]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
fixed some bugs
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4 C = Cancelled
5
6 * Output player list in an includable PHP file - TDC
7
8 * Add a top player list - thelizno
9
10 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
11
12 * A russian roullette type game with tankards of ale ... one of which is
13 poisoned. Each time you take a drink and don't die, the stakes are
14 higher - WOLFGAR & kain
15
16 * Make sure gameserv doesn't send the welcome message during a link
17
18 * Add functionality to allow people to enter their last dying words to
19 GameServ
20
21 * Gangs of people that can get together and fight other gangs in large
22 group battles
23 - gang names
24 - gangs.dat file with numbers assigned to gangs
25 - a new array of linked lists with each element pointing to an
26 aClient structure based on their gang number
27 - group battles would go on order of gang numbers
28 - hired mercenaries (npcs)- ricky-s
29 - level 3 and above can be gangs only - macblind
30 - once you beat the game, you can create a gang - kain
31
32 * Make config file accept hostnames not just ips
33
34 * Random forest quotes when you search the forest
35
36 * Change your name for a price
37
38 * Add a drop command for all(their own nick)/admin(any nick)
39
40 * Rejoin the bot if kicked/killed
41
42 * Make install
43
44 * Make database and config file version numbers
45 - Not necessary for config files anymore
46
47 * Town square shouts. Array of 10 strings that gets rotated
48 * Choose how many strings to rotate in the config file
49
50 * Offline player fighting
51 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
52
53 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
54 * Possible choice in gameserv.conf
55 * Trading potions / Items
56
57 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
58 versions of GameServ to be running on the same network using the same data. Would also allow for
59 inter-network gameserv playing... might be slow though, but worth it.
60
61 * Classes of players with special abilities like spells and such.
62 - Thieves can rob the bank if they're strong enough
63 - Magic points
64
65 * Error handling
66
67 * DCC Chat With GameServ for added capabilities
68
69 * Implement some sort of IP identification scheme so you can only have one
70 player per user@host.
71
72 X Make a logout command
73
74 X make it so you can't register two of the same player names
75
76 X Option for including a config file as a runtime parameter for running
77 Multiple instances of GameServ on different networks.
78
79 X Timeouts on player fights w/ option in config file for timeout rate
80
81 X Fix bug where people can identify while they are two different
82 nicknames
83
84 X Add option to config file for forest fights per day, etc.
85
86 X Load monsters from a monsters.dat file so they can be changed easily.
87
88 X Periodic updates of the gameserv databases to avoid lost data
89 X Tavern where you can buy potions and powerups
90 X Add functionality for potions
91 X Forest events
92 X Wishing well
93 X Fountain of youth: rejuvination & forest fights
94
95 X Make GameServ a true daemon instead of using nohup
96 X No output unless it's a loading error
97
98 X Take out most of the output except if in debug mode.
99 X put in the logfile in debug mode
100
101 X Add P10: Undernet protocol
102
103 X Notice on missing directive from gameserv.conf file.
104 X Make it so you can only fight a person at max, so many levels below
105 you
106
107 X Fix bug that doesn't decrease player fights
108
109 X Deal with cheaters who create additional characters, fight with them a
110 bit, then kill them to get their gold. Maybe add level restrictions
111 to fighting other players?
112
113 X Hash tables for speedy search/insert into player lists.
114
115 X Fix the hashing algorithm for nickname changes!
116
117 X Some reconnect scheme that will reconnect the server on squit
118
119 X Idle time events - mobbed by the goblin gang
120 X (timestamp on each player, periodic checks (config file entry),
121 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
122
123 X Make an option to switch between privmsg/notice
124
125 X option for gameserv oper in config file
126
127 X Finish the monsters for all levels.
128
129 X Make all applicable commands take the player name instead of the irc
130 nickname as their parameter. This way players can have different names
131 and stay anonymous on IRC while enjoying full game functionality.
132
133 X make auto message on connect optional
134
135 X Add admin version of the logout command which allows them to logout
136 anyone
137
138 X Make an end monster for whatever the last level in the game is...
139 that way the game has a point no matter how many monsters
140 are done!
141
142 X Daily news (murders, kidnappings, level gains, red dragon slayings)
143
144 X Add a config file option to allow people to decide how often to
145 refresh players
146
147 X Add a function to check how long until gameserv refreshes
148
149 X Notice on database updates
150
151 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
152 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
153 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
154 chain of pearls type structure.
155
156 X Group all data in a data directory
157
158 X Beating the dragon should post a new news item. - WOLFGAR
159
160 X Put the masters in a masters.dat file.
161
162 X Forbid people from using gameserv's IRC Nick as a player name
163
164 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
165
166 X Add a title to people when they beat the dragon - Tsukasa
167
168 C Put some limits on what players can gain per level - Steve