]> jfr.im git - irc/gameservirc.git/blob - gameserv-2.0/testdriver/main.cpp
Completed some more work on FilePlayerDAO and Created a PlayerGL object which uses...
[irc/gameservirc.git] / gameserv-2.0 / testdriver / main.cpp
1 #include <iostream>
2 using namespace std;
3 #include <GameServ/GameLayer/GameObjects/PlayerGO.h>
4 using GameServ::GameLayer::GameObjects::PlayerGO;
5 #include <GameServ/GameLayer/PlayerGL.h>
6 using GameServ::GameLayer::PlayerGL;
7
8 int main()
9 {
10 PlayerGL pgl;
11 shared_ptr<PlayerGO> spPlayer = pgl.GetById("1");
12 return 0;
13 }