using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.2.3 +devel";
+char *VERSION = "1.2.4 +devel";
int sock;
long lastrefresh;
loadNews(newsdata, todaysnews);
if (load_monsters() == false)
+ {
+ log("Error loading monsters");
+ goto end;
+ }
+
+ if (load_levels() == false)
+ {
+ log("Error loading levels");
goto end;
+ }
shuttingdown = false;
lastrefresh = currentTime;
save_lastrefresh();
notice(s_GameServ, c_Forest, "Refreshing all players "\
- "and resetting news! %ld", refreshperiod);
+ "and resetting news!");
}
// Save the player data every updateperiod seconds
save_gs_dbase();
saveNews(newsdata, todaysnews);
// Send notice to the channel of the update
- notice(s_GameServ, c_Forest, "%S player data saved");
+ #ifdef DEBUGMODE
+ notice(s_GameServ, c_Forest, "%S player data saved");
+ #endif
}