#define E extern
#define LEVELS 12 // Levels in the game
+#define REALLEVELS 9 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
#include "player.h"
#include "list.h"
#include "config.h"
+#include "options.h"
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
# endif
#endif
+// Hash.cpp stuff start
+#define U_TABLE_SIZE 1999
+E unsigned long HASH(const unsigned char *name, int size_of_table);
+// hash.cpp stuff end
-// The timestamp from load time to be compared against the current midnight time.
-E long timestamp;
-E void save_timestamp();
-E void load_timestamp();
-E long int midnight(long int offset = 8);
+
+E int day;
+E void save_day();
+E void load_day();
// The socket
E int sock;
-// Random configuration stuff
-E void load_config_file(char *config = "gameserv.conf");
+/* config.cpp start */
+E int load_config_file(char *config = "gameserv.conf");
E void unload_config_file();
E char *s_GameServ;
E char *c_Forest;
E char *c_ForestTopic;
E char *gshost;
E char *gsident;
+E char *pidfile;
+
+#if defined(P10)
+E char *gsnum;
+#endif
+
E char *servername;
E char *remoteserver;
E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *logfile;
+E char *monsterdata;
E char *adminpass;
E char *VERSION;
E char *PACKAGE;
+E char *welcomemsg;
-E List<aClient> clients;
-E List<aClient> players;
+E int welcomedelay;
+E int updateperiod;
+E int forestfights;
+E int maxafightdistance;
+E int maxbfightdistance;
+
+/* config.cpp end */
+
+E List<aClient> players[U_TABLE_SIZE];
+E List<aClient> clients[U_TABLE_SIZE];
+E Monster boss;
/** List search functions **/
E aClient *find(char *nick);
E aClient *find(const char *nick);
E aClient *findbynick(char *nick);
E aClient *findbynick(const char *nick);
+E aClient *findbyrealnick(char *realnick);
E aClient *findplayer(const char *name);
+E aClient *findIRCplayer(const char *nick);
+#ifdef P10
+E aClient *findbyrealnick(char *realnick);
+#endif
/** Sock writing functions **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
E bool master_fight(char *u);
E bool master_fight(aClient *user);
-E bool is_alive(char *u);
-E bool is_alive(aClient *user);
-
#ifndef HAVE_STRTOK
E char *strtok(char *str, const char *delim);
#endif
E long int stringtoint(char *number);
E void init_masters();
E void init_monsters();
+E bool load_monsters();
E void delete_monsters();
E void delete_masters();
E Monster *getNewMonster(Monster *m);
E void deleteMonster(Monster *m);
E void refresh(Player *p);
E void refreshall();
-E void reset(aClient *ni);
+E void reset(Player *p);
+E void resetall();
-E void do_list(char *u);
-E void do_refresh(char *u);
-E void do_register(char *u);
+E void do_attack(char *u);
+E void do_bank(char *u);
+E void do_fight(char *u);
+E void do_forest(char *u);
+E void do_heal(char *u);
E void do_identify(char *u);
+E void do_invenory(char *u);
+E void do_list(char *u);
+E void do_logout(char *u);
E void do_play(char *u);
E void do_quitg(char *u);
+E void do_refresh(char *u);
+E void do_register(char *u);
E void do_reset(char *u);
-E void do_fight(char *u);
-E void do_store(char *u);
-E void do_heal(char *u);
-E void do_bank(char *u);
-E void do_attack(char *u);
E void do_run(char *u);
-E void do_visit(char *u);
E void do_stats(char *u);
-E void do_forest(char *u);
+E void do_store(char *u);
+E void do_tavern(char *u);
+E void do_use(char *u);
E void see_mystic(char *u);
-E void showstats(const char *u, const char *nick);
+E void logout(aClient *user); // log a user off the game
+E void showstats(const char *u, const char *nick);
+E void showinventory(aClient *from, aClient *to = NULL);
/* Database saving stuff */
E int save_gs_dbase();
E int load_gs_dbase();
+// Log File Stuff
+E void log(const char *fmt, ...);
+
#endif