]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/MonsterGO.h
Fixed data/monsters.dat
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / MonsterGO.h
index fa9c3fee71c877c1bb01f744a993bee1fa8fb780..22ebbf1e151a9f4a30d8a8082e35d7fe314e74ff 100644 (file)
@@ -23,15 +23,20 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                void Name(const string &value);\r
 \r
                //! Property get - Level\r
-               unsigned int Level(void) const;\r
+               string LevelId(void) const;\r
                //! Property set - Level\r
-               void Level(const unsigned int &value);\r
+               void LevelId(const string &value);\r
 \r
                //! Property get - Gold\r
                unsigned long int Gold(void) const;\r
                //! Property set - Gold\r
                void Gold(const unsigned long int &value);\r
 \r
+               //! Property get - Experience\r
+               unsigned long int Experience(void) const;\r
+               //! Property set - Experience\r
+               void Experience(const unsigned long int &value);\r
+\r
                //! Property get - Health\r
                unsigned int Health(void) const;\r
                //! Property set - Health\r
@@ -75,8 +80,9 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                void Initialize(void);\r
 \r
                string mName;\r
-               unsigned int mLevel;\r
+               string mfkLevelId;\r
                unsigned long int mGold;\r
+               unsigned long int mExperience;\r
                unsigned int mHealth;\r
                unsigned int mMaxHealth;\r
                unsigned int mStrength;\r