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Fixed some bugs
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.0
2 * Fixed a bug that was causing players not to be voiced on the forest
3 channel on P10 servers - kain
4 * Added a missing code segment to subtract 1 from the player fights per
5 day when you fight another player (reported by MaCbLiNd) - kain
6 * Fixed a bug that allowed the same player name to be registered any
7 number of times - kain
8 * Fixed a problem in when players quit on a P10 server, the /msg
9 gameserv list shows the irc nick as not NULL because it was only
10 setting the regular nick and not the realnick - kain
11 * Fixed a logic error in the identify command that caused players to be
12 falsely shown as identified - kain
13 * When a player logs off during a player fight, the fight now ends.
14 Before it was held in limbo - kain
15 * Fixed a bug in the fight command requiring you to use an irc nickname
16 to fight (BugID 927789) - kain
17 Version 1.1.9
18 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
19 These allow you to set limits on the distance (in levels) two players
20 are allowed to fight with. See gameserv.example.conf for more info. - kain
21 * Fixed a bug in the identify command that falsly showed a player as
22 already being identified. - kain
23 * Created Monsters for level 9 - kain
24 * Added the beginnings of an end monster - kain
25 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
26 exception (reported by wassup). - wcampbel
27 * Prevent players from issuing a FIGHT against a dead player (reported
28 by wassup). - wcampbel
29 * Fixed a core in RUN if a client wasn't playing. - wcampbel
30 * Added an option to specify the PID file in the config file. - kain
31 Version 1.1.8
32 * Missing directives now are identified for config files upon startup - kain
33 * Added a --help option to the gameserv binary - kain
34 * Added an optional command line parameter to load a config file - kain
35 * Added a nifty startup intro with the version number. - Kain
36 * Fixed BANK BALANCE (BugID 895157) - wcampbel
37 * Completely removed the midnight() function code, and replaced it with
38 some struct tm functionality with the localtime() function. - kain
39 * Major changes to the Makefile, cleaned up a number of rules and added
40 dependencies (via make depend). - wcampbel
41 * Corrected the VERSION reply, it broke ircII. - wcampbel
42 * Fixed some P10/other protocol issues - wcampbel
43 * Removed the old hard coded monsters entries. - wcampbel
44 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
45 for the gameserv process. No more run script. - kain
46 * Fixed a bug that caused the identify function to segfault. - kain
47 * Fixed some P10 Functionality - kain
48 * Merged in the Hybrid patch - wcampbel
49 Version 1.1.7
50 * Added P10 Functionality (ircu-2.10.11.x)
51 * Created Monsters for level 8
52 * Increased the size of the monster struct to account for longer names,
53 weapons, and death phrases.
54 * Created Monsters for level 7
55 * Fixed a bug causing the bank balance command not to work correctly.
56 (Thank you wcampbel)
57 * Added HP potions to increase maximum HP.
58 * Made strength and defense potions add either 1 or 2 points rather than
59 0, 1, or 2.
60 * Made the monsters a bit harder. I found that as the game progressed,
61 it got easier and easier instead of harder.
62 * Fixed the forest events from happening too often. Also, the fountain
63 forest event specifically was adding too many forest fights, making
64 the day never end.
65
66 Version 1.1.6
67 * Added a Reset command to GameServ that functions the same was as the
68 refresh command, except it completely resets a player to the beginning
69 of the game.
70 * Fixed a bug that would cause monsters to have extremely high HP after
71 loading the monster database.
72 * Tweaked the forest events percentages. They happened too frequently.
73 * New player database format:
74 - Alive/Dead is no longer saved as a word in the database. It is
75 saved as a flag.
76 - 3 new integer values were added to the end of every player string
77 representing their inventory (healing, strength, and defense
78 potions).
79 * Changed the Player structure to use 2 new flags which eliminated 2
80 boolean values (alive & yourturn) to save a little memory.
81 * Fixed a bug that allowed a player already in a fight to be challenged
82 by another player. The other player was then locked into the fight
83 with no way out.
84 * Added a use command that allows a player to use items in their inventory.
85 Currently the only items are health, strength, and defense potions.
86 Command may be used in battle, but it costs you your turn.
87 * Changed the stats command so that it takes the player name as
88 the stats request. You type /msg GameServ stats nick still, but
89 nick no longer has to be on IRC. You use the player name instead of
90 the IRC Nickname.
91 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
92 * Fixed a problem in the display_help() function that could cause a bus
93 error. The problem was with changing literal text when passed to the
94 function as a filename. The function now copies the data as a local
95 variable and modifies that. (Thank you wcampbel)
96 * Fixed a bug that allowed a player to be registered twice if the player
97 was not online. (Thank you wcampbel)
98 * Added an inventory command which allows players to view how many
99 potions they are storing.
100 * Added a tavern command which allows players to buy potions and store
101 them in their inventory for later use.
102 * Made some cosmetic changes to this file.
103 * Added an inventory class Pouch which allows players to carry around
104 things such as potions and such.
105
106 Version 1.1.5
107 * Added a missing help file admin_commands. It was written before, but
108 somehow was deleted.
109 * Admins can now identify as any user without having the correct password.
110 * Fixed a bug that allowed for two nicknames to identify for the same player.
111 * Added a forestfights directive to the config file so admins can set the
112 default daily forest fights.
113 * Added a die directive to the config file that will not let you start
114 GameServ if it is present.
115 * Inputted monsters for Level 6. Six more levels left unfinished.
116 * Changed confloadtime directive to welcomedelay directive in the config file.
117 This made more sense.
118 * Added an updateperiod directive to the config file. This represents the
119 period (in seconds) for updating the player data file. Every time the
120 gameserv server gets a message it will check to see if "updateperiod"
121 seconds or more have elapsed since the last update.
122
123 Version 1.1.4
124 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
125 aclient. (Thank you wcampbel)
126 * Load now has an optional parameter "monsters" which will force a load of the
127 monsterdata file. This is useful for changing monsters on-the-fly.
128 * Added a load_monsters function that loads from a preconfigured monsters.dat
129 file instead of hard coding the monsters into the array. Users can now
130 change the monster configuration around without knowing C/C++.
131 * Added a new directive to the config file: confloadtime
132 this represents the delay (in seconds) until GameServ sends a welcome
133 message to incoming clients.
134 * Added the welcome message to the config file. See gameserv.example.conf
135 for more info on how to use the variable as a formatted string.
136
137 Version 1.1.3
138 * Removed a lot of extra list searches by changing all of the boolean
139 functions to take aClient as a parameter instead of a nickname string.
140 * Added an is_alive boolean function. Players must now wait until the next
141 day to play again.
142 * Saving the player->flags integer to the players.dat file. Old databases
143 will not work.
144 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
145 entries so the database can load properly. Look in flags.h for a
146 description of the way flags work.
147
148 Version 1.1.2
149 * Added a /version reply
150 * Fixed the Makefile to include configscript.cpp
151 * Added a join message when people connect to the IRCD. The message is set
152 on a delay so that on the initial nick burst, the services do not send
153 everyone the message.
154 * Changed the admin commands from a simple password interface to a more
155 sophisticated flags approach. Now you have to identify with the
156 administrator password once, and your flags indicate that you are an
157 admin for all commands.
158 * Full help files available in corrected form for the new administrator type
159 commands.
160
161 Version 1.1.1
162 * Added some admin features.
163 - Refresh
164 * Added help menu functionality for all commands.
165 * Fixed the register command so it notified the client that registration
166 was successful.
167 * Changed the master command so that you didn't have to fight your master
168 if you had enough experience. There is now a question/fight subcommand
169 set for the master command.
170 * Tweaked the masters a bit. Basically, they were too tough. Once a player
171 had enough experience, they had no chance against their master until
172 they got the next two weapons up. This made the next level too easy.
173 Past level 1 still needs tweaking.
174 * Added functionality for bahamut IRCD
175
176 Version 1.1.0
177 * Added autoconf functionality to the gameserv package. Does not compile
178 correctly on SunOS without tweaking.
179 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
180 time(NULL) - (time(NULL) % 86400) + 3600 * 8
181 * Added a contrib directory with a user submitted patch for hybrid ircd.