice(s_GameServ, u, "What will you do?");
}
}
void display_players(char *u)
{
- aClient *user;
- if (!(user = find(u)))
+ aClient *user;
+ if (!(user = find(u)))
{
- log("Fatal error in display_players(): Couldn't find %s", u);
+ log("Fatal error in display_players(): Couldn't find %s", u);
}
- else
+ else
display_players(user);
}
void display_players(aClient *user)
{
- char *u = user->getNick();
- if (is_playing(user) && player_fight(user))
+ char *u = user->getNick();
+ if (is_playing(user) && player_fight(user))
{
- aClient *battle = user->stats->battle;
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp);
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name.c_str(), battle->stats->hp);
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
+ aClient *battle = user->stats->getBattle();
+ notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->getHP());
+ notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->getName().c_str(), battle->stats->getHP());
+ notice(s_GameServ, u, "Here are your commands:");
+ notice(s_GameServ, u, "/msg %S attack");
+ notice(s_GameServ, u, "/msg %S run");
+ notice(s_GameServ, u, "What will you do?");
}
}
bool is_playing(char *u)
{
- aClient *user;
- if (!(user = find(u)))
+ aClient *user;
+ if (!(user = find(u)))
return false;
- else
+ else
return is_playing(user);
}
bool is_playing(aClient *user)
{
- if (user->stats == NULL)
+ if (user->stats == NULL)
{
- return false;
+ return false;
}
- else if (user->stats->client == NULL)
+ else if (user->stats->getClient() == NULL)
{
- return false;
+ return false;
}
- else if (!FL_is_playing(user))
+ else if (!FL_is_playing(user))
{
- return false;
+ return false;
}
- else
+ else
return true;
}
bool is_fighting(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
+ aClient *user;
+
+ if (!(user = find(u)))
return false;
- else
+ else
return is_fighting(user);
}
bool is_fighting(aClient *user)
{
- if (!is_playing(user))
+ if (!is_playing(user))
return false;
- else
- return player_fight(user) || master_fight(user) || user->stats->fight != NULL;
+ else
+ return player_fight(user) || master_fight(user) || user->stats->getMonster() != NULL;
}
bool player_fight(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
+ aClient *user;
+
+ if (!(user = find(u)))
return false;
- else
+ else
return player_fight(user);
}
bool player_fight(aClient *user)
{
- if (!is_playing(user))
+ if (!is_playing(user))
return false;
- else if (user->stats->battle != NULL && is_playing(user->stats->battle))
+ else if (user->stats->getBattle() != NULL && is_playing(user->stats->getBattle()))
{
- return user->stats->battle->stats != NULL;
+ return user->stats->getBattle()->stats != NULL;
}
- return false;
+ return false;
}
bool master_fight(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
+ aClient *user;
+
+ if (!(user = find(u)))
return false;
- else
+ else
return master_fight(user);
}
bool master_fight(aClient *user)
{
- if (!is_playing(user))
+ if (!is_playing(user))
return false;
- else
- return user->stats->master != NULL;
+ else
+ return user->stats->getMaster() != NULL;
}
bool dragon_fight(char *u)
{
- aClient *user;
- if (!(user = find(u)))
+ aClient *user;
+ if (!(user = find(u)))
return false;
- else
+ else
return dragon_fight(user);
}
bool dragon_fight(aClient *user)
{
- if (!is_playing(user))
+ if (!is_playing(user))
return false;
- else
+ else
return (isDragonFight(user->stats));
}
+
void do_fight(char *u)
{
- aClient *ni, *battle;
-
- char *nick = strtok(NULL, " ");
-
- if (!nick)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
- return;
- }
- else if (!(ni = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(ni))
+ aClient *ni, *battle;
+
+ char *nick = strtok(NULL, " ");
+
+ if (!nick)
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", ni->getNick());
- #endif
- return;
+ notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
+ return;
}
- else if (!is_playing(ni))
+ else if (!(ni = find(u)))
{
- notice(s_GameServ, u, "You are not playing!");
- return;
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
}
-
- updateTS(ni->stats);
-
- if (ni->stats->player_fights <= 0)
+ else if (isIgnore(ni))
{
- ni->stats->player_fights = 0; // just to be safe
- notice(s_GameServ, u, "You are out of player fights for the "\
- "day. You have to wait until tomorrow!");
+#ifdef DEBUGMODE
+ log("Ignoring %s.", ni->getNick());
+#endif
+ return;
}
- else if (!(battle = findplayer(nick)))
+ else if (!is_playing(ni))
{
- notice(s_GameServ, u, "Player %s not found!", nick);
+ notice(s_GameServ, u, "You are not playing!");
+ return;
}
- else if (!isAlive(ni->stats))
+
+ updateTS(ni->stats);
+
+ if (ni->stats->getPlayerFights() <= 0)
{
- notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
+ ni->stats->setPlayerFights(0); // just to be safe
+ notice(s_GameServ, u, "You are out of player fights for the "\
+ "day. You have to wait until tomorrow!");
}
- else if (!is_playing(battle))
+ else if (!(battle = findplayer(nick)))
{
- notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
+ notice(s_GameServ, u, "Player %s not found!", nick);
}
-
-/* offline fighting not available yet
- else if (!(fight = finduser(nick)))
+ else if (!isAlive(ni->stats))
{
- ni->stats->battle = battle;
- battle->battle = ni;
- setYourTurn(ni->stats);
- clearYourTurn(battle->stats);
-
- notice(s_GameServ, u, "You decide to fight %s while they're "\
- "not in the realm!",
- battle->stats->name.c_str());
- display_players(u);
+ notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
}
-*/
- else if (stricmp(ni->stats->name.c_str(), battle->stats->name.c_str()) == 0)
+ else if (!is_playing(battle))
{
- notice(s_GameServ, u, "Are you trying to commit suicide!?");
+ notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
}
- else if (!isAlive(battle->stats))
+
+ /* offline fighting not available yet
+ else if (!(fight = finduser(nick)))
+ {
+ ni->stats->battle = battle;
+ battle->battle = ni;
+ setYourTurn(ni->stats);
+ clearYourTurn(battle->stats);
+
+ notice(s_GameServ, u, "You decide to fight %s while they're "\
+ "not in the realm!",
+ battle->stats->name.c_str());
+ display_players(u);
+ }
+ */
+ else if (stricmp(ni->stats->getName().c_str(), battle->stats->getName().c_str()) == 0)
{
- notice(s_GameServ, u, "They are dead. Cannot fight dead players!");
+ notice(s_GameServ, u, "Are you trying to commit suicide!?");
}
- else if (player_fight(battle))
+ else if (!isAlive(battle->stats))
{
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->battle->stats->name.c_str());
+ notice(s_GameServ, u, "They are dead. Cannot fight dead players!");
}
- else if (master_fight(battle))
+ else if (player_fight(battle))
{
- notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.c_str());
+ notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->getName().c_str(), battle->stats->getBattle()->stats->getName().c_str());
}
- else if (is_fighting(battle))
+ else if (master_fight(battle))
{
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->fight->name.c_str());
+ notice(s_GameServ, u, "%s is fighting their master!", battle->stats->getName().c_str());
}
- else if (ni->stats->level - battle->stats->level > maxbfightdistance)
+ else if (is_fighting(battle))
{
- // You can't fight someone below you by more than X level(s)
- // level 12 can fight level (12 - X) but not < (12 - X)
- notice(s_GameServ, u, "You may not fight %s. You're too strong!",
- battle->stats->name.c_str());
+ notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->getName().c_str(), battle->stats->getMonster()->name.c_str());
}
- else if (battle->stats->level - ni->stats->level > maxafightdistance)
+ else if (ni->stats->getLevel() - battle->stats->getLevel() > maxbfightdistance)
{
- // You can't fight someone above you by more than X level(S)
- // level 1 can fight level (1 + X), but not > (1 + X)
- notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
- "weakling!", ni->stats->name.c_str());
+ // You can't fight someone below you by more than X level(s)
+ // level 12 can fight level (12 - X) but not < (12 - X)
+ notice(s_GameServ, u, "You may not fight %s. You're too strong!",
+ battle->stats->getName().c_str());
}
- else
+ else if (battle->stats->getLevel() - ni->stats->getLevel() > maxafightdistance)
{
- // Set your battle pointer to the other player
- ni->stats->battle = battle;
-
- // Set the other player's battle pointer to you
- ni->stats->battle->stats->battle = ni;
-
- // The initiator gets the first move (perhaps this should be 50/50)
- setYourTurn(ni->stats);
- clearYourTurn(battle->stats);
-
- // Initiate Battle sequence!
- ni->stats->player_fights -= 1;
-
- notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.c_str());
- notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name.c_str());
- notice(s_GameServ, battle->getNick(), "%s gets to go first "\
- "because they initiated!", ni->stats->name.c_str());
- notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name.c_str());
- display_players(ni);
+ // You can't fight someone above you by more than X level(S)
+ // level 1 can fight level (1 + X), but not > (1 + X)
+ notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
+ "weakling!", ni->stats->getName().c_str());
}
+ else
+ {
+ // Set your battle pointer to the other player
+ ni->stats->setBattle(battle);
+
+ // Set the other player's battle pointer to you
+ battle->stats->setBattle(ni);
+
+ // The initiator gets the first move (perhaps this should be 50/50)
+ setYourTurn(ni->stats);
+ clearYourTurn(battle->stats);
+
+ // Initiate Battle sequence!
+ ni->stats->subtractPlayerFights(1);
+
+ notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->getName().c_str());
+ notice(s_GameServ, c_Forest, "%s walks up and hits %s in the face! Let's see who will bite the dust.",
+ ni->stats->getName().c_str(), battle->stats->getName().c_str()); /* DrLnet - Modified by Kain*/
+
+ notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->getName().c_str());
+ notice(s_GameServ, battle->getNick(), "%s gets to go first "\
+ "because they initiated!", ni->stats->getName().c_str());
+ notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->getName().c_str());
+ display_players(ni);
+ }
}
void do_equip(char *u)
aClient *user;
pouch *p;
itemContainer *equip;
+ int id;
char *item = strtok(NULL, " ");
- int id = stringtoint(item);
if (!item || int(item[0]) < 48 || int(item[0] > 57))
{
notice(s_GameServ, u, "You must be playing to equip weapons and armor!");
return;
}
- updateTS(user->stats);
- p = user->stats->inventory;
+ id = stringtoint(item);
+ updateTS(user->stats);
+ p = user->stats->inventory;
- if (!(equip = p->Find(id)))
+ if (!(equip = p->Find(id)))
{
- if (!p->isEmpty())
- {
- notice(s_GameServ, u, "You aren't carrying that item!");
- }
- showinventory(user, user);
+ if (!p->isEmpty())
+ {
+ notice(s_GameServ, u, "You aren't carrying that item!");
+ }
+ showinventory(user->stats, user);
}
else if (equip->getItem()->getType() != ARMOR && equip->getItem()->getType() != WEAPON)
{
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S use", equip->getItem()->getName().c_str());
+ notice(s_GameServ, u, "You can't use %s like that. Try /msg %S use", equip->getItem()->getName().c_str());
}
else
{
- // Use the item
- notice(s_GameServ, u, "You equip %s.", equip->getItem()->getName().c_str());
- equip->use(user->stats);
+ // Use the item
+ notice(s_GameServ, u, "You equip %s.", equip->getItem()->getName().c_str());
+ equip->use(user->stats);
}
}
void do_use(char *u)
{
- aClient *user;
- pouch *p;
-
- char *item = strtok(NULL, " ");
- int id;
- itemContainer *used;
-
- if (!item || int(item[0]) < 48 || int(item[0]) > 57)
+ aClient *user;
+ pouch *p;
+
+ char *item = strtok(NULL, " ");
+ int id;
+ itemContainer *used;
+
+ if (!item || int(item[0]) < 48 || int(item[0]) > 57)
{
- notice(s_GameServ, u, "SYNTAX: USE ####");
- notice(s_GameServ, u, "Type /msg %S HELP USE for more information.");
- return;
+ notice(s_GameServ, u, "SYNTAX: USE ####");
+ notice(s_GameServ, u, "Type /msg %S HELP USE for more information.");
+ return;
}
- else if (!(user = find(u)))
+ else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
- return;
+ notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to use items!");
- return;
+ notice(s_GameServ, u, "You must be playing to use items!");
+ return;
}
- id = stringtoint(item);
- updateTS(user->stats);
- p = user->stats->inventory;
-
-
- if (!(used = p->Find(id)))
- {
- if (!p->isEmpty())
- {
- notice(s_GameServ, u, "You aren't carrying that item!");
- }
- showinventory(user, user);
- }
- else if (used->getItem()->getType() != POTION)
- {
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S equip", used->getItem()->getName().c_str());
- }
- else
- {
- // Use the item
- notice(s_GameServ, u, "You used %s.", used->getItem()->getName().c_str());
- used->use(user->stats);
- if (used->getUses() == 0)
- {
- p->deleteItem(used->getItem());
- }
- end_turn(user);
- }
-
+ id = stringtoint(item);
+ updateTS(user->stats);
+ p = user->stats->inventory;
+
+
+ if (!(used = p->Find(id)))
+ {
+ if (!p->isEmpty())
+ {
+ notice(s_GameServ, u, "You aren't carrying that item!");
+ }
+ showinventory(user->stats, user);
+ }
+ else if (used->getItem()->getType() != POTION)
+ {
+ notice(s_GameServ, u, "You can't use %s like that. Try /msg %S equip", used->getItem()->getName().c_str());
+ }
+ else
+ {
+ // Use the item
+ notice(s_GameServ, u, "You used %s.", used->getItem()->getName().c_str());
+ used->use(user->stats);
+ if (used->getUses() == 0)
+ {
+ p->deleteItem(used->getItem());
+ }
+ end_turn(user);
+ }
}
void do_run(char *u)
{
- aClient *user;
- Player *p, *p2 = NULL;
-
- if (!(user = find(u)))
+ aClient *user;
+ Player *p, *p2 = NULL;
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
- return;
+ notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to run!");
- return;
+ notice(s_GameServ, u, "You must be playing to run!");
+ return;
}
-
- updateTS(user->stats);
- p = user->stats;
-
- if (p->battle)
- p2 = p->battle->stats;
-
- if (!is_fighting(user))
+
+ updateTS(user->stats);
+ p = user->stats;
+
+ if (p->getBattle())
+ p2 = p->getBattle()->stats;
+
+ if (!is_fighting(user))
notice(s_GameServ, u, "You run in place... try fighting next time.");
- else if (!player_fight(user) && !master_fight(user))
+ else if (!player_fight(user) && !master_fight(user) && !dragon_fight(user))
{
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name.c_str());
- delete p->fight;
- p->fight = NULL;
+ notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->getMonster()->name.c_str());
+ p->delMonster();
}
- else if (player_fight(user) && isYourTurn(p))
+ else if (player_fight(user) && isYourTurn(p))
{
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name.c_str());
- notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name.c_str());
- p2->battle = NULL;
- }
- else if (player_fight(user) && !isYourTurn(p))
+ notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->getName().c_str());
+ notice(s_GameServ, p->getBattle()->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->getName().c_str());
+ addNews(todaysnews, "%s ran away from %s like a little baby!!", p->getName().c_str(), p2->getName().c_str()); /* DrLnet - edited by Kain */
+ p2->delBattle();
+ }
+ else if (player_fight(user) && !isYourTurn(p))
{
- notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name.c_str());
+ notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->getName().c_str());
}
- else if (master_fight(user))
+ else if (master_fight(user))
{
- notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name.c_str());
+ notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->getMaster()->name.c_str());
}
- p->battle = NULL;
+ else if (dragon_fight(user))
+ {
+ notice(s_GameServ, u, "You cannot run from %s! FIGHT!", dragon.name.c_str());
+ }
}
void end_turn(aClient *user)
{
- char *nick, *u = user->getNick();
- Monster *fight;
- aClient *battle;
- int mhit;
-
- nick = new char[strlen(user->getNick()) + 1];
-
- if (!user || !is_playing(user) || !is_fighting(user))
+ char *nick, *u = user->getNick();
+ Monster *fight;
+ aClient *battle;
+ int mhit;
+
+ nick = new char[strlen(user->getNick()) + 1];
+
+ if (!user || !is_playing(user) || !is_fighting(user))
goto endturn;
-
- if (!player_fight(user) && !master_fight(user))
- fight = user->stats->fight;
- else
- fight = user->stats->master;
- battle = user->stats->battle;
-
- if (!player_fight(user))
+
+ if (!player_fight(user) && !master_fight(user))
+ fight = user->stats->getMonster();
+ else
+ fight = user->stats->getMaster();
+ battle = user->stats->getBattle();
+
+ if (!player_fight(user))
{
- // Opponent's Hit
- mhit = (fight->strength / 2) + (rand() % (fight->strength / 2)) - (user->stats->defense);
+ // Opponent's Hit
+ mhit = (fight->strength / 2) + (rand() % (fight->strength / 2)) - (user->stats->getDefense());
}
- else
+ else
{
- // Opponent's Hit
- mhit = (battle->stats->strength / 2) + (rand() % (battle->stats->strength / 2)) - user->stats->defense;
+ // Opponent's Hit
+ mhit = (battle->stats->getStrength() / 2) + (rand() % (battle->stats->getStrength() / 2)) - user->stats->getDefense();
}
- if (!player_fight(user))
+ if (!player_fight(user))
{
-
- if (mhit > 0)
+
+ if (mhit > 0)
{
- notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
- fight->name.c_str(), fight->weapon.c_str(), mhit);
+ notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
+ fight->name.c_str(), fight->weapon.c_str(), mhit);
}
- else if (mhit <= 0)
- notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str());
-
- if (mhit >= user->stats->hp)
+ else if (mhit <= 0)
+ notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str());
+
+ if (mhit >= user->stats->getHP())
{
- if (!master_fight(user))
+ if (!master_fight(user))
{
- notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str());
- notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
- "of your experience!");
- user->stats->gold = 0;
- user->stats->exp -= (long int)(user->stats->exp * .10);
- user->stats->hp = 0;
- user->stats->fight = NULL;
- clearAlive(user->stats);
- goto endturn;
+ notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str());
+ notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
+ "of your experience!");
+ user->stats->setGold(0);
+ user->stats->subtractExp((long int)(user->stats->getExp() * .10));
+ user->stats->setHP(0);
+ user->stats->delMonster();
+ clearAlive(user->stats);
+ goto endturn;
}
- else
+ else
{
- notice(s_GameServ, u, "%s has bested you! You will have to wait "\
- "until tomorrow to try again", user->stats->master->name.c_str());
- user->stats->fight = NULL;
- user->stats->master = NULL;
- goto endturn;
+ notice(s_GameServ, u, "%s has bested you! You will have to wait "\
+ "until tomorrow to try again", user->stats->getMaster()->name.c_str());
+ user->stats->delMonster();
+ user->stats->delMaster();
+ goto endturn;
}
}
- else
+ else
{
- if (mhit > 0)
- user->stats->hp -= mhit;
- display_monster(u);
- goto endturn;
+ if (mhit > 0)
+ user->stats->subtractHP(mhit);
+ display_monster(u);
+ goto endturn;
}
}
- else
+ else
{
- clearYourTurn(user->stats);
- setYourTurn(battle->stats);
- display_players(battle);
+ clearYourTurn(user->stats);
+ setYourTurn(battle->stats);
+ display_players(battle);
}
-endturn:
- delete nick;
+ endturn:
+ delete []nick;
}
void do_heal(char *u)
{
- aClient *ni;
- char *amount = strtok(NULL, " ");
- int price, num;
-
- if (!amount)
+ aClient *ni;
+ char *amount = strtok(NULL, " ");
+ int price, num;
+
+ if (!amount)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
- return;
+ notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
+ return;
}
- else if (!(ni = find(u)))
+ else if (!(ni = find(u)))
{
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
notice(s_GameServ, u, "You can't heal in battle!");
return;
}
- else if (ni->stats->hp >= ni->stats->maxhp)
+ else if (ni->stats->getHP() >= ni->stats->getMaxHP())
{
notice(s_GameServ, u, "You don't need healing!");
return;
updateTS(ni->stats);
if (stricmp(amount, "ALL") == 0)
{
- price = ni->stats->level * 3;
- if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price)
+ price = ni->stats->getLevel() * 3;
+ if (ni->stats->getGold() < (ni->stats->getMaxHP() - ni->stats->getHP()) * price)
{
notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.",
- (long int)ni->stats->gold/price, price);
- ni->stats->hp += ni->stats->gold / price;
- ni->stats->gold %= price;
+ (long int)ni->stats->getGold()/price, price);
+ ni->stats->addHP(ni->stats->getGold() / price);
+ ni->stats->setGold(ni->stats->getGold() % price);
}
else
{
notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
"per point.", price);
notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!",
- (ni->stats->maxhp - ni->stats->hp),
- (price * (ni->stats->maxhp - ni->stats->hp)) );
- ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
- ni->stats->hp = ni->stats->maxhp;
+ (ni->stats->getMaxHP() - ni->stats->getHP()),
+ (price * (ni->stats->getMaxHP() - ni->stats->getHP())) );
+ ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
+ ni->stats->healall();
}
}
else if (isstringnum(amount))
{
num = stringtoint(amount);
- price = ni->stats->level * 3;
- if (ni->stats->gold < price * num)
+ price = ni->stats->getLevel() * 3;
+ if (ni->stats->getGold() < price * num)
{
notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!",
- (long int)ni->stats->gold/price);
+ (long int)ni->stats->getGold()/price);
}
- else if (num <= ni->stats->maxhp - ni->stats->hp)
+ else if (num <= ni->stats->getMaxHP() - ni->stats->getHP())
{
notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.",
num, price);
- ni->stats->hp += num;
- ni->stats->gold -= num * price;
+ ni->stats->addHP(num);
+ ni->stats->subtractGold(num * price);
}
- else if (num > ni->stats->maxhp - ni->stats->hp)
+ else if (num > ni->stats->getMaxHP() - ni->stats->getHP())
{
notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
"per point.", price);
notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!",
- (ni->stats->maxhp - ni->stats->hp));
- ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp);
- ni->stats->hp = ni->stats->maxhp;
+ (ni->stats->getMaxHP() - ni->stats->getHP()));
+ ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
+ ni->stats->healall();
}
}
else if (amount[0] == '-')
w = it->getWeapon();
a = it->getArmor();
- outfile << it->name.c_str() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' '<< it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' << it->getFlags() << ' ' << it->password << ' ' << it->lastlogin << ' ' << (w ? w->getID() : 0) << ' ' << (a ? a->getID() : 0);
+ outfile << it->getName().c_str() << ' ' << it->getLevel() << ' ' << it->getExp() << ' ' << it->getGold() << ' ' << it->getBank() << ' '<< it->getHP() << ' ' << it->getMaxHP() << ' ' << it->getStrength() << ' ' << it->getDefense() << ' ' << it->getForestFights() << ' ' << it->getPlayerFights() << ' ' << it->getFlags() << ' ' << it->getPassword().c_str() << ' ' << it->lastlogin << ' ' << (w ? w->getID() : 0) << ' ' << (a ? a->getID() : 0);
// Traverse the list and write out each item ID and how many uses are left
if (!it->inventory->isEmpty())
delete []buf;
return 1;
}
+
int load_gs_dbase()
{
- ifstream infile;
- aClient *temp;
- Player *p;
- char *tempname, *buf, *password;
- int tempnum;
- buf = new char[100000];
-
- infile.open(playerdata);
-
- if (infile.fail())
+ ifstream infile;
+ aClient *temp;
+ Player *p;
+ char *tempname, *buf, *password;
+ int tempnum;
+ buf = new char[100000];
+
+ infile.open(playerdata);
+
+ if (infile.fail())
{
- log("Error opening %s", playerdata);
- return 0;
+ log("Error opening %s", playerdata);
+ return 0;
}
-
- for (int x = 0; x < U_TABLE_SIZE; x++)
+
+ for (int x = 0; x < U_TABLE_SIZE; x++)
{
- ListNode<aClient> *tempNode;
- tempNode = players[x].First();
- while (tempNode)
- {
- if (tempNode->getData()->stats->client)
- logout(tempNode->getData()->stats->client);
- tempNode = tempNode->Next();
- }
- players[x].deleteNodes();
+ ListNode<aClient> *tempNode;
+ tempNode = players[x].First();
+ while (tempNode)
+ {
+ if (tempNode->getData()->stats->getClient())
+ {
+ logout(tempNode->getData()->stats->getClient());
+ }
+ tempNode = tempNode->Next();
+ }
+ players[x].deleteNodes();
}
-
- while (infile.getline(buf, 100000, '\n'))
- {
- temp = new aClient;
- tempname = strtok(buf, " ");
- temp->stats = new Player(tempname);
- p = temp->stats;
-
- p->level = stringtoint(strtok(NULL, " "));
- p->exp = stringtoint(strtok(NULL, " "));
- p->gold = stringtoint(strtok(NULL, " "));
- p->bank = stringtoint(strtok(NULL, " "));
- p->hp = stringtoint(strtok(NULL, " "));
- p->maxhp = stringtoint(strtok(NULL, " "));
- p->strength = stringtoint(strtok(NULL, " "));
- p->defense = stringtoint(strtok(NULL, " "));
- p->forest_fights = stringtoint(strtok(NULL, " "));
- p->player_fights = stringtoint(strtok(NULL, " "));
- p->setFlags(stringtoint(strtok(NULL, " ")));
-
-
-
- password = strtok(NULL, " ");
- p->password = password;
- temp->setNick("Not Playing");
+
+ while (infile.getline(buf, 100000, '\n'))
+ {
+ temp = new aClient;
+ tempname = strtok(buf, " ");
+ temp->stats = new Player(tempname);
+ p = temp->stats;
+
+ p->setLevel(stringtoint(strtok(NULL, " ")));
+ p->setExp(stringtoint(strtok(NULL, " ")));
+ p->setGold(stringtoint(strtok(NULL, " ")));
+ p->setBank(stringtoint(strtok(NULL, " ")));
+ p->setHP(stringtoint(strtok(NULL, " ")));
+ p->setMaxHP(stringtoint(strtok(NULL, " ")));
+ p->setStrength(stringtoint(strtok(NULL, " ")));
+ p->setDefense(stringtoint(strtok(NULL, " ")));
+ p->setForestFights(stringtoint(strtok(NULL, " ")));
+ p->setPlayerFights(stringtoint(strtok(NULL, " ")));
+ p->setFlags(stringtoint(strtok(NULL, " ")));
+
+
+
+ password = strtok(NULL, " ");
+ p->setRawPassword(password);
+ temp->setNick("Not Playing");
#ifdef P10
- temp->setRealNick("Not Playing");
+ temp->setRealNick("Not Playing");
#endif
- tempname = strtok(NULL, " ");
- if (tempname)
- p->lastlogin = stringtoint(tempname);
- else
- p->lastlogin = time(NULL);
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
- if (tempnum != 0)
- {
- p->setWeapon(*findItemByID(tempnum));
- }
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
-
- if (tempnum != 0)
- {
- p->setArmor(*findItemByID(tempnum));
- }
-
-
- for (tempname = strtok(NULL, " "); tempname != NULL; tempname = strtok(NULL, " "))
- {
- long int id, uses;
- list<item*>::iterator item_iter;
- id = stringtoint(tempname);
- tempname = strtok(NULL, " ");
- uses = stringtoint(tempname);
-
- item_iter = Items.begin();
- while (item_iter != Items.end())
- {
- if ((*item_iter)->getID() == id)
- {
- // Don't sort every time you add an item or it eats CPU
- p->inventory->addItemNoChecks((*item_iter))->setUses(uses);
- }
- item_iter++;
- }
- }
- p->inventory->sort();
-
- unsigned long hv = iHASH((unsigned char *) temp->stats->name.c_str());
-
- temp->stats->client = NULL;
- players[hv].insertAtBack(temp);
- delete temp;
- }
- delete [] buf;
- infile.close();
- return 1;
+ tempname = strtok(NULL, " ");
+ if (tempname)
+ p->lastlogin = stringtoint(tempname);
+ else
+ p->lastlogin = time(NULL);
+
+ tempname = strtok(NULL, " ");
+ tempnum = stringtoint(tempname);
+ if (tempnum != 0)
+ {
+ p->setWeapon(*findItemByID(tempnum));
+ }
+
+ tempname = strtok(NULL, " ");
+ tempnum = stringtoint(tempname);
+
+ if (tempnum != 0)
+ {
+ p->setArmor(*findItemByID(tempnum));
+ }
+
+
+ for (tempname = strtok(NULL, " "); tempname != NULL; tempname = strtok(NULL, " "))
+ {
+ long int id, uses;
+ list<item*>::iterator item_iter;
+ id = stringtoint(tempname);
+ tempname = strtok(NULL, " ");
+ uses = stringtoint(tempname);
+
+ item_iter = Items.begin();
+ while (item_iter != Items.end())
+ {
+ if ((*item_iter)->getID() == id)
+ {
+ // Don't sort every time you add an item or it eats CPU
+ p->inventory->addItemNoChecks((*item_iter))->setUses(uses);
+ }
+ item_iter++;
+ }
+ }
+ p->inventory->sort();
+
+ unsigned long hv = iHASH((unsigned char *) temp->stats->getName().c_str());
+
+ temp->stats->setClient(NULL);
+ players[hv].insertAtBack(temp);
+ delete temp;
+}
+delete [] buf;
+infile.close();
+return 1;
}
bool passcmp(const char *encrypted, char *plaintext)
return false;
else
{
- return passcmp(client->stats->password.c_str(), plaintext);
+ return passcmp(client->stats->getPassword().c_str(), plaintext);
}
}
int id;
aClient *user;
Player *p;
-
-
+
+
if (!cmd || !num)
{
notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
if (stricmp(cmd, "LIST") == 0)
{
if (stricmp(num, "WEAPONS") == 0)
- {
- notice(s_GameServ, u, "Welcome to Kain's Armory");
- notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:");
- for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
- {
- if ((*item_iterator)->getType() == WEAPON)
{
- space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%ld", ((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
+ notice(s_GameServ, u, "Welcome to Kain's Armory");
+ notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:");
+ for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
+ {
+ if ((*item_iterator)->getType() == WEAPON)
+ {
+ space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
+ notice(s_GameServ, u, "%s%ld. %s%s%ld", ((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
+ free(space);
+ }
+ }
+ notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2#\ 2.");
+ notice(s_GameServ, u, "Where # is the weapon number from the menu above.");
+
}
- }
- notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2#\ 2.");
- notice(s_GameServ, u, "Where # is the weapon number from the menu above.");
-
- }
else if (stricmp(num, "ARMOR") == 0)
- {
- notice(s_GameServ, u, "Welcome to Kain's Armory");
- notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:");
- for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
- {
- if ((*item_iterator)->getType() == ARMOR)
{
- space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%d",((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
- }
+ notice(s_GameServ, u, "Welcome to Kain's Armory");
+ notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:");
+ for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
+ {
+ if ((*item_iterator)->getType() == ARMOR)
+ {
+ space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
+ notice(s_GameServ, u, "%s%ld. %s%s%d",((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
+ free(space);
+ }
}
-
- notice(s_GameServ, u, "To purchase armor, type /msg %S store buy #");
- notice(s_GameServ, u, "Where # is the armor number from the menu above.");
- }
+
+ notice(s_GameServ, u, "To purchase armor, type /msg %S store buy #");
+ notice(s_GameServ, u, "Where # is the armor number from the menu above.");
+ }
}
else if (stricmp(cmd, "BUY") == 0)
{
p = user->stats;
if (!num)
- {
- notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
+ return;
+ }
else
- {
- id = stringtoint(num);
- }
-
+ {
+ id = stringtoint(num);
+ }
+
if (!isstringnum(num))
- {
- notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
+ return;
+ }
else if (!(tempItem = findStoreItemByID(id)))
- {
- notice(s_GameServ, u, "Sorry, we don't carry that item!");
- return;
- }
- else if (p->gold < tempItem->price())
- {
- notice(s_GameServ, u, "You can't afford to buy %s", tempItem->getName().c_str());
- return;
- }
+ {
+ notice(s_GameServ, u, "Sorry, we don't carry that item!");
+ return;
+ }
+ else if (p->getGold() < tempItem->price())
+ {
+ notice(s_GameServ, u, "You can't afford to buy %s", tempItem->getName().c_str());
+ return;
+ }
else
- {
- notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", tempItem->getName().c_str());
- p->gold -= tempItem->price();
- p->inventory->addItem(tempItem);
- notice(s_GameServ, u, "Don't forget to type /msg %S equip %ld", tempItem->getID());
- }
+ {
+ notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", tempItem->getName().c_str());
+ p->subtractGold(tempItem->price());
+ p->inventory->addItem(tempItem);
+ notice(s_GameServ, u, "Don't forget to type /msg %S equip %ld", tempItem->getID());
+ }
}
else if (stricmp(cmd, "SELL" ) == 0)
{
p = user->stats;
id = stringtoint(num);
if (!isstringnum(num))
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S store sell #");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: /msg %S store sell #");
+ return;
+ }
else if (!(tempContainer = p->inventory->Find(id)))
- {
- notice(s_GameServ, u, "You're not carrying that!");
- return;
- }
- else if (p->gold >= 2000000000)
- {
- notice(s_GameServ, u, "You have enough gold. Just hang on to it for now.");
- }
+ {
+ notice(s_GameServ, u, "You're not carrying that!");
+ return;
+ }
+ else if (p->getGold() >= 2000000000)
+ {
+ notice(s_GameServ, u, "You have enough gold. Just hang on to it for now.");
+ }
else
- {
- tempItem = tempContainer->getItem();
- if (2000000000 - p->gold < (tempItem->price() / 2))
- {
- notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry.");
- p->gold = 2000000000;
- }
- else
- {
- notice(s_GameServ, u, "Thank you for your business! We gave you %ld gold for %s!", (tempItem->price() / 2), tempItem->getName().c_str());
- p->gold += (tempItem->price() / 2);
- }
- p->inventory->deleteItem(tempItem);
- if (tempItem == p->getWeapon())
- {
- notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
- tempItem->undo(p);
- p->clearWeapon();
- }
- else if (tempItem == p->getArmor())
- {
- tempItem->undo(p);
- notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
- p->clearArmor();
- }
- }
+ {
+ tempItem = tempContainer->getItem();
+
+ notice(s_GameServ, u, "Thank you for your business! We gave you %ld gold for %s!", (tempItem->price() / 2), tempItem->getName().c_str());
+ p->addGold((tempItem->price() / 2));
+ p->inventory->deleteItem(tempItem);
+ if (tempItem == p->getWeapon())
+ {
+ notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
+ tempItem->undo(p);
+ p->clearWeapon();
+ }
+ else if (tempItem == p->getArmor())
+ {
+ tempItem->undo(p);
+ notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
+ p->clearArmor();
+ }
+ }
}
else
{
}
void do_inventory(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
+ aClient *user;
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
- return;
+ notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to check your inventory!");
- return;
+ notice(s_GameServ, u, "You must be playing to check your inventory!");
+ return;
}
- updateTS(user->stats);
- showinventory(user, user);
+ updateTS(user->stats);
+ showinventory(user->stats, user);
}
-void showinventory(aClient *from, aClient *to)
+void showinventory(Player *from, aClient *to)
{
char *nick;
- if (!to)
- to = from;
+ if (!to || !from)
+ {
+ return;
+ }
nick = to->getNick();
- if (is_playing(from))
- {
- if (from->stats->inventory->isEmpty())
+ if (from->inventory->isEmpty())
{
notice(s_GameServ, nick, "You aren't carrying anything");
return;
}
-
- list <itemContainer> *items;
- items = from->stats->inventory->getItems();
-
- list <itemContainer>::iterator item_iter, item_iter2;
- item_iter = items->begin();
-
- notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.c_str());
- long count;
- while (item_iter != items->end())
+
+ list <itemContainer> *items;
+ items = from->inventory->getItems();
+
+ list <itemContainer>::iterator item_iter, item_iter2;
+ item_iter = items->begin();
+
+ notice(s_GameServ, nick, "Inventory for %s:", from->getName().c_str());
+ long count;
+ while (item_iter != items->end())
{
// Display a list of counted items so as not to show an extra line for duplicate items
count = 0;
while (item_iter != items->end() && (*item_iter) == (*item_iter2))
{
if ((*item_iter) == (*item_iter2))
- {
- ++count;
- }
+ {
+ ++count;
+ }
else
- {
- break;
- }
+ {
+ break;
+ }
++item_iter;
}
notice(s_GameServ, nick, "%ld.) %s (%ld)", (*item_iter2).getItem()->getID(), (*item_iter2).getItem()->getName().c_str(), count);
}
- }
-
}
+
void do_tavern(char *u)
{
char *cmd = strtok(NULL, " ");
+
aClient *user;
Player *p;
}
else if (stricmp(cmd, "BUY") == 0)
{
+ int amt = 1;
char *chid = strtok(NULL, " ");
+ char *amount = strtok(NULL, " ");
+
+ if (amount)
+ amt = stringtoint(amount);
if (!chid)
- {
- notice(s_GameServ, u, "SYNTAX: TAVERN BUY #");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001");
- return;
- }
+ {
+ notice(s_GameServ, u, "SYNTAX: TAVERN BUY # [#]");
+ notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001");
+ notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001 10");
+ return;
+ }
long id = stringtoint(chid);
tavernItem *tempItem;
- if (!(tempItem = findTavernItemByID(id)) || user->stats->level < tempItem->getLevel())
- {
- notice(s_GameServ, u, "Invalid Choice!");
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
- return;
- }
- else if (user->stats->gold < tempItem->getItem()->price())
- {
- notice(s_GameServ, u, "You don't have enough gold!");
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
- }
- else
- {
- if (user->stats->inventory->addItem(tempItem->getItem()) == NULL)
- {
- notice(s_GameServ, u, "You can't carry any more!");
- return;
- }
- notice(s_GameServ, u, "One %s coming right up!", tempItem->getItem()->getName().c_str());
- user->stats->gold -= tempItem->getItem()->price();
- }
+ if (!(tempItem = findTavernItemByID(id)) || user->stats->getLevel() < tempItem->getLevel())
+ {
+ notice(s_GameServ, u, "Invalid Choice!");
+ notice(s_GameServ, u, "Here is a list of what we have to offer:");
+ showTavern(user);
+ notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
+ return;
+ }
+ else if (!amount && user->stats->getGold() < tempItem->getItem()->price())
+ {
+ notice(s_GameServ, u, "You don't have enough gold!");
+ notice(s_GameServ, u, "Here is a list of what we have to offer:");
+ showTavern(user);
+ notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
+ }
+ else if (user->stats->getGold() < amt * tempItem->getItem()->price())
+ {
+ notice(s_GameServ, u, "You don't have enough gold!");
+ notice(s_GameServ, u, "Here is a list of what we have to offer:");
+ showTavern(user);
+ notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY # [#]");
+ }
+ else
+ {
+ if (amount)
+ {
+ int amt = stringtoint(amount);
+ if (amt < 0 || amount[0] == '-')
+ {
+ notice(s_GameServ, u, "You trying to steal from me?");
+ }
+ else if (user->stats->inventory->addItem(tempItem->getItem(), amt) == NULL)
+ {
+ notice(s_GameServ, u, "You can't carry that many!");
+ return;
+ }
+ notice(s_GameServ, u, "%d %s's coming right up!", amt, tempItem->getItem()->getName().c_str());
+ user->stats->subtractGold(tempItem->getItem()->price() * amt);
+ }
+ else
+ {
+ if (user->stats->inventory->addItem(tempItem->getItem()) == NULL)
+ {
+ notice(s_GameServ, u, "You can't carry any more!");
+ return;
+ }
+ notice(s_GameServ, u, "One %s coming right up!", tempItem->getItem()->getName().c_str());
+ user->stats->subtractGold(tempItem->getItem()->price());
+ }
+ }
}
else
{
void do_bank(char *u)
{
- char *cmd = strtok(NULL, " ");
- char *amount = strtok(NULL, " ");
- char *nick = strtok(NULL, " ");
-
- aClient *user;
- Player *p;
-
- if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick))
+ char *cmd = strtok(NULL, " ");
+ char *amount = strtok(NULL, " ");
+ char *nick = strtok(NULL, " ");
+
+ aClient *user;
+ Player *p;
+
+ if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick))
{
- notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
- notice (s_GameServ, u, "BANK BALANCE");
- return;
+ notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
+ notice (s_GameServ, u, "BANK BALANCE");
+ return;
}
- else if (!(user = find(u)))
+ else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\
- " admin for help");
- log("Fatal Error. Couldn't find %s while executing do_bank()", u);
- return;
+ notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\
+ " admin for help");
+ log("Fatal Error. Couldn't find %s while executing do_bank()", u);
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to use the bank!");
- return;
+ notice(s_GameServ, u, "You must be playing to use the bank!");
+ return;
}
- else if (is_fighting(user))
+ else if (is_fighting(user))
{
- notice(s_GameServ, u, "You can't go to the bank during a fight!");
- return;
+ notice(s_GameServ, u, "You can't go to the bank during a fight!");
+ return;
}
- updateTS(user->stats);
- if (stricmp(cmd, "BALANCE") == 0)
+ updateTS(user->stats);
+ if (stricmp(cmd, "BALANCE") == 0)
{
- showBankBalance(u);
- return;
+ showBankBalance(u);
+ return;
}
- else if (!isAlive(user->stats))
+ else if (!isAlive(user->stats))
{
- notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
- return;
+ notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
+ return;
}
- else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
+ else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
{
- notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
- return;
+ notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
+ return;
}
- if (stringtoint(amount) < 0)
+ if (stringtoint(amount) < 0)
{
- notice(s_GameServ, u, "Sorry. This bank is not licensed "\
- "to handle such sums of cash, noble Lord.");
- return;
+ notice(s_GameServ, u, "Sorry. This bank is not licensed "\
+ "to handle such sums of cash, noble Lord.");
+ return;
}
- p = user->stats;
-
- if (stricmp(cmd, "DEPOSIT") == 0)
+ p = user->stats;
+
+ if (stricmp(cmd, "DEPOSIT") == 0)
{
- if (p->bank == 2000000000)
+ if (p->getBank() == 2000000000)
{
- notice(s_GameServ, u, "Your bank account is full, sire!");
- return;
+ notice(s_GameServ, u, "Your bank account is full, sire!");
+ return;
}
- else if (stricmp(amount, "ALL") == 0)
+ else if (stricmp(amount, "ALL") == 0)
{
- if (2000000000 - p->bank < p->gold)
+ if (2000000000 - p->getBank() < p->getGold())
{
- notice(s_GameServ, u, "You don't have enough room for all of your gold.");
- notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank));
- p->gold -= (2000000000 - p->bank);
- p->bank = 2000000000;
- showBankBalance(u);
+ notice(s_GameServ, u, "You don't have enough room for all of your gold.");
+ notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->getBank()));
+ p->subtractGold((2000000000 - p->getBank()));
+ p->setBank(2000000000);
+ showBankBalance(u);
}
- else
+ else
{
- notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold);
- p->bank += p->gold;
- p->gold = 0;
- showBankBalance(u);
+ notice(s_GameServ, u, "Depositing %ld gold into your account!", p->getGold());
+ p->addBank(p->getGold());
+ p->setGold(0);
+ showBankBalance(u);
}
}
- else if (stringtoint(amount) > p->gold)
+ else if (stringtoint(amount) > p->getGold())
{
- notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold);
- showBankBalance(u);
- return;
+ notice(s_GameServ, u, "Sire, you only have %ld gold!", p->getGold());
+ showBankBalance(u);
+ return;
}
- else
+ else
{
- if (2000000000 - p->bank < stringtoint(amount))
+ if (2000000000 - p->getBank() < stringtoint(amount))
{
- notice(s_GameServ, u, "You don't have room in your account for that much.");
- notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank));
- p->gold -= (2000000000 - p->bank);
- p->bank = 2000000000;
- showBankBalance(u);
+ notice(s_GameServ, u, "You don't have room in your account for that much.");
+ notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->getBank()));
+ p->subtractGold((2000000000 - p->getBank()));
+ p->setBank(2000000000);
+ showBankBalance(u);
}
- else
+ else
{
- notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
- p->bank += stringtoint(amount);
- p->gold -= stringtoint(amount);
- showBankBalance(u);
+ notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
+ p->addBank(stringtoint(amount));
+ p->subtractGold(stringtoint(amount));
+ showBankBalance(u);
}
}
}
- else if (stricmp(cmd, "WITHDRAW") == 0)
+ else if (stricmp(cmd, "WITHDRAW") == 0)
{
- if (p->gold == 2000000000)
+ if (p->getGold() == 2000000000)
{
- notice(s_GameServ, u, "You cannot carry any more gold, sire!");
- showBankBalance(u);
- return;
+ notice(s_GameServ, u, "You cannot carry any more gold, sire!");
+ showBankBalance(u);
+ return;
}
- else if (stricmp(amount, "ALL") == 0)
+ else if (stricmp(amount, "ALL") == 0)
{
- if (2000000000 - p->gold < p->bank)
+ if (2000000000 - p->getGold() < p->getBank())
{
- notice(s_GameServ, u, "You don't have enough room to carry all that gold.");
- notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold));
- p->bank -= (2000000000 - p->gold);
- p->gold = 2000000000;
- showBankBalance(u);
+ notice(s_GameServ, u, "You don't have enough room to carry all that gold.");
+ notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->getGold()));
+ p->subtractBank((2000000000 - p->getGold()));
+ p->setGold(2000000000);
+ showBankBalance(u);
}
- else
+ else
{
- notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank);
- p->gold += p->bank;
- p->bank = 0;
- showBankBalance(u);
+ notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->getBank());
+ p->addGold(p->getBank());
+ p->setBank(0);
+ showBankBalance(u);
}
}
- else if (stringtoint(amount) > p->bank)
+ else if (stringtoint(amount) > p->getBank())
{
- notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank);
- showBankBalance(u);
- return;
+ notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->getBank());
+ showBankBalance(u);
+ return;
}
- else
+ else
{
- if (2000000000 - p->gold < stringtoint(amount))
+ if (2000000000 - p->getGold() < stringtoint(amount))
{
- notice(s_GameServ, u, "You don't enough have room to carry that much gold!");
- notice(s_GameServ, u, "You fill your pockets with %ld gold!",
- (2000000000 - p->gold));
- p->bank -= (2000000000 - p->gold);
- p->gold = 2000000000;
- showBankBalance(u);
+ notice(s_GameServ, u, "You don't enough have room to carry that much gold!");
+ notice(s_GameServ, u, "You fill your pockets with %ld gold!",
+ (2000000000 - p->getGold()));
+ p->subtractBank((2000000000 - p->getGold()));
+ p->setGold(2000000000);
+ showBankBalance(u);
}
- else
+ else
{
- notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
- p->gold += stringtoint(amount);
- p->bank -= stringtoint(amount);
- showBankBalance(u);
+ notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
+ p->addGold(stringtoint(amount));
+ p->subtractBank(stringtoint(amount));
+ showBankBalance(u);
}
}
- }
-
+ }
}
void do_dragon(char *u)
{
- aClient *user;
-
- if (!(user = find(u)))
+ aClient *user;
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to fight the dragon!");
- return;
+ notice(s_GameServ, u, "You must be playing to fight the dragon!");
+ return;
}
- else if (is_fighting(user))
+ else if (is_fighting(user))
{
- notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
- return;
+ notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
+ return;
}
- else if (!isAlive(user->stats))
+ else if (!isAlive(user->stats))
{
- notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
- return;
+ notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+ return;
}
- else if (user->stats->level < LEVELS)
+ else if (user->stats->getLevel() < LEVELS)
{
- notice(s_GameServ, u, "You fool! Only those strong enough "\
- "to vanquish any foe should DARE fight the dragon!");
- notice(s_GameServ, u, "To put it in terms you can understand: "\
- "You are too weak. You must be Level %d!", REALLEVELS);
- return;
+ notice(s_GameServ, u, "You fool! Only those strong enough "\
+ "to vanquish any foe should DARE fight the dragon!");
+ notice(s_GameServ, u, "To put it in terms you can understand: "\
+ "You are too weak. You must be Level %d!", REALLEVELS);
+ return;
}
-
- updateTS(user->stats);
-
- Player *p = user->stats;
- setMaster(p);
- notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
- notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
- "deep, red fog rolls in. The air is filled with the "\
- "heated mist of deadly fire from beyond the cave "\
- "entrance.");
- notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
- "your %s, and venture into the hot, dark cave. "\
- "You are surprised at the angle of descent as you climb "\
- "lower and lower, deeper into the dragon's den.",
- (p->getArmor() ? p->getArmor()->getName().c_str() : "Fists"), (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Birthday Suit"));
- notice(s_GameServ, u, "You come to the end of the cave to find "\
- "a tooth. It is a large tooth... bigger than your torso."\
- " Suddenly the darkness lifts from the gleam of an eye "\
- " staring into your soul! The eye is large... HUGE!");
- notice(s_GameServ, u, "Just then you notice the eye begin to "\
- "glare orange! The tooth is moving... but it is still too "\
- "dark for you to make out.... THE DRAGON! You see it!");
- p->fight = new Monster(dragon);
- setDragonFight(p);
- display_monster(u);
+
+ updateTS(user->stats);
+
+ Player *p = user->stats;
+ setMaster(p);
+ notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
+ notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
+ "deep, red fog rolls in. The air is filled with the "\
+ "heated mist of deadly fire from beyond the cave "\
+ "entrance.");
+ notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
+ "your %s, and venture into the hot, dark cave. "\
+ "You are surprised at the angle of descent as you climb "\
+ "lower and lower, deeper into the dragon's den.",
+ (p->getArmor() ? p->getArmor()->getName().c_str() : "Fists"), (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Birthday Suit"));
+ notice(s_GameServ, u, "You come to the end of the cave to find "\
+ "a tooth. It is a large tooth... bigger than your torso."\
+ " Suddenly the darkness lifts from the gleam of an eye "\
+ " staring into your soul! The eye is large... HUGE!");
+ notice(s_GameServ, u, "Just then you notice the eye begin to "\
+ "glare orange! The tooth is moving... but it is still too "\
+ "dark for you to make out.... THE DRAGON! You see it!");
+ p->setMonster(new Monster(dragon));
+ setDragonFight(p);
+ display_monster(u);
}
void do_master(char *u)
{
- aClient *user;
-
-
- if (!(user = find(u)))
+ aClient *user;
+
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!is_playing(user))
+ else if (!is_playing(user))
{
- notice(s_GameServ, u, "You must be playing to see your master!");
- return;
+ notice(s_GameServ, u, "You must be playing to see your master!");
+ return;
}
- else if (is_fighting(user))
+ else if (is_fighting(user))
{
- notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
- return;
+ notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
+ return;
}
- else if (!isAlive(user->stats))
+ else if (!isAlive(user->stats))
{
- notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
- return;
+ notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+ return;
}
-
- updateTS(user->stats);
-
- char *cmd = strtok(NULL, " ");
- Player *p = user->stats;
- long int need = 0;
-
- if (seenMaster(p))
+
+ updateTS(user->stats);
+
+ char *cmd = strtok(NULL, " ");
+ Player *p = user->stats;
+ long int need = 0;
+
+ if (seenMaster(p))
{
- notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
- return;
+ notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
+ return;
}
-
- if (cmd != NULL)
+
+ if (cmd != NULL)
{
- switch(p->level)
- {
+ switch(p->getLevel())
+ {
case 1:
- need = 200;
- break;
+ need = 200;
+ break;
case 2:
- need = 800;
- break;
+ need = 800;
+ break;
case 3:
- need = 2000;
- break;
+ need = 2000;
+ break;
case 4:
- need = 8000;
- break;
+ need = 8000;
+ break;
case 5:
- need = 20000;
- break;
+ need = 20000;
+ break;
case 6:
- need = 80000;
- break;
+ need = 80000;
+ break;
case 7:
- need = 200000;
- break;
+ need = 200000;
+ break;
case 8:
- need = 800000;
- break;
+ need = 800000;
+ break;
case 9:
- need = 2000000;
- break;
+ need = 2000000;
+ break;
case 10:
- need = 8000000;
- break;
+ need = 8000000;
+ break;
case 11:
- need = 20000000;
- break;
-
+ need = 20000000;
+ break;
+
case REALLEVELS:
- need = p->exp + 1;
- notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
- return;
- break;
+ need = p->getExp() + 1;
+ notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
+ return;
+ break;
default:
- need = p->exp + 1; // Unknown level... don't let them fight a fake master!
- break;
- }
+ need = p->getExp() + 1; // Unknown level... don't let them fight a fake master!
+ break;
+ }
}
- else
+ else
{
- notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
- return;
+ notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
+ return;
}
-
- if (stricmp(cmd, "FIGHT") == 0)
+
+ if (stricmp(cmd, "FIGHT") == 0)
{
- if (p->exp >= need)
- {
- setMaster(p);
- see_master(u);
- }
- else
+ if (p->getExp() >= need)
+ {
+ setMaster(p);
+ see_master(u);
+ }
+ else
notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.",
- levels[p->level - 1].master.name.c_str(), (need - p->exp));
- return;
+ levels[p->getLevel() - 1].master.name.c_str(), (need - p->getExp()));
+ return;
}
- else if (stricmp(cmd, "QUESTION") == 0)
+ else if (stricmp(cmd, "QUESTION") == 0)
{
- if (p->exp >= need)
+ if (p->getExp() >= need)
notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.",
- levels[p->level - 1].master.name.c_str());
- else
+ levels[p->getLevel() - 1].master.name.c_str());
+ else
notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!",
- levels[p->level - 1].master.name.c_str(), p->name.c_str());
-
- return;
+ levels[p->getLevel() - 1].master.name.c_str(), p->getName().c_str());
+
+ return;
}
- else
+ else
{
- notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
+ notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
}
}
void see_master(char *u)
{
- aClient *user;
+ aClient *user;
- if (!(user = find(u)))
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
}
-
- if (!is_fighting(user) && is_playing(user))
+
+ if (!is_fighting(user) && is_playing(user))
{
- Player *p = user->stats;
- p->master = new Monster(&levels[p->level - 1].master);
- p->fight = p->master;
- display_monster(u); // Since master is the same structure, use this function
+ Monster *temp;
+ Player *p = user->stats;
+ temp = new Monster(levels[p->getLevel() - 1].master);
+ p->setMyMaster(temp);
+ p->setMonster(temp);
+ display_monster(u); // Since master is the same structure, use this function
}
}
Player *p;
list<tavernItem>::iterator item_iterator;
item *tempItem;
-
+
p = user->stats;
-
+
if (!p)
return;
-
+
item_iterator = tavern.begin();
if (tavern.empty())
{
notice(s_GameServ, user->getNick(), "Tavern is empty");
return;
}
-
+
while (item_iterator != tavern.end())
{
- if (p->level < (*item_iterator).getLevel())
- {
- item_iterator++;
- continue;
- }
+ if (p->getLevel() < (*item_iterator).getLevel())
+ {
+ item_iterator++;
+ continue;
+ }
tempItem = (*item_iterator).getItem();
notice(s_GameServ, user->getNick(), "%d. %s for %ld gold", tempItem->getID(), tempItem->getName().c_str(), tempItem->price());
item_iterator++;
void showBankBalance(const char *u)
{
- aClient *user;
- Player *p;
-
- if (!(user = find(u)))
- return;
-
- p = user->stats;
-
- if (!p)
+ aClient *user;
+ Player *p;
+
+ if (!(user = find(u)))
return;
-
- notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold);
-
+
+ p = user->stats;
+
+ if (!p)
+ return;
+
+ notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->getBank(), p->getGold());
}
void rolloverall()
{
it = players[x].First();
while (it)
- {
- p = it->getData()->stats;
- rollover(p);
- it = it->Next();
- }
+ {
+ p = it->getData()->stats;
+ rollover(p);
+ it = it->Next();
+ }
}
}
void refreshall()
it = players[x].First();
while (it)
- {
- p = it->getData()->stats;
- refresh(p);
- it = it->Next();
- }
+ {
+ p = it->getData()->stats;
+ refresh(p);
+ it = it->Next();
+ }
}
}
{
if (!p)
return;
-
- p->forest_fights += forestfights;
-
- if (p->forest_fights > maxforestfights)
- p->forest_fights = maxforestfights;
+
+ p->addForestFights(numrolloverfights);
+
+ if (p->getForestFights() > maxforestfights)
+ p->setForestFights(maxforestfights);
}
void refresh(Player *p)
{
- if (!p)
+ if (!p)
return;
- if (p->hp < p->maxhp)
- p->hp = p->maxhp;
- if (p->forest_fights < forestfights)
- {
- p->forest_fights = forestfights;
- }
-
- p->player_fights = 3;
- setAlive(p);
- clearMaster(p);
+ if (p->getHP() < p->getMaxHP())
+ p->healall();
+ if (p->getForestFights() < forestfights)
+ {
+ p->setForestFights(forestfights);
+ }
+
+ p->setPlayerFights(3);
+ setAlive(p);
+ clearMaster(p);
}
void do_refresh(char *u)
{
- char *nick = strtok(NULL, " ");
- aClient *user;
-
- if (!(user = find(u)))
+ char *nick = strtok(NULL, " ");
+ aClient *user;
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
- log("Error: aClient not found: %s", u);
- return;
+ notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
+ log("Error: aClient not found: %s", u);
+ return;
}
- else if (isIgnore(user))
+ else if (isIgnore(user))
{
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
+#ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+#endif
+ return;
}
- else if (!isAdmin(user))
+ else if (!isAdmin(user))
{
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- return;
+ notice(s_GameServ, u, "You must be a %S admin to use this command!");
+ return;
}
- if (!nick)
+ if (!nick)
{
- notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}");
- return;
+ notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}");
+ return;
}
- else if (stricmp(nick, "ALL") == 0)
+ else if (stricmp(nick, "ALL") == 0)
{
- notice(s_GameServ, u, "Refreshing everyone's stats!");
- refreshall();
+ notice(s_GameServ, u, "Refreshing everyone's stats!");
+ refreshall();
}
- else if ((user = findplayer(nick)))
+ else if ((user = findplayer(nick)))
{
- if (is_playing(user))
- {
- #ifdef P10
- notice(s_GameServ, u, "Refreshing %s.", user->getRealNick());
- #else
- notice(s_GameServ, u, "Refreshing %s.", user->getNick());
- #endif
- refresh(user->stats);
- }
- else
- {
- #ifdef P10
- notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
- #else
- notice(s_GameServ, u, "%s is not playing.", user->getNick());
- #endif
- }
+ if (is_playing(user))
+ {
+#ifdef P10
+ notice(s_GameServ, u, "Refreshing %s.", user->getRealNick());
+#else
+ notice(s_GameServ, u, "Refreshing %s.", user->getNick());
+#endif
+ refresh(user->stats);
+ }
+ else
+ {
+#ifdef P10
+ notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
+#else
+ notice(s_GameServ, u, "%s is not playing.", user->getNick());
+#endif
+ }
}
- else
+ else
{
- notice(s_GameServ, u, "Nick %s not found.", nick);
- return;
+ notice(s_GameServ, u, "Nick %s not found.", nick);
+ return;
}
}
void resetall()
{
- ListNode <aClient> *it;
- Player *p;
-
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- it = players[x].First();
-
- while (it)
- {
- p = it->getData()->stats;
- reset(p);
- it = it->Next();
- }
- }
+ ListNode <aClient> *it;
+ Player *p;
+
+ for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
+ {
+ it = players[x].First();
+
+ while (it)
+ {
+ p = it->getData()->stats;
+ reset(p);
+ it = it->Next();
+ }
+ }
}
void reset(Player *p)
{
- string *myname;
-
- if (!p)
+ item *tempItem;
+ if (!p)
return;
-
- myname = new string(p->name);
-
- p->reset();
- p->name = *myname;
- delete myname;
+
+ p->reset();
+ tempItem = findItemByID(3001);
+ p->inventory->addItem((*Items.begin()))->use(p); // Add the stick
+ p->inventory->addItem(tempItem)->use(p); // Add Clothes
}
void updateTS(Player *p)
{
- if (!p)
+ if (!p)
return;
-
- #ifdef DEBUGMODE
- log("Old timestamp for %s: %ld", p->name.c_str(), p->lastcommand);
- #endif
- p->lastcommand = time(NULL);
- #ifdef DEBUGMODE
- log("New timestamp for %s: %ld", p->name.c_str(), p->lastcommand);
- #endif
-
+
+#ifdef DEBUGMODE
+ log("Old timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
+#endif
+ p->lastcommand = time(NULL);
+#ifdef DEBUGMODE
+ log("New timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
+#endif
+
}
bool timedOut(Player *p)
{
- if (!p)
+ if (!p)
return false;
- else if (p->lastcommand == 0)
+ else if (p->lastcommand == 0)
return false;
- else
+ else
{
- if ((time(NULL) - p->lastcommand) >= maxidletime)
+ if ((time(NULL) - p->lastcommand) >= maxidletime)
return true;
-
- return false;
+
+ return false;
}
}
void timeOutEvent(Player *p)
{
- aClient *user = findplayer(p->name.c_str());
-
- if (!user || !p->client) // then they're not playing
+ aClient *user = findplayer(p->getName().c_str());
+
+ if (!user || !p->getClient()) // then they're not playing
return;
-
- char *nick = user->getNick();
-
- if (player_fight(user) && isYourTurn(p))
+
+ char *nick = user->getNick();
+
+ if (player_fight(user) && isYourTurn(p))
{
- // Check to see if they were the idler or if it was the other
- // person
- if (p->lastcommand != p->battle->stats->lastcommand)
- {
- // This person's last command was given earlier,
- // so this person is the idler
- notice(s_GameServ, nick, "You timed out "\
- "during a fight. You lose your turn!");
- notice(s_GameServ, p->battle->getNick(),
- "%s hesitated for too long. Your move.", p->name.c_str());
- clearYourTurn(p);
- setYourTurn(p->battle->stats);
-
- // Update the TS for both players to give them another
- // Chance to wake up, but if the other player doesn't
- // Attack now, they both get logged out.
- updateTS(p);
- p->battle->stats->lastcommand = p->lastcommand;
- display_players(p->battle);
- return;
- }
- else
- {
- notice(s_GameServ, p->battle->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->name.c_str());
- notice(s_GameServ, user->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->battle->stats->name.c_str());
- logout(p->battle);
- logout(user);
- return;
- }
+ // Check to see if they were the idler or if it was the other
+ // person
+ if (p->lastcommand != p->getBattle()->stats->lastcommand)
+ {
+ // This person's last command was given earlier,
+ // so this person is the idler
+ notice(s_GameServ, nick, "You timed out "\
+ "during a fight. You lose your turn!");
+ notice(s_GameServ, p->getBattle()->getNick(),
+ "%s hesitated for too long. Your move.", p->getName().c_str());
+ clearYourTurn(p);
+ setYourTurn(p->getBattle()->stats);
+
+ // Update the TS for both players to give them another
+ // Chance to wake up, but if the other player doesn't
+ // Attack now, they both get logged out.
+ updateTS(p);
+ p->getBattle()->stats->lastcommand = p->lastcommand;
+ display_players(p->getBattle());
+ return;
+ }
+ else
+ {
+ notice(s_GameServ, p->getBattle()->getNick(),
+ "You and %s timed out at the same time."\
+ " Don't fight if you're just going to "\
+ "sit there!", p->getName().c_str());
+ notice(s_GameServ, user->getNick(),
+ "You and %s timed out at the same time."\
+ " Don't fight if you're just going to "\
+ "sit there!", p->getBattle()->stats->getName().c_str());
+ logout(p->getBattle());
+ logout(user);
+ return;
+ }
}
- else if (!player_fight(user))
+ else if (!player_fight(user))
{
- if (isAlive(user->stats) && user->stats->gold > 0)
- {
- // Place fun stuff here :)
- int randnum = 1 + rand() % 100; // 1-100
- #define GSN(s) notice(s_GameServ, nick, s)
- #define GSN2(s, f) notice(s_GameServ, nick, s, f)
-
- if (randnum < 50)
- {
- // 35-100% of your gold goes pffft - kain
- int stolen = (35 + (rand() % 66)) * (user->stats->gold / 100);
-
- GSN("You stop for a moment to rest on the "\
- "street corner. All of a sudden, you "\
- "are ambushed from all sides by a hoarde "\
- "of knife wielding thugs.");
- GSN2("The thugs beat you into utter submission "\
- "and steal %ld gold from you!", stolen);
- user->stats->gold -= stolen;
- }
- else if (randnum >= 50 && randnum < 75)
- {
- // 25-65% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 41)) * (user->stats->gold / 100);
- GSN("While dilly dallying around, you lose "\
- "your sense of time. Little did you know, "\
- "but thieves lifted your gold while you "\
- "weren't watching.");
- GSN2("Better luck next time... you lose %d gold", stolen);
- user->stats->gold -= stolen;
- }
- else if (randnum >= 75)
- {
- // 25-75% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 51)) * (user->stats->gold / 100);
- GSN("Good grief! A gaggle of gooey green ghostlike "\
- "goblins grabbed your gold!");
- GSN2("They stole %d gold from you!", stolen);
- user->stats->gold -= stolen;
- }
- }
-
- // Always log out the user
- logout(user);
+ if (isAlive(user->stats) && user->stats->getGold() > 0)
+ {
+ // Place fun stuff here :)
+ int randnum = 1 + rand() % 100; // 1-100
+#define GSN(s) notice(s_GameServ, nick, s)
+#define GSN2(s, f) notice(s_GameServ, nick, s, f)
+
+ if (randnum < 50)
+ {
+ // 35-100% of your gold goes pffft - kain
+ int stolen = (35 + (rand() % 66)) * (user->stats->getGold() / 100);
+
+ GSN("You stop for a moment to rest on the "\
+ "street corner. All of a sudden, you "\
+ "are ambushed from all sides by a hoarde "\
+ "of knife wielding thugs.");
+ GSN2("The thugs beat you into utter submission "\
+ "and steal %ld gold from you!", stolen);
+ user->stats->subtractGold(stolen);
+ }
+ else if (randnum >= 50 && randnum < 75)
+ {
+ // 25-65% of your gold goes pffft - kain
+ int stolen = (25 + (rand() % 41)) * (user->stats->getGold() / 100);
+ GSN("While dilly dallying around, you lose "\
+ "your sense of time. Little did you know, "\
+ "but thieves lifted your gold while you "\
+ "weren't watching.");
+ GSN2("Better luck next time... you lose %d gold", stolen);
+ user->stats->subtractGold(stolen);
+ }
+ else if (randnum >= 75)
+ {
+ // 25-75% of your gold goes pffft - kain
+ int stolen = (25 + (rand() % 51)) * (user->stats->getGold() / 100);
+ GSN("Good grief! A gaggle of gooey green ghostlike "\
+ "goblins grabbed your gold!");
+ GSN2("They stole %d gold from you!", stolen);
+ user->stats->subtractGold(stolen);
+ }
+ }
+
+ // Always log out the user
+ logout(user);
}
}
void do_reset(char *u)
{
- char *nick = strtok(NULL, " ");
- aClient *user;
-
- if (!(user = find(u)))
+ char *nick = strtok(NULL, " ");
+ aClient *user;
+
+ if (!(user = find(u)))
{
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
- log("Error: aClient not found: %s", u);
- return;
+ notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
+ log("Error: aClient not found: %s", u);
+ return;
}
- else if (!isAdmin(user))
+ else if (!isAdmin(user))
{
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- return;
+ notice(s_GameServ, u, "You must be a %S admin to use this command!");
+ return;
}
-
- if (!nick)
+
+ if (!nick)
{
- notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
- return;
+ notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
+ return;
}
- else if (stricmp(nick, "ALL") == 0)
+ else if (stricmp(nick, "ALL") == 0)
{
- notice(s_GameServ, u, "Resetting everyone's stats!");
- resetall();
+ notice(s_GameServ, u, "Resetting everyone's stats!");
+ resetall();
}
- else if ((user = findplayer(nick)))
+ else if ((user = findplayer(nick)))
{
- if (is_playing(user))
- {
- #ifdef P10
- notice(s_GameServ, u, "Resetting %s.", user->getRealNick());
- #else
- notice(s_GameServ, u, "Resetting %s.", user->getNick());
- #endif
- reset(user->stats);
- }
- else
- {
- notice(s_GameServ, u, "Resetting %s", user->stats->name.c_str());
- reset(user->stats);
- }
+ if (is_playing(user))
+ {
+#ifdef P10
+ notice(s_GameServ, u, "Resetting %s.", user->getRealNick());
+#else
+ notice(s_GameServ, u, "Resetting %s.", user->getNick());
+#endif
+ reset(user->stats);
+ }
+ else
+ {
+ notice(s_GameServ, u, "Resetting %s", user->stats->getName().c_str());
+ reset(user->stats);
+ }
}
- else
+ else
{
- notice(s_GameServ, u, "Nick %s not found.", nick);
- return;
+ notice(s_GameServ, u, "Nick %s not found.", nick);
+ return;
}
}
void do_help(char *u)
{
- char *cmd = strtok(NULL, " ");
-
- display_help(u, cmd);
+ char *cmd = strtok(NULL, " ");
+
+ display_help(u, cmd);
}
void display_help(char *u, char *file)
{
- ifstream infile;
- char *buf;
-
- if (!file)
+ ifstream infile;
+ char *buf;
+
+ if (!file)
{
- infile.open("helpfiles/help");
- if (infile.fail())
- {
- log("Error opening helpfiles/help");
- notice(s_GameServ, u, "Error opening helpfiles/help");
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);
- }
-
- // Minor recursion
- aClient *user = find(u);
- if (user && isAdmin(user))
+ infile.open("helpfiles/help");
+ if (infile.fail())
+ {
+ log("Error opening helpfiles/help");
+ notice(s_GameServ, u, "Error opening helpfiles/help");
+ return;
+ }
+ buf = new char[1024];
+ while(infile.getline(buf, 1024))
+ {
+ // Written this way, it will process %S in the helpfiles
+ // Instead of notice(s_GameServ, u, "%s", buf);
+ notice(s_GameServ, u, buf);
+ }
+
+ // Minor recursion
+ aClient *user = find(u);
+ if (user && isAdmin(user))
display_help(u, "admin_commands");
}
- else
+ else
{
- char *filename;
- filename = new char[strlen(file) + 11];
- strcpy(filename, "helpfiles/");
- strcat(filename, file);
-
- for (unsigned int x = 10; x < strlen(filename); x++)
+ char *filename;
+ filename = new char[strlen(file) + 11];
+ strcpy(filename, "helpfiles/");
+ strcat(filename, file);
+
+ for (unsigned int x = 10; x < strlen(filename); x++)
filename[x] = tolower(filename[x]);
-
- infile.open(filename);
- delete [] filename;
- if (infile.fail())
- {
- notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);
- }
+
+ infile.open(filename);
+ delete [] filename;
+ if (infile.fail())
+ {
+ notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
+ return;
+ }
+ buf = new char[1024];
+ while(infile.getline(buf, 1024))
+ {
+ // Written this way, it will process %S in the helpfiles
+ // Instead of notice(s_GameServ, u, "%s", buf);
+ notice(s_GameServ, u, buf);
+ }
}
- infile.close();
- delete [] buf;
+ infile.close();
+ delete [] buf;
}
void do_admin(char *u)
{
- aClient *user;
- char *pass = strtok(NULL, " ");
-
- if (!(user = find(u)))
+ aClient *user;
+ char *pass = strtok(NULL, " ");
+
+ if (!(user = find(u)))
{
- log("Error: aClient not found: %s", u);
- notice(s_GameServ, u, "Error: aClient not found. Contact %S admin.");
- return;
+ log("Error: aClient not found: %s", u);
+ notice(s_GameServ, u, "Error: aClient not found. Contact %S admin.");
+ return;
}
-
- if (!pass)
+
+ if (!pass)
{
- notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2");
- return;
+ notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2");
+ return;
}
-
- if (isAdmin(user))
+
+ if (isAdmin(user))
{
- notice(s_GameServ, u, "You already have administrator privledges.");
- return;
+ notice(s_GameServ, u, "You already have administrator privledges.");
+ return;
}
- else if (strcmp(pass, adminpass) == 0)
+ else if (strcmp(pass, adminpass) == 0)
{
- notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
- setAdmin(user);
- #ifdef P10
- log("%s became an administrator.", user->getRealNick());
- #else
- log("%s became an administrator.", user->getNick());
- #endif
+ notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
+ setAdmin(user);
+#ifdef P10
+ log("%s became an administrator.", user->getRealNick());
+#else
+ log("%s became an administrator.", user->getNick());
+#endif
}
- else
+ else
{
- notice(s_GameServ, u, "Invalid password. Remember: case sensitive");
- return;
+ notice(s_GameServ, u, "Invalid password. Remember: case sensitive");
+ return;
}
}
bool load_levels()
{
- char *filename;
- filename = new char[256];
-
- for (int x = 1; x <= LEVELS; x++)
+ char *filename;
+ filename = new char[256];
+
+ for (int x = 1; x <= LEVELS; x++)
{
- sprintf(filename, "data/levels/level%d.dat", x);
- if (levels[x - 1].loadLevel(filename) == false)
+ sprintf(filename, "data/levels/level%d.dat", x);
+ if (levels[x - 1].loadLevel(filename) == false)
return false;
}
-
- delete []filename;
- return true;
+
+ delete []filename;
+ return true;
}
bool load_monsters()
{
- char *filename;
- ifstream infile;
- char *buf;
- buf = new char[2048];
-
+ char *filename;
+ ifstream infile;
+ char *buf;
+ buf = new char[2048];
+
for (int level = 1; level <= LEVELS; level++)
- {
- filename = new char[256];
- sprintf(filename, "data/monsters/level%d.dat", level);
- infile.open(filename);
-
- if (!infile)
- {
- log("Error opening %s", filename);
- return false;
- }
-
- #ifdef DEBUGMODE
- log("Loading monsters from %s", filename);
- #endif
-
- while (infile.getline(buf, 2048))
- {
- if (buf[0] == '^')
- break;
- if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
- continue;
- Monster *temp;
- temp = new Monster;
-
- temp->name = strtok(buf, "~");
- temp->weapon = strtok(NULL, "~");
- temp->death = strtok(NULL, "~");
-
- levels[level - 1].monsters.insertAtBack_RLN(temp);
- delete temp;
- }
- delete [] filename;
- infile.close();
- }
- delete [] buf;
-return true;
+ {
+ filename = new char[256];
+ sprintf(filename, "data/monsters/level%d.dat", level);
+ infile.open(filename);
+
+ if (!infile)
+ {
+ log("Error opening %s", filename);
+ return false;
+ }
+
+#ifdef DEBUGMODE
+ log("Loading monsters from %s", filename);
+#endif
+
+ while (infile.getline(buf, 2048))
+ {
+ if (buf[0] == '^')
+ break;
+ if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
+ continue;
+ Monster *temp;
+ temp = new Monster;
+
+ temp->name = strtok(buf, "~");
+ temp->weapon = strtok(NULL, "~");
+ temp->death = strtok(NULL, "~");
+
+ levels[level - 1].monsters.insertAtBack_RLN(temp);
+ delete temp;
+ }
+ delete [] filename;
+ infile.close();
+ }
+ delete [] buf;
+ return true;
}
item *findItemByID(int id)
{
list<item*>::iterator item_iterator;
-
+
item_iterator = Items.begin();
-
+
while (item_iterator != Items.end())
{
if ((*item_iterator)->getID() == id)
- {
- return (*item_iterator);
- }
+ {
+ return (*item_iterator);
+ }
item_iterator++;
}
return NULL;
item *findStoreItemByID(int id)
{
list<item*>::iterator item_iterator;
-
+
item_iterator = store.begin();
-
+
while (item_iterator != store.end())
{
if ((*item_iterator)->getID() == id)
- {
- return (*item_iterator);
- }
+ {
+ return (*item_iterator);
+ }
item_iterator++;
}
return NULL;
tavernItem *findTavernItemByID(int id)
{
list<tavernItem>::iterator item_iterator;
-
+
item_iterator = tavern.begin();
-
+
while (item_iterator != tavern.end())
{
if ((*item_iterator).getItem()->getID() == id)
- {
- return &(*item_iterator);
- }
+ {
+ return &(*item_iterator);
+ }
item_iterator++;
}
return NULL;