5 - Finish the monsters for all levels.
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
11 * Put the masters in a masters.dat file.
13 * Group all data in a data directory
17 * Make database and config file version numbers
19 * Make GameServ a true daemon instead of using nohup
20 * No output unless it's a loading error
22 * Take out most of the output except if in debug mode.
24 * Town square shouts. Array of 10 strings that gets rotated
25 * Choose how many strings to rotate in the config file
27 * Offline player fighting
28 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
30 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
31 * Possible choice in gameserv.conf
33 * Classes of players with special abilities like spells and such.
35 * Hash tables for speedy search/insert into player lists.
37 * Notice on missing directive from gameserv.conf file.
41 * Option for including a config file as a runtime parameter for running
42 Multiple instances of GameServ on different networks.
44 * DCC Chat With GameServ for added capabilities
46 * Timeouts on player fights w/ option in config file for timeout rate
47 * Other player will win on timeout? option in config file
49 X Fix bug where people can identify while they are two different
52 X Add option to config file for forest fights per day, etc.
54 X Load monsters from a monsters.dat file so they can be changed easily.
56 X Periodic updates of the gameserv databases to avoid lost data
57 X Tavern where you can buy potions and powerups
58 X Add functionality for potions
61 X Fountain of youth - rejuvination & forest fights