6 - Add a top player list - thelizno
8 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
10 * A russian roullette type game with tankards of ale ... one of which is
11 poisoned. Each time you take a drink and don't die, the stakes are
12 higher - WOLFGAR & kain
14 * Make sure gameserv doesn't send the welcome message during a link
16 * Add functionality to allow people to enter their last dying words to
19 * Gangs of people that can get together and fight other gangs in large
22 - gangs.dat file with numbers assigned to gangs
23 - a new array of linked lists with each element pointing to an
24 aClient structure based on their gang number
25 - group battles would go on order of gang numbers
26 - hired mercenaries (npcs)- ricky-s
27 - level 3 and above can be gangs only - macblind
28 - once you beat the game, you can create a gang - kain
30 * Random forest quotes when you search the forest
32 * Change your name for a price
34 * Add a drop command for all(their own nick)/admin(any nick)
36 * Rejoin the bot if kicked/killed
40 * Make database version numbers
42 * Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
45 * Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
50 * Trading potions / Items
52 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
53 versions of GameServ to be running on the same network using the same data. Would also allow for
54 inter-network gameserv playing... might be slow though, but worth it.
56 * Classes of players with special abilities like spells and such.
57 - Thieves can rob the bank if they're strong enough
62 * DCC Chat With GameServ for added capabilities
64 * Implement some sort of IP identification scheme so you can only have one
67 X Make a logout command
69 X make it so you can't register two of the same player names
71 X Option for including a config file as a runtime parameter for running
72 Multiple instances of GameServ on different networks.
74 X Timeouts on player fights w/ option in config file for timeout rate
76 X Fix bug where people can identify while they are two different
79 X Add option to config file for forest fights per day, etc.
81 X Load monsters from a monsters.dat file so they can be changed easily.
83 X Periodic updates of the gameserv databases to avoid lost data
84 X Tavern where you can buy potions and powerups
85 X Add functionality for potions
88 X Fountain of youth: rejuvination & forest fights
90 X Make GameServ a true daemon instead of using nohup
91 X No output unless it's a loading error
93 X Take out most of the output except if in debug mode.
94 X put in the logfile in debug mode
96 X Add P10: Undernet protocol
98 X Notice on missing directive from gameserv.conf file.
99 X Make it so you can only fight a person at max, so many levels below
102 X Fix bug that doesn't decrease player fights
104 X Deal with cheaters who create additional characters, fight with them a
105 bit, then kill them to get their gold. Maybe add level restrictions
106 to fighting other players?
108 X Hash tables for speedy search/insert into player lists.
110 X Fix the hashing algorithm for nickname changes!
112 X Some reconnect scheme that will reconnect the server on squit
114 X Idle time events - mobbed by the goblin gang
115 X (timestamp on each player, periodic checks (config file entry),
116 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
118 X Make an option to switch between privmsg/notice
120 X option for gameserv oper in config file
122 X Finish the monsters for all levels.
124 X Make all applicable commands take the player name instead of the irc
125 nickname as their parameter. This way players can have different names
126 and stay anonymous on IRC while enjoying full game functionality.
128 X make auto message on connect optional
130 X Add admin version of the logout command which allows them to logout
133 X Make an end monster for whatever the last level in the game is...
134 that way the game has a point no matter how many monsters
137 X Daily news (murders, kidnappings, level gains, red dragon slayings)
139 X Add a config file option to allow people to decide how often to
142 X Add a function to check how long until gameserv refreshes
144 X Notice on database updates
146 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
147 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
148 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
149 chain of pearls type structure.
151 X Group all data in a data directory
153 X Beating the dragon should post a new news item. - WOLFGAR
155 X Put the masters in a masters.dat file.
157 X Forbid people from using gameserv's IRC Nick as a player name
159 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
161 X Add a title to people when they beat the dragon - Tsukasa
163 C Put some limits on what players can gain per level - Steve
165 X Make config file accept hostnames not just ips
167 X Output player list in an includable PHP file - TDC