]> jfr.im git - irc/gameservirc.git/blob - gameserv/tcpclient.cpp
Switched the hybrid contrib files to an updated version for configscript. Thank you...
[irc/gameservirc.git] / gameserv / tcpclient.cpp
1 /*
2 * This file is provided for use with the unix-socket-faq. It is public
3 * domain, and may be copied freely. There is no copyright on it. The
4 * original work was by Vic Metcalfe (vic@brutus.tlug.org), and any
5 * modifications made to that work were made with the understanding that
6 * the finished work would be in the public domain.
7 *
8 * If you have found a bug, please pass it on to me at the above address
9 * acknowledging that there will be no copyright on your work.
10 *
11 * The most recent version of this file, and the unix-socket-faq can be
12 * found at http://www.interlog.com/~vic/sock-faq/.
13 */
14
15 #include "sockhelp.h"
16 #include "options.h"
17 #include "list.h"
18 #include "aClient.h"
19 #include "extern.h"
20 #include <stdio.h>
21 #include <unistd.h>
22 #include <string.h>
23 #include <iostream.h>
24 #include <fstream.h>
25 #include <iomanip.h>
26 #include <stdlib.h>
27
28 char *PACKAGE = "GameServ";
29 char *VERSION = "1.1.2";
30
31 int sock;
32 long timestamp;
33
34 List<aClient> clients;
35
36 void save_timestamp();
37 void load_timestamp();
38
39 int main(int argc, char *argv[])
40 {
41 char buffer[1024], buf[1024];
42 int connected = 1;
43 char *cmd, *source = NULL;
44 srand(time(NULL));
45
46 load_config_file();
47
48 if (argc == 1) {
49 argc = 3;
50 argv[1] = remoteserver;
51 argv[2] = remoteport;
52 }
53 if (argc != 3) {
54 fprintf(stderr,"Usage: tcpclient host port\n");
55 fprintf(stderr,"where host is the machine which is running the\n");
56 fprintf(stderr,"tcpserver program, and port is the port it is\n");
57 fprintf(stderr,"listening on.\n");
58 exit(EXIT_FAILURE);
59 }
60 ignore_pipe();
61 sock = make_connection(argv[2], SOCK_STREAM, argv[1]);
62 if (sock == -1) {
63 fprintf(stderr,"make_connection failed.\n");
64 unload_config_file();
65 return -1;
66 }
67
68 #ifdef UNREAL
69 raw("PROTOCTL NICKv2 VHP");
70 raw("PASS :%s", remotepass);
71 raw("SERVER %s 1 :%s", servername, servername);
72 raw("NICK %S 1 %d %S %s %s %d +owghraAxNt %s :%s v%s", time(NULL), gshost,
73 servername, time(NULL), gshost, PACKAGE, VERSION);
74 raw(":%S JOIN %s", c_Forest);
75 raw(":%S MODE %s +mtn", c_Forest);
76 #elif defined(BAHAMUT)
77 raw("PASS %s :TS", remotepass);
78 raw("SERVER %s 1 :%s", servername, servername);
79 raw("NICK %S 1 %d +o %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
80 servername);
81 raw(":%s SJOIN %d %d %s +mnt :@%S", servername, time(NULL), time(NULL), c_Forest);
82 #endif
83 raw(":%S MODE %s +o %S", c_Forest);
84 raw(":%S TOPIC %s :%s", c_Forest, c_ForestTopic);
85
86 sock_gets(sock,buffer,sizeof(buffer)-1); /* -1 added thanks to
87 David Duchene <dave@ltd.com> for pointing out the possible
88 buffer overflow resulting from the linefeed added below. */
89
90
91 printf("Server: %s\n",buffer);
92 init_masters();
93 load_gs_dbase();
94 load_timestamp();
95 int loadtime = time(NULL);
96 bool loaded = false;
97
98 if (load_monsters() == false)
99 goto end;
100
101 while (connected) {
102 if (sock_gets(sock,buffer,sizeof(buffer)) == -1) {
103 connected = 0;
104 }
105 strcpy(buf, buffer);
106
107 if (buffer[0] == ':')
108 {
109 source = strtok(buf, " ");
110 cmd = strtok(NULL, " ");
111 }
112 else
113 cmd = strtok(buf, " ");
114
115 cout << "Server: " << buffer << endl << flush;
116
117 // Wait N seconds then we're loaded.
118 if (!loaded)
119 {
120 if (time(NULL) >= confloadtime + loadtime)
121 loaded = true;
122 }
123
124 if (stricmp(cmd, "PING") == 0) {
125 char *timestamp;
126 timestamp = strtok(NULL, "");
127 raw("PONG %s", timestamp);
128 } else if (stricmp(cmd, "VERSION") == 0) {
129 char *server;
130 server = strtok(NULL, " ");
131 server++;
132 raw(":%s 351 %s %s %s. %s", servername, source+1, PACKAGE, VERSION, servername);
133 } else if (strncmp(cmd, "NICK", 4) == 0) {
134 if (buffer[0] == ':')
135 {
136 aClient *tempPtr;
137 if ((tempPtr = find((source + 1))))
138 {
139 char *nick;
140 nick = strtok(NULL, " ");
141 tempPtr->setNick(nick);
142 }
143 }
144 else
145 {
146 char *nick;
147 aClient *newuser;
148 nick = strtok(NULL, " ");
149 newuser = new aClient(nick);
150 if (loaded)
151 notice(s_GameServ, nick, welcomemsg, nick);
152
153 clients.insertAtBack(newuser);
154 delete newuser;
155 }
156 } else if (stricmp(cmd, "QUIT") == 0) {
157 aClient *quitter;
158 if ((quitter = find(source + 1)))
159 clients.remove(quitter);
160 if ((quitter = findplayer(source + 1)))
161 quitter->setNick("NULL");
162
163 } else if (stricmp(cmd, "PRIVMSG") == 0) {
164 char *rest, *dest;
165 dest = strtok(NULL, " ");
166 rest = strtok(NULL, "");
167 if (strnicmp(dest, s_GameServ, strlen(s_GameServ)) == 0)
168 gameserv(source, rest);
169 else if (stricmp(dest, c_Forest) == 0)
170 forest(source, rest);
171 } else if (stricmp(cmd, "JOIN") == 0) {
172 char *channel;
173 channel = strtok(NULL, " ");
174 if (stricmp(channel, c_Forest) == 0 && is_playing(source + 1))
175 raw(":%S MODE %s +v %s", c_Forest, (source + 1));
176
177 #if defined(BAHAMUT)
178 } else if (stricmp(cmd, "SJOIN") == 0) {
179 char *channel, *nick;
180 strtok(NULL, " "); // Ignore the TS
181 strtok(NULL, " "); // Ignore the TS
182 channel = strtok(NULL, " ");
183 strtok(NULL, " ");
184 nick = strtok(NULL, " ");
185 nick++; // Get rid of the :
186 if (stricmp(channel, c_Forest) == 0 && is_playing(nick))
187 raw(":%S MODE %s +v %s", channel, nick);
188 #endif
189
190 } else {
191 // cout << "Unrecognized Message: cmd = " << cmd << setw(30) << "source = " <<
192 // source << endl;
193 }
194 }
195
196 end:
197
198 save_gs_dbase();
199 save_timestamp();
200
201 delete_monsters();
202 delete_masters();
203
204 printf("<CLOSED>\n");
205 close(sock);
206 unload_config_file();
207 return 0;
208 }
209
210 aClient *find(char *nick)
211 {
212 return findbynick(nick);
213 }
214
215 aClient *find(const char *nick)
216 {
217 return findbynick(nick);
218 }
219
220
221 aClient *findbynick(char *nick)
222 {
223 ListNode <aClient> *newPtr;
224 newPtr = clients.First();
225
226 aClient *client = NULL;
227
228 while (newPtr)
229 {
230 client = newPtr->getData();
231 if (stricmp(client->getNick(), nick) == 0)
232 return client;
233 client = NULL;
234 newPtr = newPtr->Next();
235 }
236 return client;
237 }
238
239 aClient *findplayer(const char *name)
240 {
241 ListNode <aClient> *newPtr;
242 Player *p = NULL;
243
244 for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
245 {
246 p = newPtr->getData()->stats;
247 if (stricmp(p->name, name) == 0)
248 return newPtr->getData();
249 p = NULL;
250 }
251 return NULL;
252 }
253
254 aClient *findbynick(const char *nick)
255 {
256 ListNode <aClient> *newPtr;
257 newPtr = clients.First();
258
259 aClient *client = NULL;
260
261 while (newPtr)
262 {
263 client = newPtr->getData();
264 if (stricmp(client->getNick(), nick) == 0)
265 return client;
266 client = NULL;
267 newPtr = newPtr->Next();
268 }
269 return client;
270 }
271
272 void load_timestamp()
273 {
274 ifstream infile;
275
276 infile.open(".gstimestamp");
277
278 if (infile.fail())
279 {
280 cout << "Error opening .gstimestamp" << endl;
281 cout << "Generating new timestamp" << endl;
282 generate:
283 timestamp = midnight();
284 save_timestamp();
285 return;
286 }
287
288 infile >> timestamp;
289 infile.close();
290 if (timestamp < 1000000)
291 goto generate;
292 }
293
294 void save_timestamp()
295 {
296 ofstream outfile;
297
298 outfile.open(".gstimestamp");
299
300 if (outfile.fail())
301 {
302 cout << "Error creating new file." << endl;
303 return;
304 }
305
306 outfile << timestamp << endl;
307
308 outfile.close();
309 }
310
311 long int midnight(long int offset)
312 {
313 return (time(NULL) - (time(NULL) % 86400)) + (offset * 3600);
314 }