+Version 1.2.3
+* Made the code a bit less dependent on 12 levels - kain
+* Added a new parameter to the list command that allows listing only
+ those that are online and playing - kain
+* Added a new command "Dragon" which lets you fight the end boss - kain
+* Doubled the required experience for fighting masters - kain
+* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
+ you're dead (thanks Ricky-S) - kain
+* Fixed a divide by 0 bug that occurred when you attacked, but had no
+ weapon (BugID 946043) (thank you NOTevil) - kain
+* Fixed a logic error allowing players to bank during a fight - kain
+* Added more gold per monster above level 4 - kain
+
+Version 1.2.2
+* Fixed a logical error causing the ListenOnCF flag to only work in P10
+ servers - kain
+* Fixed the store command to display syntax on improper sequence of
+ commands (thanks damaged) - kain
+* Added monsters for levels 10, 11, and 12 (created by damaged, edited
+ by kain) - kain
+* Made the masters stats match the next level's monsters' stats a lot
+ closer - kain
+* Fixed a bug that crashed gameserv on /msg gameserv master - kain
+* Made welcomemsg an optional config file option. If commented out
+ or deleted, gameserv will not send the welcome message
+ (requested by zshack)- kain
+* Made the ignoreservers config file option work for Unreal - kain
+* Fixed a minor logical problem that was causing players to be mugged
+ for 0 gold when they were either dead or had no gold on hand and
+ they timed out (thanks Rehm) - kain
+* Fixed the bug not allowing different config files to be used - kain
+* Added an optional config file directive BOPER which makes
+ gameserv become an oper on the network - kain
+* Added an optional config file directive USEPRIVMSG which makes
+ gameserv use /msg instead of /notice - kain
+* Made the ignoreservers config file option work for bahamut - kain
+* Fixed an error in do_register that was not adding the client to the
+ players list correctly, causing newly registered players to be
+ locked out of identifying until the next gameserv restart - kain
+* Fixed an error that crashed GameServ if you tried to fight a player
+ lower than the configured level - kain
+* Reduced the effect of potions since the price is down - kain
+* Reduced the price of potions significantly - kain
+* Added a few timeout events if you're not in a fight - kain
+
+Version 1.2.1
+* Included a crontab script in all new distros now - kain
+* Added a new flag that tells wether a person is playing instead of
+ relying solely on pointers - kain
+* Added a mechanism to ignore on a nick to nick basis, and implemented
+ code to auto-ignore nicks on certain servers - kain
+* Changed the HASH command to iHASH (case insensitive) and sHASH (case
+ sensitive) - kain
+* Gameserv no longer opers - kain
+* New config file directive: listenonc_forest... see
+ gameserv.example.conf - kain
+* Fixed a bug in identify that was causing players to be shown as not
+ playing (after the change in functions) - kain
+* Fixed up the is_playing boolean function to be more strict - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
+* The gameserv server now attempts 3 reconnects if disconnected - kain
+
+Version 1.2.0
+* Took +devel out of the version reply in gameserv.cpp - kain
+* Implemented a hashing algorithm for extremely fast searches through
+ the players and clients linked lists - kain & wcampbel
+* Fixed some of the fight code - kain
+* Added a logout command so you don't have to quit the IRC Network to
+ stop playing - kain
+* Fixed a bug that was causing players not to be voiced on the forest
+ channel on P10 servers - kain
+* Added a missing code segment to decrement the player fights per
+ day when you fight another player (reported by MaCbLiNd) - kain
+* Fixed a bug that allowed the same player name to be registered any
+ number of times - kain
+* Fixed a problem in when players quit on a P10 server, the /msg
+ gameserv list shows the irc nick as not NULL because it was only
+ setting the regular nick and not the realnick - kain
+* Fixed a logic error in the identify command that caused players to be
+ falsely shown as identified - kain
+* When a player logs off during a player fight, the fight now ends.
+ Before it was held in limbo - kain
+* Fixed a bug in the fight command requiring you to use an irc nickname
+ to fight (BugID 927789) - kain
+
+Version 1.1.9
+* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
+ These allow you to set limits on the distance (in levels) two players
+ are allowed to fight with. See gameserv.example.conf for more info. - kain
+* Fixed a bug in the identify command that falsly showed a player as
+ already being identified. - kain
+* Created Monsters for level 9 - kain
+* Added the beginnings of an end monster - kain
+* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
+ exception (reported by wassup). - wcampbel
+* Prevent players from issuing a FIGHT against a dead player (reported
+ by wassup). - wcampbel
+* Fixed a core in RUN if a client wasn't playing. - wcampbel
+* Added an option to specify the PID file in the config file. - kain
+
+Version 1.1.8
+* Missing directives now are identified for config files upon startup - kain
+* Added a --help option to the gameserv binary - kain
+* Added an optional command line parameter to load a config file - kain
+* Added a nifty startup intro with the version number. - Kain
+* Fixed BANK BALANCE (BugID 895157) - wcampbel
+* Completely removed the midnight() function code, and replaced it with
+ some struct tm functionality with the localtime() function. - kain
+* Major changes to the Makefile, cleaned up a number of rules and added
+ dependencies (via make depend). - wcampbel
+* Corrected the VERSION reply, it broke ircII. - wcampbel
+* Fixed some P10/other protocol issues - wcampbel
+* Removed the old hard coded monsters entries. - wcampbel
+* Made gameserv load as a true daemon. gameserv.pid now contains the pid
+ for the gameserv process. No more run script. - kain
+* Fixed a bug that caused the identify function to segfault. - kain
+* Fixed some P10 Functionality - kain
+* Merged in the Hybrid patch - wcampbel
+
+Version 1.1.7
+* Added P10 Functionality (ircu-2.10.11.x)
+* Created Monsters for level 8
+* Increased the size of the monster struct to account for longer names,
+ weapons, and death phrases.
+* Created Monsters for level 7
+* Fixed a bug causing the bank balance command not to work correctly.
+ (Thank you wcampbel)
+* Added HP potions to increase maximum HP.
+* Made strength and defense potions add either 1 or 2 points rather than
+ 0, 1, or 2.
+* Made the monsters a bit harder. I found that as the game progressed,
+ it got easier and easier instead of harder.
+* Fixed the forest events from happening too often. Also, the fountain
+ forest event specifically was adding too many forest fights, making
+ the day never end.
+
+Version 1.1.6
+* Added a Reset command to GameServ that functions the same was as the
+ refresh command, except it completely resets a player to the beginning
+ of the game.
+* Fixed a bug that would cause monsters to have extremely high HP after
+ loading the monster database.
+* Tweaked the forest events percentages. They happened too frequently.
+* New player database format:
+ - Alive/Dead is no longer saved as a word in the database. It is
+ saved as a flag.
+ - 3 new integer values were added to the end of every player string
+ representing their inventory (healing, strength, and defense
+ potions).
+* Changed the Player structure to use 2 new flags which eliminated 2
+ boolean values (alive & yourturn) to save a little memory.
+* Fixed a bug that allowed a player already in a fight to be challenged
+ by another player. The other player was then locked into the fight
+ with no way out.
+* Added a use command that allows a player to use items in their inventory.
+ Currently the only items are health, strength, and defense potions.
+ Command may be used in battle, but it costs you your turn.
+* Changed the stats command so that it takes the player name as
+ the stats request. You type /msg GameServ stats nick still, but
+ nick no longer has to be on IRC. You use the player name instead of
+ the IRC Nickname.
+* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
+* Fixed a problem in the display_help() function that could cause a bus
+ error. The problem was with changing literal text when passed to the
+ function as a filename. The function now copies the data as a local
+ variable and modifies that. (Thank you wcampbel)
+* Fixed a bug that allowed a player to be registered twice if the player
+ was not online. (Thank you wcampbel)
+* Added an inventory command which allows players to view how many
+ potions they are storing.
+* Added a tavern command which allows players to buy potions and store
+ them in their inventory for later use.
+* Made some cosmetic changes to this file.
+* Added an inventory class Pouch which allows players to carry around
+ things such as potions and such.
+
+Version 1.1.5
+* Added a missing help file admin_commands. It was written before, but
+ somehow was deleted.
+* Admins can now identify as any user without having the correct password.
+* Fixed a bug that allowed for two nicknames to identify for the same player.
+* Added a forestfights directive to the config file so admins can set the
+ default daily forest fights.
+* Added a die directive to the config file that will not let you start
+ GameServ if it is present.
+* Inputted monsters for Level 6. Six more levels left unfinished.
+* Changed confloadtime directive to welcomedelay directive in the config file.
+ This made more sense.
+* Added an updateperiod directive to the config file. This represents the
+ period (in seconds) for updating the player data file. Every time the
+ gameserv server gets a message it will check to see if "updateperiod"
+ seconds or more have elapsed since the last update.
+
+Version 1.1.4
+* Fixed the welcome msg sending "ICK" instead of the nickname of a new
+ aclient. (Thank you wcampbel)
+* Load now has an optional parameter "monsters" which will force a load of the
+ monsterdata file. This is useful for changing monsters on-the-fly.
+* Added a load_monsters function that loads from a preconfigured monsters.dat
+ file instead of hard coding the monsters into the array. Users can now
+ change the monster configuration around without knowing C/C++.
+* Added a new directive to the config file: confloadtime
+ this represents the delay (in seconds) until GameServ sends a welcome
+ message to incoming clients.
+* Added the welcome message to the config file. See gameserv.example.conf
+ for more info on how to use the variable as a formatted string.
+
+Version 1.1.3
+* Removed a lot of extra list searches by changing all of the boolean
+ functions to take aClient as a parameter instead of a nickname string.
+* Added an is_alive boolean function. Players must now wait until the next
+ day to play again.
+* Saving the player->flags integer to the players.dat file. Old databases
+ will not work.
+ QUICK FIX: put a 0 to the left of the encrypted passwords for all player
+ entries so the database can load properly. Look in flags.h for a
+ description of the way flags work.
+