]>
jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
8 class aClient
; // forward declaration
9 class Monster
; // forward declaration
11 class item
; // forward declaration
12 class weapon
; // forward declaration
13 class armor
; // forward declaration
14 class potion
; // forward declaration
15 class pouch
; // forward declaration
23 void setData(Player
*);
27 long int getFlags() { return flags
; }; // Returns the Client's current flags
28 // Functions also return the flags after modifying them
29 long int setFlags(long int); // Sets the clients flags to a new value
30 long int addFlag(long int); // Adds a flag to the client's flags
31 long int remFlag(long int); // Removes a flag from the client's current flags
34 item
*getWeapon() { return w
; };
35 item
*getArmor() { return a
; };
37 void setWeapon (item
&); // Set a player's weapon to some item
38 void setArmor (item
&); // Set a player's weapon to some item
40 void clearWeapon () { w
= NULL
; }; // Remove a weapon
41 void clearArmor () { a
= NULL
; };
43 void setName (string
&); // Set the player's name
44 void setName (const char *); // Set the player's name
45 void setLevel(int ); // Set the player's level
46 void setExp(long int); // Set the player's experience
47 void setGold(long int); // Set the player's gold
48 void setBank(long int); // Set the player's bank balance
49 void setHP(int); // Set the player's hit points (health)
50 void setMaxHP(int); // Set the player's maximum hit points
51 void setStrength(int); // Set the player's raw strength
52 void setDefense(int); // Set the player's raw defense
53 void setForestFights(int); // Set the player's forest fight limit
54 void setPlayerFights(int); // Set the player's player vs. player fight limit
55 void setPassword(const char *p
); // Set the player's password while encrypting it
56 void setRawPassword(const char *p
); //Set the player's password without encrypting it
58 void setClient(aClient
*); // Set the pointer back to this player's IRC Client
59 void setMonster(Monster
*); // Set the pointer to the monster this player is fighting
60 void setMyMaster(Monster
*); // Set the pointer to the master this player is fighting
61 void setBattle(aClient
*); // Set the pointer to the player this person is fighting
63 void addLevel(int); // Add to the player's level
64 void addExp(int); // Add to the player's experience
65 void addGold(int); // Add to the player's gold
66 void addBank(int); // Add to the player's bank account
67 void addHP(int); // Add to the player's hit points
68 void addMaxHP(int); // Add to the player's maximum hit points
69 void addStrength(int); // Add to the player's strength
70 void addDefense(int); // Add to the player's defense
71 void addForestFights(int); // Add to the player's forest fights
72 void addPlayerFights(int); // Add to the player's player vs. player fights
74 void subtractLevel(int); // Subtract from a player's level
75 void subtractExp(long int); // Subtract from a player's experience
76 void subtractGold(long int); // Subtract from a player's gold
77 void subtractBank(long int); // Subtract from a player's bank account
78 void subtractHP(int); // Subtract from a player's hit points
79 void subtractMaxHP(int); // Subtract from a player's maximum hit points
80 void subtractStrength(int); // Subtract from a player's strength
81 void subtractDefense(int); // Subtract from a player's defense
82 void subtractForestFights(int); // Subtract from a player's forest fights
83 void subtractPlayerFights(int); // Subtract from a player's player vs. player fights
84 pouch
*inventory
; // This contains everything you're holding
86 string
getName() { return name
; };
87 int getLevel() { return level
; };
88 long int getExp() { return exp
; };
89 long int getGold() { return gold
; };
90 long int getBank() { return bank
; };
91 int getHP() { return hp
; };
92 int getMaxHP() { return maxhp
; };
93 int getStrength() { return strength
; };
94 int getDefense() { return defense
; };
95 int getForestFights() { return forest_fights
; };
96 int getPlayerFights() { return player_fights
; };
97 string
getPassword() { return password
; };
99 aClient
*getClient() { return client
; };
100 Monster
*getMonster() { return fight
; };
101 Monster
*getMaster() { return master
; };
102 aClient
*getBattle() { return battle
; };
104 void delMaster(); // Delete the monster stored in *master
105 void delMonster(); // Delete the monster stored in *fight
106 void delBattle(); // Clear the pointer to the player this person is fighting
107 void healall () { setHP(getMaxHP()); }; // Completely heal this person's hp
109 long int lastcommand
; // timestamp for the last command typed
110 long int lastlogin
; // timestamp for the last login
114 string name
; // Player's Name
115 int level
; // Player's level (1-12)
116 long int exp
; // Player's experience
117 long int gold
; // Gold on hand
118 long int bank
; // Gold in the bank
119 int hp
; // Current Hit Points (health)
120 int maxhp
; // Maximum Hit Points
121 int strength
; // Player's Strength
122 int defense
; // Player's defensive strength
123 int forest_fights
; // Amount of forest fights left today
124 int player_fights
; // Amount of player<->player fights for today
125 string password
; // Player's encrypted password
127 aClient
*client
; // Pointer to the aClient this player is from
128 Monster
*fight
; // Pointer to the monster the player is currently fighting
129 Monster
*master
; // Pointer to the master the player is currently fighting
130 aClient
*battle
; // Pointer to the player this player is currently fighting
132 long int flags
; // Player's current flags
133 item
*w
; // Player's weapon
134 item
*a
; // Player's armor
141 Monster(const Monster
&);
144 string name
; // The monster's name
145 string weapon
; // A name for their weapon. Doesn't have to be in weapons[]
146 int strength
; // Their strength
147 int gold
; // The gold you get when you kill them
148 int exp
; // The experience you get when you kill them
149 int hp
; // Their remaining hitpoints
150 int maxhp
; // Their max hitpoints
151 int defense
; // Only used seldomly
152 string death
; // What is said when they die