]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
added items to the tavern.dat, added the filename option to the config file
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4 C = Cancelled
5
6 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
7
8 * A russian roullette type game with tankards of ale ... one of which is
9 poisoned. Each time you take a drink and don't die, the stakes are
10 higher - WOLFGAR & kain
11
12 * Make sure gameserv doesn't send the welcome message during a link
13
14 * Add functionality to allow people to enter their last dying words to
15 GameServ
16
17 * Gangs of people that can get together and fight other gangs in large
18 group battles
19 - gang names
20 - gangs.dat file with numbers assigned to gangs
21 - a new array of linked lists with each element pointing to an
22 aClient structure based on their gang number
23 - group battles would go on order of gang numbers
24 - hired mercenaries (npcs)- ricky-s
25 - level 3 and above can be gangs only - macblind
26 - once you beat the game, you can create a gang - kain
27
28 * Make config file accept hostnames not just ips
29
30 * Random forest quotes when you search the forest
31
32 * Change your name for a price
33
34 * Add a drop command for all(their own nick)/admin(any nick)
35
36 * Rejoin the bot if kicked/killed
37
38 * Make install
39
40 * Make database and config file version numbers
41 - Not necessary for config files anymore
42
43 * Town square shouts. Array of 10 strings that gets rotated
44 * Choose how many strings to rotate in the config file
45
46 * Offline player fighting
47 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48
49 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
50 * Possible choice in gameserv.conf
51 * Trading potions
52
53 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
54 versions of GameServ to be running on the same network using the same data.
55
56 * Classes of players with special abilities like spells and such.
57 - Thieves can rob the bank if they're strong enough
58
59 * Error handling
60
61 * DCC Chat With GameServ for added capabilities
62
63 * Implement some sort of IP identification scheme so you can only have one
64 player per user@host.
65
66 X Make a logout command
67
68 X make it so you can't register two of the same player names
69
70 X Option for including a config file as a runtime parameter for running
71 Multiple instances of GameServ on different networks.
72
73 X Timeouts on player fights w/ option in config file for timeout rate
74
75 X Fix bug where people can identify while they are two different
76 nicknames
77
78 X Add option to config file for forest fights per day, etc.
79
80 X Load monsters from a monsters.dat file so they can be changed easily.
81
82 X Periodic updates of the gameserv databases to avoid lost data
83 X Tavern where you can buy potions and powerups
84 X Add functionality for potions
85 X Forest events
86 X Wishing well
87 X Fountain of youth: rejuvination & forest fights
88
89 X Make GameServ a true daemon instead of using nohup
90 X No output unless it's a loading error
91
92 X Take out most of the output except if in debug mode.
93 X put in the logfile in debug mode
94
95 X Add P10: Undernet protocol
96
97 X Notice on missing directive from gameserv.conf file.
98 X Make it so you can only fight a person at max, so many levels below
99 you
100
101 X Fix bug that doesn't decrease player fights
102
103 X Deal with cheaters who create additional characters, fight with them a
104 bit, then kill them to get their gold. Maybe add level restrictions
105 to fighting other players?
106
107 X Hash tables for speedy search/insert into player lists.
108
109 X Fix the hashing algorithm for nickname changes!
110
111 X Some reconnect scheme that will reconnect the server on squit
112
113 X Idle time events - mobbed by the goblin gang
114 X (timestamp on each player, periodic checks (config file entry),
115 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
116
117 X Make an option to switch between privmsg/notice
118
119 X option for gameserv oper in config file
120
121 X Finish the monsters for all levels.
122
123 X Make all applicable commands take the player name instead of the irc
124 nickname as their parameter. This way players can have different names
125 and stay anonymous on IRC while enjoying full game functionality.
126
127 X make auto message on connect optional
128
129 X Add admin version of the logout command which allows them to logout
130 anyone
131
132 X Make an end monster for whatever the last level in the game is...
133 that way the game has a point no matter how many monsters
134 are done!
135
136 X Daily news (murders, kidnappings, level gains, red dragon slayings)
137
138 X Add a config file option to allow people to decide how often to
139 refresh players
140
141 X Add a function to check how long until gameserv refreshes
142
143 X Notice on database updates
144
145 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
146 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
147 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
148 chain of pearls type structure.
149
150 X Group all data in a data directory
151
152 X Beating the dragon should post a new news item. - WOLFGAR
153
154 X Put the masters in a masters.dat file.
155
156 X Forbid people from using gameserv's IRC Nick as a player name
157
158 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
159
160 X Add a title to people when they beat the dragon - Tsukasa
161
162 C Put some limits on what players can gain per level - Steve
163