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jfr.im git - irc/gameservirc.git/blob - gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/WeaponGO.cpp
1 #include <GameServ/GameLayer/GameObjects/ItemGO.h>
2 using GameServ::GameLayer::GameObjects::ItemGO
;
3 #include <GameServ/GameLayer/GameObjects/WeaponGO.h>
4 using GameServ::GameLayer::GameObjects::WeaponGO
;
6 #include <GameServ/Types.h>
7 using GameServ::Types::Modifiers
;
14 #include <boost/format.hpp>
15 #include <boost/algorithm/string.hpp>
19 WeaponGO::WeaponGO() : ItemGO()
23 WeaponGO::WeaponGO(const string
&name
, const int &price
, const int &uses
, const int &strength
, const int &defense
, const int &maxhp
) :
30 mModifiers
[Modifiers::strength
] = strength
;
31 mModifiers
[Modifiers::defense
] = defense
;
32 mModifiers
[Modifiers::maxhp
] = maxhp
;