#define E extern
+#define LEVELS 12 // Levels in the game
+#define REALLEVELS 9 // Levels to load from monsters.dat
+#define MONSTERS 12 // Monsters per level
+
#include <stdarg.h>
#include "player.h"
#include "list.h"
+#include "config.h"
+#include "options.h"
+
+#if TIME_WITH_SYS_TIME
+# include <sys/time.h>
+# include <time.h>
+#else
+# if HAVE_SYS_TIME_H
+# include <sys/time.h>
+# else
+# include <time.h>
+# endif
+#endif
+
+// Hash.cpp stuff start
+#define U_TABLE_SIZE 1999
+E unsigned long HASH(const unsigned char *name, int size_of_table);
+// hash.cpp stuff end
+
+
+E int day;
+E void save_day();
+E void load_day();
// The socket
E int sock;
-// Random configuration stuff
-E void load_config_file(char *config = "gameserv.conf");
+
+/* config.cpp start */
+E int load_config_file(char *config = "gameserv.conf");
E void unload_config_file();
E char *s_GameServ;
E char *c_Forest;
E char *c_ForestTopic;
E char *gshost;
E char *gsident;
+E char *pidfile;
+
+#if defined(P10)
+E char *gsnum;
+#endif
+
E char *servername;
E char *remoteserver;
E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *logfile;
+E char *monsterdata;
+E char *adminpass;
+E char *VERSION;
+E char *PACKAGE;
+E char *welcomemsg;
-E List<aClient> clients;
-E List<aClient> players;
+E bool shuttingdown;
+E int welcomedelay;
+E int updateperiod;
+E int forestfights;
+E int maxafightdistance;
+E int maxbfightdistance;
+
+/* config.cpp end */
+
+E List<aClient> players[U_TABLE_SIZE];
+E List<aClient> clients[U_TABLE_SIZE];
+E Monster boss;
/** List search functions **/
E aClient *find(char *nick);
E aClient *find(const char *nick);
E aClient *findbynick(char *nick);
E aClient *findbynick(const char *nick);
+E aClient *findbyrealnick(char *realnick);
E aClient *findplayer(const char *name);
+E aClient *findIRCplayer(const char *nick);
+#ifdef P10
+E aClient *findbyrealnick(char *realnick);
+#endif
/** Sock writing functions **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);
-E Monster monsters[5][12];
+E Monster *monsters[LEVELS][MONSTERS];
/** forest.cpp **/
E void forest(char *source, char *buf);
/** functions.cpp **/
-E bool is_fighting(char *u);
-E bool isnt_fighting(char *u);
E bool is_playing(char *u);
-E bool has_started(char *u);
+E bool is_playing(aClient *user);
+
E bool is_fighting(char *u);
-E bool isnt_fighting(char *u);
+E bool is_fighting(aClient *user);
+
E bool player_fight(char *u);
+E bool player_fight(aClient *user);
+
E bool master_fight(char *u);
+E bool master_fight(aClient *user);
+
+#ifndef HAVE_STRTOK
E char *strtok(char *str, const char *delim);
+#endif
+
E char *spaces(int len, char *seperator);
-E void init_monsters();
E void display_monster(char *u);
E void display_players(char *u);
E int stricmp(const char *s1, const char *s2);
E long int stringtoint(char *number);
E void init_masters();
E void init_monsters();
-E void refresh(aClient *ni);
+E bool load_monsters();
+E void delete_monsters();
+E void delete_masters();
+E Monster *getNewMonster(Monster *m);
+E void deleteMonster(Monster *m);
+E void refresh(Player *p);
E void refreshall();
-E void reset(aClient *ni);
+E void reset(Player *p);
+E void resetall();
-E void do_list(char *u);
-E void do_register(char *u);
+E void do_attack(char *u);
+E void do_bank(char *u);
+E void do_fight(char *u);
+E void do_forest(char *u);
+E void do_heal(char *u);
E void do_identify(char *u);
+E void do_invenory(char *u);
+E void do_list(char *u);
+E void do_logout(char *u);
E void do_play(char *u);
E void do_quitg(char *u);
+E void do_refresh(char *u);
+E void do_register(char *u);
E void do_reset(char *u);
-E void do_fight(char *u);
-E void do_store(char *u);
-E void do_heal(char *u);
-E void do_bank(char *u);
-E void do_attack(char *u);
E void do_run(char *u);
-E void do_visit(char *u);
E void do_stats(char *u);
-E void do_forest(char *u);
+E void do_store(char *u);
+E void do_tavern(char *u);
+E void do_use(char *u);
E void see_mystic(char *u);
-E void showstats(const char *u, const char *nick);
+E void logout(aClient *user); // log a user off the game
+E void showstats(const char *u, const char *nick);
+E void showinventory(aClient *from, aClient *to = NULL);
/* Database saving stuff */
E int save_gs_dbase();
E int load_gs_dbase();
+// Log File Stuff
+E void log(const char *fmt, ...);
+
#endif