int defense; // Player's defensive strength
int armor; // Number for the player's armor
int weapon; // Number for the player's weapon
int defense; // Player's defensive strength
int armor; // Number for the player's armor
int weapon; // Number for the player's weapon
int forest_fights; // Amount of forest fights left today
int player_fights; // Amount of player<->player fights for today
char *password; // Player's encrypted password
int forest_fights; // Amount of forest fights left today
int player_fights; // Amount of player<->player fights for today
char *password; // Player's encrypted password
aClient *user; // Pointer to the aClient this player is from
Monster *fight; // Pointer to the monster the player is currently fighting
Monster *master; // Pointer to the master the player is currently fighting
aClient *battle; // Pointer to the player this player is currently fighting
aClient *user; // Pointer to the aClient this player is from
Monster *fight; // Pointer to the monster the player is currently fighting
Monster *master; // Pointer to the master the player is currently fighting
aClient *battle; // Pointer to the player this player is currently fighting