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[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4 C = Cancelled
5
6 - Add a top player list - thelizno
7
8 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
9
10 * A russian roullette type game with tankards of ale ... one of which is
11 poisoned. Each time you take a drink and don't die, the stakes are
12 higher - WOLFGAR & kain
13
14 * Make sure gameserv doesn't send the welcome message during a link
15
16 * Add functionality to allow people to enter their last dying words to
17 GameServ
18
19 * Gangs of people that can get together and fight other gangs in large
20 group battles
21 - gang names
22 - gangs.dat file with numbers assigned to gangs
23 - a new array of linked lists with each element pointing to an
24 aClient structure based on their gang number
25 - group battles would go on order of gang numbers
26 - hired mercenaries (npcs)- ricky-s
27 - level 3 and above can be gangs only - macblind
28 - once you beat the game, you can create a gang - kain
29
30 * Random forest quotes when you search the forest
31
32 * Change your name for a price
33
34 * Add a drop command for all(their own nick)/admin(any nick)
35
36 * Rejoin the bot if kicked/killed
37
38 * Make install
39
40 * Make database version numbers
41
42 * Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
44
45 * Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
47
48 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
50 * Trading potions / Items
51
52 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
53 versions of GameServ to be running on the same network using the same data. Would also allow for
54 inter-network gameserv playing... might be slow though, but worth it.
55
56 * Classes of players with special abilities like spells and such.
57 - Thieves can rob the bank if they're strong enough
58 - Magic points
59
60 * Error handling
61
62 * DCC Chat With GameServ for added capabilities
63
64 * Implement some sort of IP identification scheme so you can only have one
65 player per user@host.
66
67 X Make a logout command
68
69 X make it so you can't register two of the same player names
70
71 X Option for including a config file as a runtime parameter for running
72 Multiple instances of GameServ on different networks.
73
74 X Timeouts on player fights w/ option in config file for timeout rate
75
76 X Fix bug where people can identify while they are two different
77 nicknames
78
79 X Add option to config file for forest fights per day, etc.
80
81 X Load monsters from a monsters.dat file so they can be changed easily.
82
83 X Periodic updates of the gameserv databases to avoid lost data
84 X Tavern where you can buy potions and powerups
85 X Add functionality for potions
86 X Forest events
87 X Wishing well
88 X Fountain of youth: rejuvination & forest fights
89
90 X Make GameServ a true daemon instead of using nohup
91 X No output unless it's a loading error
92
93 X Take out most of the output except if in debug mode.
94 X put in the logfile in debug mode
95
96 X Add P10: Undernet protocol
97
98 X Notice on missing directive from gameserv.conf file.
99 X Make it so you can only fight a person at max, so many levels below
100 you
101
102 X Fix bug that doesn't decrease player fights
103
104 X Deal with cheaters who create additional characters, fight with them a
105 bit, then kill them to get their gold. Maybe add level restrictions
106 to fighting other players?
107
108 X Hash tables for speedy search/insert into player lists.
109
110 X Fix the hashing algorithm for nickname changes!
111
112 X Some reconnect scheme that will reconnect the server on squit
113
114 X Idle time events - mobbed by the goblin gang
115 X (timestamp on each player, periodic checks (config file entry),
116 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
117
118 X Make an option to switch between privmsg/notice
119
120 X option for gameserv oper in config file
121
122 X Finish the monsters for all levels.
123
124 X Make all applicable commands take the player name instead of the irc
125 nickname as their parameter. This way players can have different names
126 and stay anonymous on IRC while enjoying full game functionality.
127
128 X make auto message on connect optional
129
130 X Add admin version of the logout command which allows them to logout
131 anyone
132
133 X Make an end monster for whatever the last level in the game is...
134 that way the game has a point no matter how many monsters
135 are done!
136
137 X Daily news (murders, kidnappings, level gains, red dragon slayings)
138
139 X Add a config file option to allow people to decide how often to
140 refresh players
141
142 X Add a function to check how long until gameserv refreshes
143
144 X Notice on database updates
145
146 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
147 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
148 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
149 chain of pearls type structure.
150
151 X Group all data in a data directory
152
153 X Beating the dragon should post a new news item. - WOLFGAR
154
155 X Put the masters in a masters.dat file.
156
157 X Forbid people from using gameserv's IRC Nick as a player name
158
159 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
160
161 X Add a title to people when they beat the dragon - Tsukasa
162
163 C Put some limits on what players can gain per level - Steve
164
165 X Make config file accept hostnames not just ips
166
167 X Output player list in an includable PHP file - TDC
168