]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
P10 is now functional. The game is playable, but it does not display text nicknames...
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.1.7
2 * Added a command line parameter to include optional config file at
3 runtime instead of the standard gameserv.conf. This allows you to
4 run many instances of GameServ on different networks without any
5 tweaking.
6 * Created Monsters for level 8
7 * Increased the size of the monster struct to account for longer names,
8 weapons, and death phrases.
9 * Created Monsters for level 7
10 * Fixed a bug causing the bank balance command not to work correctly.
11 (Thank you wcampbel)
12 * Added HP potions to increase maximum HP.
13 * Made strength and defense potions add either 1 or 2 points rather than
14 0, 1, or 2.
15 * Made the monsters a bit harder. I found that as the game progressed,
16 it got easier and easier instead of harder.
17 * Fixed the forest events from happening too often. Also, the fountain
18 forest event specifically was adding too many forest fights, making
19 the day never end.
20
21 Version 1.1.6
22 * Added a Reset command to GameServ that functions the same was as the
23 refresh command, except it completely resets a player to the beginning
24 of the game.
25 * Fixed a bug that would cause monsters to have extremely high HP after
26 loading the monster database.
27 * Tweaked the forest events percentages. They happened too frequently.
28 * New player database format:
29 - Alive/Dead is no longer saved as a word in the database. It is
30 saved as a flag.
31 - 3 new integer values were added to the end of every player string
32 representing their inventory (healing, strength, and defense
33 potions).
34 * Changed the Player structure to use 2 new flags which eliminated 2
35 boolean values (alive & yourturn) to save a little memory.
36 * Fixed a bug that allowed a player already in a fight to be challenged
37 by another player. The other player was then locked into the fight
38 with no way out.
39 * Added a use command that allows a player to use items in their inventory.
40 Currently the only items are health, strength, and defense potions.
41 Command may be used in battle, but it costs you your turn.
42 * Changed the stats command so that it takes the player name as
43 the stats request. You type /msg GameServ stats nick still, but
44 nick no longer has to be on IRC. You use the player name instead of
45 the IRC Nickname.
46 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
47 * Fixed a problem in the display_help() function that could cause a bus
48 error. The problem was with changing literal text when passed to the
49 function as a filename. The function now copies the data as a local
50 variable and modifies that. (Thank you wcampbel)
51 * Fixed a bug that allowed a player to be registered twice if the player
52 was not online. (Thank you wcampbel)
53 * Added an inventory command which allows players to view how many
54 potions they are storing.
55 * Added a tavern command which allows players to buy potions and store
56 them in their inventory for later use.
57 * Made some cosmetic changes to this file.
58 * Added an inventory class Pouch which allows players to carry around
59 things such as potions and such.
60
61 Version 1.1.5
62 * Added a missing help file admin_commands. It was written before, but
63 somehow was deleted.
64 * Admins can now identify as any user without having the correct password.
65 * Fixed a bug that allowed for two nicknames to identify for the same player.
66 * Added a forestfights directive to the config file so admins can set the
67 default daily forest fights.
68 * Added a die directive to the config file that will not let you start
69 GameServ if it is present.
70 * Inputted monsters for Level 6. Six more levels left unfinished.
71 * Changed confloadtime directive to welcomedelay directive in the config file.
72 This made more sense.
73 * Added an updateperiod directive to the config file. This represents the
74 period (in seconds) for updating the player data file. Every time the
75 gameserv server gets a message it will check to see if "updateperiod"
76 seconds or more have elapsed since the last update.
77
78 Version 1.1.4
79 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
80 aclient. (Thank you wcampbel)
81 * Load now has an optional parameter "monsters" which will force a load of the
82 monsterdata file. This is useful for changing monsters on-the-fly.
83 * Added a load_monsters function that loads from a preconfigured monsters.dat
84 file instead of hard coding the monsters into the array. Users can now
85 change the monster configuration around without knowing C/C++.
86 * Added a new directive to the config file: confloadtime
87 this represents the delay (in seconds) until GameServ sends a welcome
88 message to incoming clients.
89 * Added the welcome message to the config file. See gameserv.example.conf
90 for more info on how to use the variable as a formatted string.
91
92 Version 1.1.3
93 * Removed a lot of extra list searches by changing all of the boolean
94 functions to take aClient as a parameter instead of a nickname string.
95 * Added an is_alive boolean function. Players must now wait until the next
96 day to play again.
97 * Saving the player->flags integer to the players.dat file. Old databases
98 will not work.
99 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
100 entries so the database can load properly. Look in flags.h for a
101 description of the way flags work.
102
103 Version 1.1.2
104 * Added a /version reply
105 * Fixed the Makefile to include configscript.cpp
106 * Added a join message when people connect to the IRCD. The message is set
107 on a delay so that on the initial nick burst, the services do not send
108 everyone the message.
109 * Changed the admin commands from a simple password interface to a more
110 sophisticated flags approach. Now you have to identify with the
111 administrator password once, and your flags indicate that you are an
112 admin for all commands.
113 * Full help files available in corrected form for the new administrator type
114 commands.
115
116 Version 1.1.1
117 * Added some admin features.
118 - Refresh
119 * Added help menu functionality for all commands.
120 * Fixed the register command so it notified the client that registration
121 was successful.
122 * Changed the master command so that you didn't have to fight your master
123 if you had enough experience. There is now a question/fight subcommand
124 set for the master command.
125 * Tweaked the masters a bit. Basically, they were too tough. Once a player
126 had enough experience, they had no chance against their master until
127 they got the next two weapons up. This made the next level too easy.
128 Past level 1 still needs tweaking.
129 * Added functionality for bahamut IRCD
130
131 Version 1.1.0
132 * Added autoconf functionality to the gameserv package. Does not compile
133 correctly on SunOS without tweaking.
134 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
135 time(NULL) - (time(NULL) % 86400) + 3600 * 8
136 * Added a contrib directory with a user submitted patch for hybrid ircd.