]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
updated the Changes log
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 * Make config file accept hostnames not just ips
16
17 * make auto message on connect optional
18
19 * Random forest quotes when you search the forest
20
21 * Change your name for a price :)
22
23 * Daily news (murders, kidnappings, level gains, red dragon slayings)
24
25 * Add a drop command for all(their own nick)/admin(any nick)
26
27 * Add admin version of the logout command which allows them to logout
28 anyone
29
30 * Rejoin the bot if kicked/killed
31
32 * Notice on database updates
33
34 * Put the masters in a masters.dat file.
35
36 * Group all data in a data directory
37
38 * Make install
39
40 * Make database and config file version numbers
41 - Not necessary for config files anymore
42
43 * Town square shouts. Array of 10 strings that gets rotated
44 * Choose how many strings to rotate in the config file
45
46 * Offline player fighting
47 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48
49 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
50 * Possible choice in gameserv.conf
51
52 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
53 versions of GameServ to be running on the same network using the same data.
54
55 * Classes of players with special abilities like spells and such.
56 - Thieves can rob the bank if they're strong enough :)
57
58 * Error handling
59
60 * DCC Chat With GameServ for added capabilities
61
62 * Implement some sort of IP identification scheme so you can only have one
63 player per user@host.
64
65 X Make a logout command
66
67 X make it so you can't register two of the same player names
68
69 X Option for including a config file as a runtime parameter for running
70 Multiple instances of GameServ on different networks.
71
72 X Timeouts on player fights w/ option in config file for timeout rate
73
74 X Fix bug where people can identify while they are two different
75 nicknames
76
77 X Add option to config file for forest fights per day, etc.
78
79 X Load monsters from a monsters.dat file so they can be changed easily.
80
81 X Periodic updates of the gameserv databases to avoid lost data
82 X Tavern where you can buy potions and powerups
83 X Add functionality for potions
84 X Forest events
85 X Wishing well
86 X Fountain of youth: rejuvination & forest fights
87
88 X Make GameServ a true daemon instead of using nohup
89 X No output unless it's a loading error
90
91 X Take out most of the output except if in debug mode.
92 X put in the logfile in debug mode
93
94 X Add P10: Undernet protocol
95
96 X Notice on missing directive from gameserv.conf file.
97 X Make it so you can only fight a person at max, so many levels below
98 you
99
100 X Fix bug that doesn't decrease player fights
101
102 X Deal with cheaters who create additional characters, fight with them a
103 bit, then kill them to get their gold. Maybe add level restrictions
104 to fighting other players?
105
106 X Hash tables for speedy search/insert into player lists.
107
108 X Fix the hashing algorithm for nickname changes!
109
110 X Some reconnect scheme that will reconnect the server on squit
111
112 X Idle time events - mobbed by the goblin gang
113 X (timestamp on each player, periodic checks (config file entry),
114 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
115
116 X Make an option to switch between privmsg/notice
117
118 X option for gameserv oper in config file
119