]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Consolidated all the individual level files into a single levels.dat file.
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PlayerGO.h
index 7e035ae94294e33b126e21ab448a85404b0f9662..431366992e2f58b9a5163ec3261dbefa75371472 100644 (file)
@@ -123,17 +123,6 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                //! Property set - Alive\r
                void Alive(const bool &value);\r
 \r
-               //! Property set - Inventory\r
-               void Inventory(const vector< shared_ptr<ItemGO> > &items);\r
-\r
-               //! Property get - Inventory\r
-               vector< shared_ptr<ItemGO> > Inventory(void) const;\r
-\r
-               //! Add item to inventory\r
-               void AddItemToInventory(shared_ptr<ItemGO> spItem, const int &Number=1);\r
-               //! Remove item from inventory\r
-               void RemoveItemFromInventory(shared_ptr<ItemGO> spItem, const int &Number=1);\r
-\r
                bool operator==(const PlayerGO &right) const;\r
                bool operator!=(const PlayerGO &right) const;\r
 \r
@@ -160,8 +149,6 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
 \r
                bool mFoughtMaster;\r
                bool mAlive;\r
-\r
-               vector< shared_ptr<ItemGO> > mItems;\r
        };\r
 }}} // GameServ::GameLayer::GameObjects\r
 #endif
\ No newline at end of file