+Version 1.2.3
+* Added even more strength to masters (your defense bonus for each level)
+ to try to even out the fight - kain
+* Added more strength to monsters past level 7 and changed the masters'
+ stats accordingly - kain
+* Changed the fountain forest event to not take a forest fight if your
+ HP is at max - kain
+* Added more experience per monster past level 7 - kain
+* Added a new forest event (find a potion) each potion has a 1/5 chance
+ of being the one you found, and you have a 2% chance of incurring
+ this forest event - kain
+* Added notification that a player used a potion during a fight to the
+ player they are fighting - kain
+* Added potions to the stats command - kain
+* Made the code a bit less dependent on 12 levels - kain
+* Added a new parameter to the list command that allows listing only
+ those that are online and playing - kain
+* Added a new command "Dragon" which lets you fight the end boss - kain
+* Doubled the required experience for fighting masters - kain
+* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
+ you're dead (thanks Ricky-S) - kain
+* Fixed a divide by 0 bug that occurred when you attacked, but had no
+ weapon (BugID 946043) (thank you NOTevil) - kain
+* Fixed a logic error allowing players to bank during a fight - kain
+* Added more gold per monster above level 4 - kain
+
+Version 1.2.2
+* Fixed a logical error causing the ListenOnCF flag to only work in P10
+ servers - kain
+* Fixed the store command to display syntax on improper sequence of
+ commands (thanks damaged) - kain
+* Added monsters for levels 10, 11, and 12 (created by damaged, edited
+ by kain) - kain
+* Made the masters stats match the next level's monsters' stats a lot
+ closer - kain
+* Fixed a bug that crashed gameserv on /msg gameserv master - kain
+* Made welcomemsg an optional config file option. If commented out
+ or deleted, gameserv will not send the welcome message
+ (requested by zshack)- kain
+* Made the ignoreservers config file option work for Unreal - kain
+* Fixed a minor logical problem that was causing players to be mugged
+ for 0 gold when they were either dead or had no gold on hand and
+ they timed out (thanks Rehm) - kain
+* Fixed the bug not allowing different config files to be used - kain
+* Added an optional config file directive BOPER which makes
+ gameserv become an oper on the network - kain
+* Added an optional config file directive USEPRIVMSG which makes
+ gameserv use /msg instead of /notice - kain
+* Made the ignoreservers config file option work for bahamut - kain
+* Fixed an error in do_register that was not adding the client to the
+ players list correctly, causing newly registered players to be
+ locked out of identifying until the next gameserv restart - kain
+* Fixed an error that crashed GameServ if you tried to fight a player
+ lower than the configured level - kain
+* Reduced the effect of potions since the price is down - kain
+* Reduced the price of potions significantly - kain
+* Added a few timeout events if you're not in a fight - kain
+
Version 1.2.1
+* Included a crontab script in all new distros now - kain
+* Added a new flag that tells wether a person is playing instead of
+ relying solely on pointers - kain
+* Added a mechanism to ignore on a nick to nick basis, and implemented
+ code to auto-ignore nicks on certain servers - kain
+* Changed the HASH command to iHASH (case insensitive) and sHASH (case
+ sensitive) - kain
+* Gameserv no longer opers - kain
+* New config file directive: listenonc_forest... see
+ gameserv.example.conf - kain
+* Fixed a bug in identify that was causing players to be shown as not
+ playing (after the change in functions) - kain
+* Fixed up the is_playing boolean function to be more strict - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
* The gameserv server now attempts 3 reconnects if disconnected - kain
+
Version 1.2.0
* Took +devel out of the version reply in gameserv.cpp - kain
* Implemented a hashing algorithm for extremely fast searches through
Before it was held in limbo - kain
* Fixed a bug in the fight command requiring you to use an irc nickname
to fight (BugID 927789) - kain
+
Version 1.1.9
* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
These allow you to set limits on the distance (in levels) two players
by wassup). - wcampbel
* Fixed a core in RUN if a client wasn't playing. - wcampbel
* Added an option to specify the PID file in the config file. - kain
+
Version 1.1.8
* Missing directives now are identified for config files upon startup - kain
* Added a --help option to the gameserv binary - kain
* Fixed a bug that caused the identify function to segfault. - kain
* Fixed some P10 Functionality - kain
* Merged in the Hybrid patch - wcampbel
+
Version 1.1.7
* Added P10 Functionality (ircu-2.10.11.x)
* Created Monsters for level 8