+# This is the maximum time (in seconds) that a player may remain idle
+# before something naughty happens to them :)
+maxidletime 300
+
+# This is the period (in seconds) that gameserv will wait between
+# checking the entire players list for idlers.
+# Warning: bigger networks should not set this too low!
+# Minor Warning: This should be fairly close to the maxidletime, but
+# it doesn't have to be. The farther the two are apart, the more
+# random it gets.
+idlecheckperiod 300
+