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jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
11 memset(password
, 0, 256);
23 forest_fights
= forestfights
;
38 password
= new char[256];
42 log("New Player: %s", name
);
46 Player::Player(aClient
*user
)
50 password
= new char[256];
55 strcpy(name
, user
->getNick());
62 Player::Player(char *n
)
65 password
= new char[256];
67 reset(); // Set defaults
72 log("New Player: %s", name
);
80 output
= new char[strlen(name
) + strlen(password
) + 48];
81 strcpy(output
, "Deleting Player");
87 sprintf(output
, "%s: %s", output
, name
);
96 sprintf(output
, "%s Password: %s", output
, password
);
108 void Player::setData(Player
*right
)
112 strcpy(name
, right
->name
);
113 strcpy(password
, right
->password
);
118 maxhp
= right
->maxhp
;
119 strength
= right
->strength
;
120 defense
= right
->defense
;
121 armor
= right
->armor
;
122 weapon
= right
->weapon
;
123 level
= right
->level
;
124 forest_fights
= right
->forest_fights
;
125 player_fights
= right
->player_fights
;
126 flags
= right
->flags
;
127 inventory
.setInventory(&right
->inventory
);
128 client
= right
->client
;
129 lastcommand
= right
->lastcommand
;
130 lastlogin
= right
->lastlogin
;
136 int num
= rand() % 32767;
137 sprintf(name
, "Player%d", num
);
141 log("Setting Player data for %s", name
);
145 monster_::~monster_()
155 weapon
= new char[64];
156 death
= new char[512];
159 memset(weapon
, 0, 64);
160 memset(death
, 0, 512);
163 monster_::monster_(monster_
*m
)
165 name
= new char[strlen(m
->name
) + 1];
166 weapon
= new char[strlen(m
->weapon
) + 1];
167 death
= new char[strlen(m
->death
) + 1];
169 strcpy(name
, m
->name
);
170 strcpy(weapon
, m
->weapon
);
171 strcpy(death
, m
->death
);
173 strength
= m
->strength
;
180 long int Player::setFlags(long int newflags
)
186 long int Player::addFlag(long int flag
)
192 long int Player::remFlag(long int flag
)
198 Pouch::Pouch(int h
, int s
, int d
)