]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Added bahamut1.8.x as a supported IRCD
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.3.5
2 * Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik)
3 * Fixed a bug that would allow a player to run from a player vs. player fight, but still
4 attack - Kain (thanks bernardocr)
5 Version 1.3.4
6 * Offered a temporary fix for the player vs. player hanging bug. If both players end up
7 locked, priority goes to the first person to attack again - Kain
8 * Added VLife as a new supported ircd - Kain (thanks bernardocr)
9 * Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain
10 * SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're
11 setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was
12 only 10, their maxhp will now be 1000 also - Kain
13 * Added a new config file directive maxnicklen which lets you enforce a maximum length for
14 registering a new player - Kain (thanks Mauritz)
15 * Fixed a bunch of memory leaks including one when a monster is found in the forest, when
16 the dragon is fought, and when a master is fought - Kain
17 * Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
18 Version 1.3.3
19 * Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
20 * Removed the timestamp update from the following commands if the player is fighting:
21 STATS, Inventory, and equip - Kain
22 * Added a parameter to the USE command that allows you to specify how many items to
23 use at once - Kain
24 * Really cleaned up the client/player list code. Converted it all to STL lists and changed
25 the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
26 * Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
27 * Fixed a memory leak when a player quits - Kain
28 * Fixed a bug that would allow a player to quit the network while fighting the dragon,
29 come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
30 * Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)
31 * Added a fair fight checker which won't allow people who can kill others with one hit
32 to even challenge other players - Kain (thanks Mauritz)
33 * Fixed a bug that would delete a user upon reset or defeating the dragon - Kain
34 * Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz)
35 * Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel
36 with the wrong name - Kain
37 * Added a php directory to the source folder which contains a script for parsing the players.dat
38 file and put all the data into a mySQL database - Kain
39 Version 1.3.2
40 * Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
41 forest and win the dragon fight - Kain (thanks Kit)
42 * Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
43 time they time out - Kain
44 * Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
45 to work - Kain (thanks vroomfondel)
46 * Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
47 admin flag - Kain (thanks vroomfondel)
48 * Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
49 /msg gameserv set nick action - Kain (thanks vroomfondel)
50 * Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
51 instead of returning the last item added - Kain
52 * Made gameserv automatically equip the Stick and Clothes on register - Kain
53 * Added a parameter to the TAVERN BUY function that allows you to specify how many
54 items to buy - Kain (Thanks Kit)
55 * Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
56 the data members is through a function - Kain
57 Version 1.3.1
58 * Added most of the monsters submitted as suggestions from the forums - Kain
59 (Thanks DjSlash and CaliMonk)
60 * Implemented DrLnet's Player Fight Notification mod - Kain
61 * Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
62 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
63 * Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
64 fights from the previous day - kain (Thanks thelizno)
65 * Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
66 to rollover the forest fights - kain (Thanks thelizno)
67 * Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
68 forest fights a player can roll over - kain (Thanks thelizno)
69 * Changed the percentage of potions found to be 1% - Kain
70 * Fixed the reset function to make sure it adds the proper inventory - Kain
71 * Fixed a bug causing the gsident config file directive to be ignored on
72 UnrealIRCD - Kain (Thanks tsukasa)
73 * Fixed a bug causing players to be shown their own inventory when someone
74 else requested their stats - Kain (Thanks thelizno)
75 * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
76 * Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
77 * Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
78 supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
79 (Thanks Tsukasa)
80 * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
81 away instead of add 185 - kain (Thanks Tsukasa)
82 * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
83 really low - kain
84
85 Version 1.3.0
86 * Added a new config file directive "localhost" to specify an address to bind to - kain
87 * Added a new config file directive for maximum number of items a player
88 can carry - kain
89 * Added www.gameserv.us website to the startup banner
90 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
91 * Added a new config file directive for the master item data file - kain
92
93 Version 1.2.6
94 * Implemented the new dragon/boss system as suggested by Tsukasa:
95 Whenever someone beats the dragon, their player is placed in the Dragon's spot
96 guarding the lair. All other attempts to fight the dragon will cause a duel
97 between your old character and the challenger. You essentially become the new
98 dragon, but the old character's name gets a DRAGON- next to it. You are also
99 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
100 * Changed the way the sacks of gold and extra experience point forest
101 events were calculated. It is now just as if you killed a monster
102 and didn't have to fight - kain
103 * Fixed the socket code to allow for hostnames to be put in the
104 gameserv.conf for remoteserver instead of just IP addresses - kain
105 * Added capability for GameServ to identify with NickServ on connection - thank you
106 Tsukasa and watever
107 * Added a /msg GameServ SET command with various options - kain
108
109 Version 1.2.5
110 * All level master data is now being stored in data/masters.dat - kain
111 * Added a new config file directive that allows you to specify whether or
112 not you want gameserv to send notices to the channel every time it
113 writes the player database - kain
114 * Some under the scenes changes have been made with the way players' and
115 monsters' names, weapons, and death phrases are being stored which
116 should make for less memory leakage and minimized overall memory
117 usage - kain
118 * Fixed a minor bug where gameserv was not notifying of a syntax error in
119 /msg gameserv store buy x x - kain (thank you wolfgar)
120
121 Version 1.2.4
122 * Monsters are completely generated except for the names, weapons, and
123 death cries. A range is set for each level's strength, gold, exp, and
124 hp, and a new monster is generated at random during every forest
125 search. This makes for a more unique gaming experience at the expense
126 of some cpu time on random number generations - kain & wolfgar
127 * The structure for holding monsters is now different. Monsters are all
128 stored in the monsters subdirectory in levelx.dat files where x is
129 the level 1 through 12. This will allow for an arbitrary amount of
130 monsters per level - kain & wolfgar
131 * Every time a new news item is added, GameServ announces it in the forest
132 channel - kain
133 * Added a notice to the forest channel that the player data was
134 saved - kain
135 * Fixed some things with the upper limts of money and experience - kain
136 * Changed the command LIST so it only lists people who are playing.
137 To get a full list, use LIST ALL - kain
138 * Added two new config file options which allow you to specify how
139 long to wait before deleting level 1 and other levels' accounts
140 separately - kain
141 * Added a new command CHECK which will display the amount of time until
142 the next refresh - kain
143 * Added a new config option to specify a refresh period in seconds.
144 Now you can specify how often you want the players to be given
145 new forest fights, etc... - kain
146 * Fixed bug causing negative funds to be deposited into an account
147 (bugID 966653) (thank you Jono H - xjono)
148 * Fixed a bug causing players to be duplicated on /msg gameserv
149 load - kain
150 * Added Ultimate2.8.x support - kain
151 * Healing potions can only add up to 100 over your max HP now - kain
152 * Changed the logic for the wishing well forest event. It now adds back
153 a forest fight if you were broke - kain
154 * Fixed a bug causing the wrong bonuses to be added when a level was
155 gained, and none to be added on the last level - kain
156 * Added daily news with automatic additions when you gain a level,
157 unsuccessfully best your master, kill someone, or are killed - kain
158
159 Version 1.2.3
160 * Took experience out of calculating the cost of potions - kain
161 * Added even more strength to masters (your defense bonus for each level)
162 to try to even out the fight - kain
163 * Added more strength to monsters past level 7 and changed the masters'
164 stats accordingly - kain
165 * Changed the fountain forest event to not take a forest fight if your
166 HP is at max - kain
167 * Added more experience per monster past level 7 - kain
168 * Added a new forest event (find a potion) each potion has a 1/5 chance
169 of being the one you found, and you have a 2% chance of incurring
170 this forest event - kain
171 * Added notification that a player used a potion during a fight to the
172 player they are fighting - kain
173 * Added potions to the stats command - kain
174 * Made the code a bit less dependent on 12 levels - kain
175 * Added a new parameter to the list command that allows listing only
176 those that are online and playing - kain
177 * Added a new command "Dragon" which lets you fight the end boss - kain
178 * Doubled the required experience for fighting masters - kain
179 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
180 you're dead (thanks Ricky-S) - kain
181 * Fixed a divide by 0 bug that occurred when you attacked, but had no
182 weapon (BugID 946043) (thank you NOTevil) - kain
183 * Fixed a logic error allowing players to bank during a fight - kain
184 * Added more gold per monster above level 4 - kain
185
186 Version 1.2.2
187 * Fixed a logical error causing the ListenOnCF flag to only work in P10
188 servers - kain
189 * Fixed the store command to display syntax on improper sequence of
190 commands (thanks damaged) - kain
191 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
192 by kain) - kain
193 * Made the masters stats match the next level's monsters' stats a lot
194 closer - kain
195 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
196 * Made welcomemsg an optional config file option. If commented out
197 or deleted, gameserv will not send the welcome message
198 (requested by zshack)- kain
199 * Made the ignoreservers config file option work for Unreal - kain
200 * Fixed a minor logical problem that was causing players to be mugged
201 for 0 gold when they were either dead or had no gold on hand and
202 they timed out (thanks Rehm) - kain
203 * Fixed the bug not allowing different config files to be used - kain
204 * Added an optional config file directive BOPER which makes
205 gameserv become an oper on the network - kain
206 * Added an optional config file directive USEPRIVMSG which makes
207 gameserv use /msg instead of /notice - kain
208 * Made the ignoreservers config file option work for bahamut - kain
209 * Fixed an error in do_register that was not adding the client to the
210 players list correctly, causing newly registered players to be
211 locked out of identifying until the next gameserv restart - kain
212 * Fixed an error that crashed GameServ if you tried to fight a player
213 lower than the configured level - kain
214 * Reduced the effect of potions since the price is down - kain
215 * Reduced the price of potions significantly - kain
216 * Added a few timeout events if you're not in a fight - kain
217
218 Version 1.2.1
219 * Included a crontab script in all new distros now - kain
220 * Added a new flag that tells wether a person is playing instead of
221 relying solely on pointers - kain
222 * Added a mechanism to ignore on a nick to nick basis, and implemented
223 code to auto-ignore nicks on certain servers - kain
224 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
225 sensitive) - kain
226 * Gameserv no longer opers - kain
227 * New config file directive: listenonc_forest... see
228 gameserv.example.conf - kain
229 * Fixed a bug in identify that was causing players to be shown as not
230 playing (after the change in functions) - kain
231 * Fixed up the is_playing boolean function to be more strict - kain
232 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
233 was messing things up - kain
234 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
235 * Added a timeout mechanism with two new config file options - kain
236 - If players are fighting, and the one who's turn it is times out,
237 they lose their turn. If they both timeout after that,
238 they are logged out.
239 - If players are not fighting (player fights), they are simply
240 logged out.
241 * Fixed a major bug causing a crash when players fought - kain
242 * The gameserv server now attempts 3 reconnects if disconnected - kain
243
244 Version 1.2.0
245 * Took +devel out of the version reply in gameserv.cpp - kain
246 * Implemented a hashing algorithm for extremely fast searches through
247 the players and clients linked lists - kain & wcampbel
248 * Fixed some of the fight code - kain
249 * Added a logout command so you don't have to quit the IRC Network to
250 stop playing - kain
251 * Fixed a bug that was causing players not to be voiced on the forest
252 channel on P10 servers - kain
253 * Added a missing code segment to decrement the player fights per
254 day when you fight another player (reported by MaCbLiNd) - kain
255 * Fixed a bug that allowed the same player name to be registered any
256 number of times - kain
257 * Fixed a problem in when players quit on a P10 server, the /msg
258 gameserv list shows the irc nick as not NULL because it was only
259 setting the regular nick and not the realnick - kain
260 * Fixed a logic error in the identify command that caused players to be
261 falsely shown as identified - kain
262 * When a player logs off during a player fight, the fight now ends.
263 Before it was held in limbo - kain
264 * Fixed a bug in the fight command requiring you to use an irc nickname
265 to fight (BugID 927789) - kain
266
267 Version 1.1.9
268 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
269 These allow you to set limits on the distance (in levels) two players
270 are allowed to fight with. See gameserv.example.conf for more info. - kain
271 * Fixed a bug in the identify command that falsly showed a player as
272 already being identified. - kain
273 * Created Monsters for level 9 - kain
274 * Added the beginnings of an end monster - kain
275 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
276 exception (reported by wassup). - wcampbel
277 * Prevent players from issuing a FIGHT against a dead player (reported
278 by wassup). - wcampbel
279 * Fixed a core in RUN if a client wasn't playing. - wcampbel
280 * Added an option to specify the PID file in the config file. - kain
281
282 Version 1.1.8
283 * Missing directives now are identified for config files upon startup - kain
284 * Added a --help option to the gameserv binary - kain
285 * Added an optional command line parameter to load a config file - kain
286 * Added a nifty startup intro with the version number. - Kain
287 * Fixed BANK BALANCE (BugID 895157) - wcampbel
288 * Completely removed the midnight() function code, and replaced it with
289 some struct tm functionality with the localtime() function. - kain
290 * Major changes to the Makefile, cleaned up a number of rules and added
291 dependencies (via make depend). - wcampbel
292 * Corrected the VERSION reply, it broke ircII. - wcampbel
293 * Fixed some P10/other protocol issues - wcampbel
294 * Removed the old hard coded monsters entries. - wcampbel
295 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
296 for the gameserv process. No more run script. - kain
297 * Fixed a bug that caused the identify function to segfault. - kain
298 * Fixed some P10 Functionality - kain
299 * Merged in the Hybrid patch - wcampbel
300
301 Version 1.1.7
302 * Added P10 Functionality (ircu-2.10.11.x)
303 * Created Monsters for level 8
304 * Increased the size of the monster struct to account for longer names,
305 weapons, and death phrases.
306 * Created Monsters for level 7
307 * Fixed a bug causing the bank balance command not to work correctly.
308 (Thank you wcampbel)
309 * Added HP potions to increase maximum HP.
310 * Made strength and defense potions add either 1 or 2 points rather than
311 0, 1, or 2.
312 * Made the monsters a bit harder. I found that as the game progressed,
313 it got easier and easier instead of harder.
314 * Fixed the forest events from happening too often. Also, the fountain
315 forest event specifically was adding too many forest fights, making
316 the day never end.
317
318 Version 1.1.6
319 * Added a Reset command to GameServ that functions the same was as the
320 refresh command, except it completely resets a player to the beginning
321 of the game.
322 * Fixed a bug that would cause monsters to have extremely high HP after
323 loading the monster database.
324 * Tweaked the forest events percentages. They happened too frequently.
325 * New player database format:
326 - Alive/Dead is no longer saved as a word in the database. It is
327 saved as a flag.
328 - 3 new integer values were added to the end of every player string
329 representing their inventory (healing, strength, and defense
330 potions).
331 * Changed the Player structure to use 2 new flags which eliminated 2
332 boolean values (alive & yourturn) to save a little memory.
333 * Fixed a bug that allowed a player already in a fight to be challenged
334 by another player. The other player was then locked into the fight
335 with no way out.
336 * Added a use command that allows a player to use items in their inventory.
337 Currently the only items are health, strength, and defense potions.
338 Command may be used in battle, but it costs you your turn.
339 * Changed the stats command so that it takes the player name as
340 the stats request. You type /msg GameServ stats nick still, but
341 nick no longer has to be on IRC. You use the player name instead of
342 the IRC Nickname.
343 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
344 * Fixed a problem in the display_help() function that could cause a bus
345 error. The problem was with changing literal text when passed to the
346 function as a filename. The function now copies the data as a local
347 variable and modifies that. (Thank you wcampbel)
348 * Fixed a bug that allowed a player to be registered twice if the player
349 was not online. (Thank you wcampbel)
350 * Added an inventory command which allows players to view how many
351 potions they are storing.
352 * Added a tavern command which allows players to buy potions and store
353 them in their inventory for later use.
354 * Made some cosmetic changes to this file.
355 * Added an inventory class Pouch which allows players to carry around
356 things such as potions and such.
357
358 Version 1.1.5
359 * Added a missing help file admin_commands. It was written before, but
360 somehow was deleted.
361 * Admins can now identify as any user without having the correct password.
362 * Fixed a bug that allowed for two nicknames to identify for the same player.
363 * Added a forestfights directive to the config file so admins can set the
364 default daily forest fights.
365 * Added a die directive to the config file that will not let you start
366 GameServ if it is present.
367 * Inputted monsters for Level 6. Six more levels left unfinished.
368 * Changed confloadtime directive to welcomedelay directive in the config file.
369 This made more sense.
370 * Added an updateperiod directive to the config file. This represents the
371 period (in seconds) for updating the player data file. Every time the
372 gameserv server gets a message it will check to see if "updateperiod"
373 seconds or more have elapsed since the last update.
374
375 Version 1.1.4
376 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
377 aclient. (Thank you wcampbel)
378 * Load now has an optional parameter "monsters" which will force a load of the
379 monsterdata file. This is useful for changing monsters on-the-fly.
380 * Added a load_monsters function that loads from a preconfigured monsters.dat
381 file instead of hard coding the monsters into the array. Users can now
382 change the monster configuration around without knowing C/C++.
383 * Added a new directive to the config file: confloadtime
384 this represents the delay (in seconds) until GameServ sends a welcome
385 message to incoming clients.
386 * Added the welcome message to the config file. See gameserv.example.conf
387 for more info on how to use the variable as a formatted string.
388
389 Version 1.1.3
390 * Removed a lot of extra list searches by changing all of the boolean
391 functions to take aClient as a parameter instead of a nickname string.
392 * Added an is_alive boolean function. Players must now wait until the next
393 day to play again.
394 * Saving the player->flags integer to the players.dat file. Old databases
395 will not work.
396 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
397 entries so the database can load properly. Look in flags.h for a
398 description of the way flags work.
399
400 Version 1.1.2
401 * Added a /version reply
402 * Fixed the Makefile to include configscript.cpp
403 * Added a join message when people connect to the IRCD. The message is set
404 on a delay so that on the initial nick burst, the services do not send
405 everyone the message.
406 * Changed the admin commands from a simple password interface to a more
407 sophisticated flags approach. Now you have to identify with the
408 administrator password once, and your flags indicate that you are an
409 admin for all commands.
410 * Full help files available in corrected form for the new administrator type
411 commands.
412
413 Version 1.1.1
414 * Added some admin features.
415 - Refresh
416 * Added help menu functionality for all commands.
417 * Fixed the register command so it notified the client that registration
418 was successful.
419 * Changed the master command so that you didn't have to fight your master
420 if you had enough experience. There is now a question/fight subcommand
421 set for the master command.
422 * Tweaked the masters a bit. Basically, they were too tough. Once a player
423 had enough experience, they had no chance against their master until
424 they got the next two weapons up. This made the next level too easy.
425 Past level 1 still needs tweaking.
426 * Added functionality for bahamut IRCD
427
428 Version 1.1.0
429 * Added autoconf functionality to the gameserv package. Does not compile
430 correctly on SunOS without tweaking.
431 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
432 time(NULL) - (time(NULL) % 86400) + 3600 * 8
433 * Added a contrib directory with a user submitted patch for hybrid ircd.