]> jfr.im git - irc/gameservirc.git/blob - gameserv/c_forest.cpp
Added a bunch of empty monster structures to add stability in case for some reason...
[irc/gameservirc.git] / gameserv / c_forest.cpp
1 #include "sockhelp.h"
2 #include "aClient.h"
3 #include "list.h"
4 #include "extern.h"
5 #include <cctype>
6
7 void do_forest(char *u);
8 Monster *getNewMonster(Monster *m);
9 void deleteMonster(Monster *m);
10
11 void forest(char *source, char *buf)
12 {
13 char *cmd = strtok(buf, " ");
14
15 if (cmd[0] == ':')
16 cmd++;
17 if (source[0] == ':')
18 source++;
19
20 if (stricmp(cmd, "SEARCH") == 0)
21 {
22 do_forest(source);
23 } else if (stricmp(cmd, "ATTACK") == 0) {
24 do_attack(source);
25 } else if (stricmp(cmd, "RUN") == 0) {
26 do_run(source);
27 } else if (stricmp(cmd, "HEAL") == 0) {
28 do_heal(source);
29 }
30
31 source--;
32 }
33
34 void do_forest(char *u)
35 {
36 aClient *source;
37 char *cmd;
38
39 int num = rand() % 12;
40
41 source = find(u);
42
43 if (!is_playing(u))
44 {
45 notice(s_GameServ, u, "You must be playing the game to search the forest!");
46 }
47 else
48 {
49 if (source->stats->forest_fights <= 0)
50 {
51 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
52 "till tomorrow!");
53 return;
54 }
55 else if (isnt_fighting(u))
56 {
57 Player *p = source->stats;
58 p->forest_fights--;
59 p->fight = new Monster(monsters[p->level - 1][num]);
60 notice(s_GameServ, u, "You search the forest for something to kill...");
61 notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
62 p->fight->hp = p->fight->maxhp;
63 p->battle = NULL;
64 display_monster(u);
65 }
66 else if (is_fighting(u))
67 {
68 notice(s_GameServ, u, "You want to fight two monsters at once?");
69 }
70 }
71
72 }
73
74 Monster *getNewMonster(Monster *m)
75 {
76 if (!m)
77 return NULL;
78
79 Monster *newguy;
80 newguy = new Monster;
81
82 if (m->name)
83 {
84 newguy->name = new char[strlen(m->name)];
85 strcpy(newguy->name, m->name);
86 }
87 if (m->weapon)
88 {
89 newguy->weapon = new char[strlen(m->weapon)];
90 strcpy(newguy->weapon, m->weapon);
91 }
92 if (m->death)
93 {
94 newguy->death = new char[strlen(m->death)];
95 strcpy(newguy->death, m->death);
96 }
97
98 newguy->strength = m->strength;
99 newguy->gold = m->gold;
100 newguy->exp = m->exp;
101 newguy->hp = m->hp;
102 newguy->maxhp = m->maxhp;
103 return newguy;
104 }