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1 #include "item.h"
2 #include "player.h"
3 #include "extern.h"
4
5 item::item()
6 {
7 myname = "New Item";
8 myprice = 0;
9 myuses = 0;
10 for (int x = 0; x < 8; x++)
11 mymodifiers[x] = 0;
12 }
13
14 item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
15 {
16 myname = name; // string = char*
17 myprice = p;
18 myuses = uses;
19 mymodifiers[0] = m1;
20 mymodifiers[1] = m2;
21 mymodifiers[2] = m3;
22 mymodifiers[3] = m4;
23 mymodifiers[4] = m5;
24 mymodifiers[5] = m6;
25 mymodifiers[6] = m7;
26 mymodifiers[7] = m8;
27 id = identifier;
28 }
29
30 item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
31 {
32 myname = name; // string = char*
33 myprice = p;
34 myuses = uses;
35 mymodifiers[0] = m1;
36 mymodifiers[1] = m2;
37 mymodifiers[2] = m3;
38 mymodifiers[3] = m4;
39 mymodifiers[4] = m5;
40 mymodifiers[5] = m6;
41 mymodifiers[6] = m7;
42 mymodifiers[7] = m8;
43 id = identifier;
44 }
45
46 item::~item()
47 {
48 for (int x = 0; x < 8; x++)
49 {
50 mymodifiers[x] = 0;
51 }
52
53 myuses = 0;
54 myname = "";
55 myprice = 0;
56 }
57
58 void item::setType(type t)
59 {
60 mytype = t;
61 }
62
63 bool item::operator<(const item &right) const
64 {
65 return id < right.id;
66 }
67
68 bool item::operator>(const item &right) const
69 {
70 return id > right.id;
71 }
72
73 bool item::operator==(const item &right) const
74 {
75 return id == right.id;
76 }
77
78 bool item::operator!=(const item &right) const
79 {
80 return id != right.id;
81 }
82
83 item &item::operator=(const item &right)
84 {
85 myname = right.myname;
86 myprice = right.myprice;
87 myuses = right.myuses;
88 id = right.id;
89 mytype = right.mytype;
90
91 for (int x = 0; x < 8; x++)
92 {
93 mymodifiers[x] = right.mymodifiers[x];
94 }
95 return *this; // enables cascading x=y=z;
96 }
97 weapon::~weapon()
98 {
99 }
100
101 bool weapon::setData(char *datastr)
102 {
103 try
104 {
105 char *temp;
106 temp = strtok(datastr, "~"); // Type
107
108 mytype = WEAPON;
109 // Grab the item's id
110 temp = strtok(NULL, "~");
111 id = stringtoint(temp);
112
113 // Grab the item's name
114 temp = strtok(NULL, "~");
115 myname = temp;
116
117 // Grab the item's price
118 temp = strtok(NULL, "~");
119 myprice = stringtoint(temp);
120
121 // Grab the item's uses
122 temp = strtok(NULL, "~");
123 myuses = stringtoint(temp);
124
125 // Grab the item's modifiers
126 for (int x = 0; x < 4; x++)
127 {
128 temp = strtok(NULL, "~");
129 mymodifiers[x] = stringtoint(temp);
130 }
131 // If we got here, we're successful
132 return true;
133 }
134 catch (char *str)
135 {
136 log("Exception setting weapon data: %s", str);
137 return false;
138 }
139 }
140
141 bool weapon::use(Player *p)
142 {
143 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
144 if (myuses == 0)
145 return false;
146 else
147 {
148 if (p->getWeapon())
149 {
150 p->getWeapon()->undo(p);
151 }
152 p->strength += mymodifiers[0];
153 p->defense += mymodifiers[1];
154 p->maxhp += mymodifiers[2];
155 p->setWeapon(*this);
156 }
157
158 return true;
159 }
160
161 void weapon::undo(Player *p)
162 {
163 p->strength -= mymodifiers[0];
164 p->defense -= mymodifiers[1];
165 p->maxhp -= mymodifiers[2];
166 }
167
168 armor::~armor()
169 {
170 }
171
172 void armor::undo(Player *p)
173 {
174 p->strength -= mymodifiers[0];
175 p->defense -= mymodifiers[1];
176 p->maxhp -= mymodifiers[2];
177 }
178
179 bool armor::setData(char *datastr)
180 {
181 try
182 {
183 char *temp;
184 strtok(datastr, "~"); // Type
185
186 mytype = ARMOR;
187
188 // Grab the item's id
189 temp = strtok(NULL, "~");
190 id = stringtoint(temp);
191
192 // Grab the item's name
193 temp = strtok(NULL, "~");
194 myname = temp;
195
196 // Grab the item's price
197 temp = strtok(NULL, "~");
198 myprice = stringtoint(temp);
199
200 // Grab the item's uses
201 temp = strtok(NULL, "~");
202 myuses = stringtoint(temp);
203
204 // Grab the item's modifiers
205 for (int x = 0; x < 4; x++)
206 {
207 temp = strtok(NULL, "~");
208 mymodifiers[x] = stringtoint(temp);
209 }
210 // If we got here, we were successful
211 return true;
212 }
213 catch(char *str)
214 {
215 log("Exception setting armor data: %s", str);
216 return false;
217 }
218
219 }
220
221 bool armor::use(Player *p)
222 {
223 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
224 if (myuses == 0)
225 return false;
226 else
227 {
228 if (p->getArmor())
229 {
230 p->getArmor()->undo(p);
231 }
232 p->strength += mymodifiers[0];
233 p->defense += mymodifiers[1];
234 p->maxhp += mymodifiers[2];
235 p->setArmor(*this);
236 }
237
238 return true;
239 }
240
241 potion::~potion()
242 {
243 }
244
245 bool potion::use(Player *p)
246 {
247 // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0)
248
249 if (myuses == 0)
250 return false;
251 else
252 {
253
254 p->strength += myranges[0].random();
255 if (p->strength > 32000 || p->strength < 0)
256 {
257 p->strength = 32000;
258 }
259
260 p->defense += myranges[1].random();
261 if (p->defense > 32000 || p->defense < 0)
262 {
263 p->defense = 32000;
264 }
265
266 p->maxhp += myranges[2].random();
267 if (p->maxhp > 32000 || p->maxhp < 0)
268 {
269 p->maxhp = 32000;
270 }
271
272 p->hp += myranges[3].random();
273 if (p->hp > p->maxhp || p->hp < 0) // You can no longer go higher than your maxhp
274 p->hp = p->maxhp;
275
276 p->forest_fights += myranges[4].random();
277 if (p->forest_fights > 32000 || p->forest_fights < 0)
278 {
279 p->forest_fights = 32000;
280 }
281
282 p->player_fights += myranges[5].random();
283 if (p->player_fights > 32000 || p->player_fights < 0)
284 {
285 p->player_fights = 32000;
286 }
287
288
289 p->gold += myranges[6].random();
290 if (p->gold > 2000000000 || p->gold < 0)
291 {
292 p->gold = 2000000000;
293 }
294
295 p->bank += myranges[7].random();
296 if (p->bank > 2000000000 || p->bank < 0)
297 {
298 p->bank = 2000000000;
299 }
300 }
301 return true;
302 }
303
304 void potion::undo(Player *p)
305 {
306 return;
307 }
308
309 bool potion::setData(char *datastr)
310 {
311 try
312 {
313 char *temp;
314
315 temp = strtok(datastr, "~"); // Type
316
317 mytype = POTION;
318
319 // Grab the item's id
320 temp = strtok(NULL, "~");
321 id = stringtoint(temp);
322
323 // Grab the item's name
324 temp = strtok(NULL, "~");
325 myname = temp;
326
327 // Grab the item's price
328 temp = strtok(NULL, "~");
329 myprice = stringtoint(temp);
330
331 // Grab the item's uses
332 temp = strtok(NULL, "~");
333 myuses = stringtoint(temp);
334
335 // Grab the item's modifiers
336 for (int x = 0; x < 8; x++)
337 {
338 temp = strtok(NULL, "~");
339 myranges[x].low = stringtoint(temp);
340 temp = strtok(NULL, "~");
341 myranges[x].high = stringtoint(temp);
342 }
343 }
344 catch(char *str)
345 {
346 log("Exception setting potion data: %s", str);
347 return false;
348 }
349 // If we got here, we were successful
350 return true;
351 }
352
353
354 itemContainer::itemContainer()
355 {
356 myuses = 0;
357 myitem = NULL;
358 }
359
360 itemContainer::itemContainer(item *i){
361 myuses = i->uses();
362 myitem = i;
363 }
364 itemContainer::itemContainer(const itemContainer &right)
365 {
366 myuses = right.myuses;
367 myitem = right.myitem;
368 }
369 itemContainer::~itemContainer()
370 {
371 myuses = 0;
372 myitem = NULL;
373 }
374
375 void itemContainer::use(Player *p)
376 {
377 myitem->use(p);
378 --myuses;
379 }
380
381 itemContainer &itemContainer::operator--()
382 {
383 --myuses;
384 return *this;
385 }
386
387 itemContainer itemContainer::operator--(int)
388 {
389 itemContainer oldValue = *this;
390
391 operator--();
392
393 return oldValue;
394 }
395
396 itemContainer &itemContainer::operator++()
397 {
398 ++myuses;
399
400 return *this;
401 }
402
403 itemContainer itemContainer::operator++(int)
404 {
405 itemContainer oldValue = *this;
406
407 operator++();
408
409 return oldValue;
410 }
411
412 void itemContainer::setItem(item *i)
413 {
414 myitem = i;
415 }
416
417 bool itemContainer::operator<(const itemContainer &right) const
418 {
419 return (*myitem < *right.myitem);
420 }
421
422 bool itemContainer::operator>(const itemContainer &right) const
423 {
424 return (*myitem > *right.myitem);
425 }
426
427 bool itemContainer::operator==(const itemContainer &right) const
428 {
429 return (*myitem == *right.myitem);
430 }
431
432 bool itemContainer::operator!=(const itemContainer &right) const
433 {
434 return (*myitem != *right.myitem);
435 }
436
437 void itemContainer::setUses(int uses)
438 {
439 myuses = uses;
440 }
441
442 tavernItem::tavernItem()
443 {
444 myItem = NULL;
445 myLevel = 1;
446 }
447
448 tavernItem::tavernItem(item *i, int l)
449 {
450 setItem(i);
451 setLevel(l);
452 }
453
454 void tavernItem::setItem(item *i)
455 {
456 myItem = i;
457 }
458
459 void tavernItem::setLevel(int l)
460 {
461 myLevel = l;
462 }
463
464 bool tavernItem::visible(Player *p)
465 {
466 return (p != NULL && p->level >= myLevel);
467 }