]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Tweaked the monsters' stats a little bit as well as the masters
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.3
2 * Added even more strength to masters (your defense bonus for each level)
3 to try to even out the fight - kain
4 * Added more strength to monsters past level 7 and changed the masters'
5 stats accordingly - kain
6 * Changed the fountain forest event to not take a forest fight if your
7 HP is at max - kain
8 * Added more experience per monster past level 7 - kain
9 * Added a new forest event (find a potion) each potion has a 1/5 chance
10 of being the one you found, and you have a 2% chance of incurring
11 this forest event - kain
12 * Added notification that a player used a potion during a fight to the
13 player they are fighting - kain
14 * Added potions to the stats command - kain
15 * Made the code a bit less dependent on 12 levels - kain
16 * Added a new parameter to the list command that allows listing only
17 those that are online and playing - kain
18 * Added a new command "Dragon" which lets you fight the end boss - kain
19 * Doubled the required experience for fighting masters - kain
20 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
21 you're dead (thanks Ricky-S) - kain
22 * Fixed a divide by 0 bug that occurred when you attacked, but had no
23 weapon (BugID 946043) (thank you NOTevil) - kain
24 * Fixed a logic error allowing players to bank during a fight - kain
25 * Added more gold per monster above level 4 - kain
26
27 Version 1.2.2
28 * Fixed a logical error causing the ListenOnCF flag to only work in P10
29 servers - kain
30 * Fixed the store command to display syntax on improper sequence of
31 commands (thanks damaged) - kain
32 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
33 by kain) - kain
34 * Made the masters stats match the next level's monsters' stats a lot
35 closer - kain
36 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
37 * Made welcomemsg an optional config file option. If commented out
38 or deleted, gameserv will not send the welcome message
39 (requested by zshack)- kain
40 * Made the ignoreservers config file option work for Unreal - kain
41 * Fixed a minor logical problem that was causing players to be mugged
42 for 0 gold when they were either dead or had no gold on hand and
43 they timed out (thanks Rehm) - kain
44 * Fixed the bug not allowing different config files to be used - kain
45 * Added an optional config file directive BOPER which makes
46 gameserv become an oper on the network - kain
47 * Added an optional config file directive USEPRIVMSG which makes
48 gameserv use /msg instead of /notice - kain
49 * Made the ignoreservers config file option work for bahamut - kain
50 * Fixed an error in do_register that was not adding the client to the
51 players list correctly, causing newly registered players to be
52 locked out of identifying until the next gameserv restart - kain
53 * Fixed an error that crashed GameServ if you tried to fight a player
54 lower than the configured level - kain
55 * Reduced the effect of potions since the price is down - kain
56 * Reduced the price of potions significantly - kain
57 * Added a few timeout events if you're not in a fight - kain
58
59 Version 1.2.1
60 * Included a crontab script in all new distros now - kain
61 * Added a new flag that tells wether a person is playing instead of
62 relying solely on pointers - kain
63 * Added a mechanism to ignore on a nick to nick basis, and implemented
64 code to auto-ignore nicks on certain servers - kain
65 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
66 sensitive) - kain
67 * Gameserv no longer opers - kain
68 * New config file directive: listenonc_forest... see
69 gameserv.example.conf - kain
70 * Fixed a bug in identify that was causing players to be shown as not
71 playing (after the change in functions) - kain
72 * Fixed up the is_playing boolean function to be more strict - kain
73 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
74 was messing things up - kain
75 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
76 * Added a timeout mechanism with two new config file options - kain
77 - If players are fighting, and the one who's turn it is times out,
78 they lose their turn. If they both timeout after that,
79 they are logged out.
80 - If players are not fighting (player fights), they are simply
81 logged out.
82 * Fixed a major bug causing a crash when players fought - kain
83 * The gameserv server now attempts 3 reconnects if disconnected - kain
84
85 Version 1.2.0
86 * Took +devel out of the version reply in gameserv.cpp - kain
87 * Implemented a hashing algorithm for extremely fast searches through
88 the players and clients linked lists - kain & wcampbel
89 * Fixed some of the fight code - kain
90 * Added a logout command so you don't have to quit the IRC Network to
91 stop playing - kain
92 * Fixed a bug that was causing players not to be voiced on the forest
93 channel on P10 servers - kain
94 * Added a missing code segment to decrement the player fights per
95 day when you fight another player (reported by MaCbLiNd) - kain
96 * Fixed a bug that allowed the same player name to be registered any
97 number of times - kain
98 * Fixed a problem in when players quit on a P10 server, the /msg
99 gameserv list shows the irc nick as not NULL because it was only
100 setting the regular nick and not the realnick - kain
101 * Fixed a logic error in the identify command that caused players to be
102 falsely shown as identified - kain
103 * When a player logs off during a player fight, the fight now ends.
104 Before it was held in limbo - kain
105 * Fixed a bug in the fight command requiring you to use an irc nickname
106 to fight (BugID 927789) - kain
107
108 Version 1.1.9
109 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
110 These allow you to set limits on the distance (in levels) two players
111 are allowed to fight with. See gameserv.example.conf for more info. - kain
112 * Fixed a bug in the identify command that falsly showed a player as
113 already being identified. - kain
114 * Created Monsters for level 9 - kain
115 * Added the beginnings of an end monster - kain
116 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
117 exception (reported by wassup). - wcampbel
118 * Prevent players from issuing a FIGHT against a dead player (reported
119 by wassup). - wcampbel
120 * Fixed a core in RUN if a client wasn't playing. - wcampbel
121 * Added an option to specify the PID file in the config file. - kain
122
123 Version 1.1.8
124 * Missing directives now are identified for config files upon startup - kain
125 * Added a --help option to the gameserv binary - kain
126 * Added an optional command line parameter to load a config file - kain
127 * Added a nifty startup intro with the version number. - Kain
128 * Fixed BANK BALANCE (BugID 895157) - wcampbel
129 * Completely removed the midnight() function code, and replaced it with
130 some struct tm functionality with the localtime() function. - kain
131 * Major changes to the Makefile, cleaned up a number of rules and added
132 dependencies (via make depend). - wcampbel
133 * Corrected the VERSION reply, it broke ircII. - wcampbel
134 * Fixed some P10/other protocol issues - wcampbel
135 * Removed the old hard coded monsters entries. - wcampbel
136 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
137 for the gameserv process. No more run script. - kain
138 * Fixed a bug that caused the identify function to segfault. - kain
139 * Fixed some P10 Functionality - kain
140 * Merged in the Hybrid patch - wcampbel
141
142 Version 1.1.7
143 * Added P10 Functionality (ircu-2.10.11.x)
144 * Created Monsters for level 8
145 * Increased the size of the monster struct to account for longer names,
146 weapons, and death phrases.
147 * Created Monsters for level 7
148 * Fixed a bug causing the bank balance command not to work correctly.
149 (Thank you wcampbel)
150 * Added HP potions to increase maximum HP.
151 * Made strength and defense potions add either 1 or 2 points rather than
152 0, 1, or 2.
153 * Made the monsters a bit harder. I found that as the game progressed,
154 it got easier and easier instead of harder.
155 * Fixed the forest events from happening too often. Also, the fountain
156 forest event specifically was adding too many forest fights, making
157 the day never end.
158
159 Version 1.1.6
160 * Added a Reset command to GameServ that functions the same was as the
161 refresh command, except it completely resets a player to the beginning
162 of the game.
163 * Fixed a bug that would cause monsters to have extremely high HP after
164 loading the monster database.
165 * Tweaked the forest events percentages. They happened too frequently.
166 * New player database format:
167 - Alive/Dead is no longer saved as a word in the database. It is
168 saved as a flag.
169 - 3 new integer values were added to the end of every player string
170 representing their inventory (healing, strength, and defense
171 potions).
172 * Changed the Player structure to use 2 new flags which eliminated 2
173 boolean values (alive & yourturn) to save a little memory.
174 * Fixed a bug that allowed a player already in a fight to be challenged
175 by another player. The other player was then locked into the fight
176 with no way out.
177 * Added a use command that allows a player to use items in their inventory.
178 Currently the only items are health, strength, and defense potions.
179 Command may be used in battle, but it costs you your turn.
180 * Changed the stats command so that it takes the player name as
181 the stats request. You type /msg GameServ stats nick still, but
182 nick no longer has to be on IRC. You use the player name instead of
183 the IRC Nickname.
184 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
185 * Fixed a problem in the display_help() function that could cause a bus
186 error. The problem was with changing literal text when passed to the
187 function as a filename. The function now copies the data as a local
188 variable and modifies that. (Thank you wcampbel)
189 * Fixed a bug that allowed a player to be registered twice if the player
190 was not online. (Thank you wcampbel)
191 * Added an inventory command which allows players to view how many
192 potions they are storing.
193 * Added a tavern command which allows players to buy potions and store
194 them in their inventory for later use.
195 * Made some cosmetic changes to this file.
196 * Added an inventory class Pouch which allows players to carry around
197 things such as potions and such.
198
199 Version 1.1.5
200 * Added a missing help file admin_commands. It was written before, but
201 somehow was deleted.
202 * Admins can now identify as any user without having the correct password.
203 * Fixed a bug that allowed for two nicknames to identify for the same player.
204 * Added a forestfights directive to the config file so admins can set the
205 default daily forest fights.
206 * Added a die directive to the config file that will not let you start
207 GameServ if it is present.
208 * Inputted monsters for Level 6. Six more levels left unfinished.
209 * Changed confloadtime directive to welcomedelay directive in the config file.
210 This made more sense.
211 * Added an updateperiod directive to the config file. This represents the
212 period (in seconds) for updating the player data file. Every time the
213 gameserv server gets a message it will check to see if "updateperiod"
214 seconds or more have elapsed since the last update.
215
216 Version 1.1.4
217 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
218 aclient. (Thank you wcampbel)
219 * Load now has an optional parameter "monsters" which will force a load of the
220 monsterdata file. This is useful for changing monsters on-the-fly.
221 * Added a load_monsters function that loads from a preconfigured monsters.dat
222 file instead of hard coding the monsters into the array. Users can now
223 change the monster configuration around without knowing C/C++.
224 * Added a new directive to the config file: confloadtime
225 this represents the delay (in seconds) until GameServ sends a welcome
226 message to incoming clients.
227 * Added the welcome message to the config file. See gameserv.example.conf
228 for more info on how to use the variable as a formatted string.
229
230 Version 1.1.3
231 * Removed a lot of extra list searches by changing all of the boolean
232 functions to take aClient as a parameter instead of a nickname string.
233 * Added an is_alive boolean function. Players must now wait until the next
234 day to play again.
235 * Saving the player->flags integer to the players.dat file. Old databases
236 will not work.
237 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
238 entries so the database can load properly. Look in flags.h for a
239 description of the way flags work.
240
241 Version 1.1.2
242 * Added a /version reply
243 * Fixed the Makefile to include configscript.cpp
244 * Added a join message when people connect to the IRCD. The message is set
245 on a delay so that on the initial nick burst, the services do not send
246 everyone the message.
247 * Changed the admin commands from a simple password interface to a more
248 sophisticated flags approach. Now you have to identify with the
249 administrator password once, and your flags indicate that you are an
250 admin for all commands.
251 * Full help files available in corrected form for the new administrator type
252 commands.
253
254 Version 1.1.1
255 * Added some admin features.
256 - Refresh
257 * Added help menu functionality for all commands.
258 * Fixed the register command so it notified the client that registration
259 was successful.
260 * Changed the master command so that you didn't have to fight your master
261 if you had enough experience. There is now a question/fight subcommand
262 set for the master command.
263 * Tweaked the masters a bit. Basically, they were too tough. Once a player
264 had enough experience, they had no chance against their master until
265 they got the next two weapons up. This made the next level too easy.
266 Past level 1 still needs tweaking.
267 * Added functionality for bahamut IRCD
268
269 Version 1.1.0
270 * Added autoconf functionality to the gameserv package. Does not compile
271 correctly on SunOS without tweaking.
272 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
273 time(NULL) - (time(NULL) % 86400) + 3600 * 8
274 * Added a contrib directory with a user submitted patch for hybrid ircd.