/** functions.cpp **/
-E bool is_fighting(char *u);
-E bool isnt_fighting(char *u);
E bool is_playing(char *u);
-E bool has_started(char *u);
+E bool is_playing(aClient *user);
+
E bool is_fighting(char *u);
-E bool isnt_fighting(char *u);
+E bool is_fighting(aClient *user);
+
E bool player_fight(char *u);
+E bool player_fight(aClient *user);
+
E bool master_fight(char *u);
+E bool master_fight(aClient *user);
+
+E bool is_alive(char *u);
+E bool is_alive(aClient *user);
#ifndef HAVE_STRTOK
E char *strtok(char *str, const char *delim);