]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Began to add the end boss
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Make an end monster for whatever the last level in the game is...
6 that way the game has a point no matter how many monsters
7 are done!
8
9 * Add a function to check how long until gameserv refreshes
10
11 - Gangs of people that can get together and fight other gangs in large
12 group battles
13 - gang names
14 - gangs.dat file with numbers assigned to gangs
15 - a new array of linked lists with each element pointing to an
16 aClient structure based on their gang number
17 - group battles would go on order of gang numbers
18 - hired mercenaries (npcs)- ricky-s
19 - level 3 and above can be gangs only - macblind
20 - once you beat the game, you can create a gang - kain
21
22 * Make config file accept hostnames not just ips
23
24 * Random forest quotes when you search the forest
25
26 * Change your name for a price :)
27
28 * Daily news (murders, kidnappings, level gains, red dragon slayings)
29
30 * Add a drop command for all(their own nick)/admin(any nick)
31
32 * Rejoin the bot if kicked/killed
33
34 * Notice on database updates
35
36 * Put the masters in a masters.dat file.
37
38 * Group all data in a data directory
39
40 * Make install
41
42 * Make database and config file version numbers
43 - Not necessary for config files anymore
44
45 * Town square shouts. Array of 10 strings that gets rotated
46 * Choose how many strings to rotate in the config file
47
48 * Offline player fighting
49 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
50
51 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
52 * Possible choice in gameserv.conf
53
54 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
55 versions of GameServ to be running on the same network using the same data.
56
57 * Classes of players with special abilities like spells and such.
58 - Thieves can rob the bank if they're strong enough :)
59
60 * Error handling
61
62 * DCC Chat With GameServ for added capabilities
63
64 * Implement some sort of IP identification scheme so you can only have one
65 player per user@host.
66
67 X Make a logout command
68
69 X make it so you can't register two of the same player names
70
71 X Option for including a config file as a runtime parameter for running
72 Multiple instances of GameServ on different networks.
73
74 X Timeouts on player fights w/ option in config file for timeout rate
75
76 X Fix bug where people can identify while they are two different
77 nicknames
78
79 X Add option to config file for forest fights per day, etc.
80
81 X Load monsters from a monsters.dat file so they can be changed easily.
82
83 X Periodic updates of the gameserv databases to avoid lost data
84 X Tavern where you can buy potions and powerups
85 X Add functionality for potions
86 X Forest events
87 X Wishing well
88 X Fountain of youth: rejuvination & forest fights
89
90 X Make GameServ a true daemon instead of using nohup
91 X No output unless it's a loading error
92
93 X Take out most of the output except if in debug mode.
94 X put in the logfile in debug mode
95
96 X Add P10: Undernet protocol
97
98 X Notice on missing directive from gameserv.conf file.
99 X Make it so you can only fight a person at max, so many levels below
100 you
101
102 X Fix bug that doesn't decrease player fights
103
104 X Deal with cheaters who create additional characters, fight with them a
105 bit, then kill them to get their gold. Maybe add level restrictions
106 to fighting other players?
107
108 X Hash tables for speedy search/insert into player lists.
109
110 X Fix the hashing algorithm for nickname changes!
111
112 X Some reconnect scheme that will reconnect the server on squit
113
114 X Idle time events - mobbed by the goblin gang
115 X (timestamp on each player, periodic checks (config file entry),
116 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
117
118 X Make an option to switch between privmsg/notice
119
120 X option for gameserv oper in config file
121
122 X Finish the monsters for all levels.
123
124 X Make all applicable commands take the player name instead of the irc
125 nickname as their parameter. This way players can have different names
126 and stay anonymous on IRC while enjoying full game functionality.
127
128 X make auto message on connect optional
129
130 X Add admin version of the logout command which allows them to logout
131 anyone
132
133