]> jfr.im git - irc/gameservirc.git/blob - gameserv/list.h
Updated some log entries and changed some cerr to log().
[irc/gameservirc.git] / gameserv / list.h
1 #ifndef LIST_H
2 #define LIST_H
3
4 #include <iostream>
5 #include <cassert>
6 #include "listnode.h"
7 #include "aClient.h"
8 #include "extern.h"
9
10 using std::cout;
11 using std::endl;
12
13 template <class T>
14 class List {
15 public:
16 List(); //constructor
17 ~List(); //deconstructor
18 void insertAtFront( const T & );
19 void insertAtBack( T *&);
20 bool removeFromFront( T & );
21 bool removeFromBack( T & );
22 bool remove( T * );
23 bool isEmpty() const;
24 void print() const;
25 ListNode < T > *Find( T * );
26 ListNode < T > *First() { return firstPtr; };
27 ListNode < T > *Last() { return lastPtr; };
28 private:
29 ListNode < T > *firstPtr;
30 ListNode < T > *lastPtr;
31
32 ListNode < T > *getNewNode ( const T & );
33 };
34
35 template <class T>
36 List<T>::List() : firstPtr (0), lastPtr (0) {}
37
38 template <class T>
39 List<T>::~List()
40 {
41 if (!isEmpty())
42 {
43 #ifdef DEBUGMODE
44 log("Destroying Nodes");
45 #endif
46
47 ListNode<T> *currentPtr = firstPtr, *tempPtr;
48
49 while (currentPtr)
50 {
51 tempPtr = currentPtr;
52 currentPtr = currentPtr->Next();
53
54 #ifdef DEBUGMODE
55 log("Deleting Memory address: %s", tempPtr->getData());
56 #endif
57
58 delete tempPtr;
59 }
60 #ifdef DEBUGMODE
61 log("All Nodes destroyed");
62 #endif
63 }
64 }
65
66 template<class T>
67 void List<T>::insertAtFront( const T &value )
68 {
69 ListNode<T> *newPtr = getNewNode ( value );
70
71
72 if (isEmpty())
73 firstPtr = lastPtr = newPtr;
74 else
75 {
76 newPtr->Next = firstPtr;
77 firstPtr->prev = newPtr;
78 firstPtr = newPtr;
79 }
80 }
81
82 template<class T>
83 void List<T>::insertAtBack(T *&value )
84 {
85 ListNode<T> *newPtr = getNewNode(*value);
86
87 if (isEmpty())
88 {
89 firstPtr = lastPtr = newPtr;
90 }
91 else
92 {
93 newPtr->prev = lastPtr;
94 lastPtr->next = newPtr;
95 lastPtr = newPtr;
96 }
97 }
98
99
100 template <class T>
101 bool List<T>::removeFromFront( T &value )
102 {
103 if ( isEmpty())
104 return false;
105 else
106 {
107 ListNode<T> *tempPtr = firstPtr;
108
109 if ( firstPtr == lastPtr )
110 firstPtr = lastPtr = 0;
111 else
112 firstPtr = firstPtr->next;
113
114 value = tempPtr->getData();
115 delete tempPtr;
116 return true;
117 }
118 }
119
120 template <class T>
121 bool List<T>::removeFromBack( T &value )
122 {
123 if ( isEmpty() )
124 return false;
125 else
126 {
127 ListNode<T> *tempPtr = lastPtr;
128
129 if ( firstPtr == lastPtr )
130 lastPtr = firstPtr = 0;
131 else
132 lastPtr = lastPtr->prev;
133
134 value = tempPtr->getData();
135 delete tempPtr;
136 return true;
137
138 }
139 }
140
141 template <class T>
142 bool List<T>::isEmpty() const
143 { return firstPtr == 0 && lastPtr == 0; }
144
145 template <class T>
146 ListNode<T> *List<T>::getNewNode( const T &value)
147 {
148 ListNode<T> *ptr = new ListNode<T>(value);
149
150 assert( ptr != 0);
151
152 return ptr;
153 }
154 template<class T>
155 ListNode<T> *List<T>::Find( T *value )
156 {
157 if (isEmpty()) {return NULL;}
158
159 ListNode<T> *currentPtr;
160 currentPtr = firstPtr;
161 while (currentPtr)
162 {
163 if (currentPtr->getData() == value)
164 return currentPtr;
165 currentPtr = currentPtr->Next();
166 }
167 return NULL;
168 }
169
170 #ifdef DEBUGMODE
171 template <class T>
172 void List<T>::print() const
173 {
174 if (isEmpty())
175 {
176 cout << "Empty list" << endl;
177 return;
178 }
179
180 ListNode<T> *currentPtr;
181 currentPtr = firstPtr;
182 while (currentPtr)
183 {
184 cout << "aClient: " << *currentPtr->getData() << flush;
185
186 if (currentPtr->getData()->stats)
187 cout << " Player Name: " << currentPtr->getData()->stats->name
188 << " Password: " << currentPtr->getData()->stats->password << flush;
189 cout << endl;
190 currentPtr = currentPtr->next;
191 }
192
193 }
194 #endif
195
196 template <class T>
197 bool List<T>::remove(T *remPtr)
198 {
199 ListNode<T> *newPtr = firstPtr;
200 T *testPtr;
201
202 if (isEmpty())
203 return false;
204
205 while (newPtr)
206 {
207 testPtr = newPtr->getData();
208 if (testPtr == remPtr)
209 {
210 if (firstPtr == lastPtr)
211 {
212 #ifdef DEBUGMODE
213 log("One Element. Deleting it");
214 #endif
215 firstPtr = lastPtr = NULL;
216 delete newPtr;
217 return true;
218 }
219 else if (newPtr != lastPtr && newPtr != firstPtr)
220 {
221 #ifdef DEBUGMODE
222 log("Many elements, this one is in the middle. Deleting it, linking front to back, and back to front.");
223 #endif
224 newPtr->prev->next = newPtr->next;
225 newPtr->next->prev = newPtr->prev;
226 delete newPtr;
227 return true;
228 }
229 else if (newPtr == lastPtr)
230 {
231 #ifdef DEBUGMODE
232 log("This was the last element. Deleting it, and pointing the tail to its previous element.");
233 #endif
234 lastPtr = newPtr->prev;
235 lastPtr->next = 0;
236 delete newPtr;
237 return true;
238 }
239 else if (newPtr == firstPtr)
240 {
241 #ifdef DEBUGMODE
242 log("This was the first element. Deleting it, and pointing the head to its next element.");
243 #endif
244 firstPtr = newPtr->next;
245 firstPtr->prev = 0;
246 delete newPtr;
247 return true;
248 }
249 }
250 newPtr = newPtr->next;
251 }
252 return false;
253 }
254 #endif