]>
jfr.im git - irc/gameservirc.git/blob - gameserv/level.h
6 class Player
; // Forward declaration
10 void setRange(char *r
);
11 long int random(); // returns a random integer in the set {low..high}
18 Level(); // Constructor
19 Monster
*randomMonster();
20 void setStrength(range
&s
);
21 void setGold(range
&g
);
22 void setExp(range
&e
);
25 bool loadLevel(char *filename
);
27 range
getStrength() { return strength
; };
28 range
getGold() { return gold
; };
29 range
getExp() { return exp
; };
30 range
getHP() { return hp
; };
31 List
<Monster
> monsters
;