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jfr.im git - irc/gameservirc.git/blob - gameserv/extern.h
6 #define LEVELS 12 // Levels in the game
7 #define REALLEVELS 12 // Levels to load from monsters.dat
8 #define MONSTERS 12 // Monsters per level
17 #if TIME_WITH_SYS_TIME
18 # include <sys/time.h>
22 # include <sys/time.h>
28 // Hash.cpp stuff start
29 #define U_TABLE_SIZE 1999
30 E
unsigned long sHASH(const unsigned char *name
);
31 E
unsigned long iHASH(const unsigned char *name
);
35 E
void save_lastrefresh();
36 E
void load_lastrefresh();
42 /* config.cpp start */
43 E
int load_config_file(char *config
= "gameserv.conf");
44 E
void unload_config_file();
47 E
char *c_ForestTopic
;
68 E
char *ignoreserverslist
;
78 E
int maxafightdistance
;
79 E
int maxbfightdistance
;
81 E
int idlecheckperiod
;
85 E List
<aClient
> players
[U_TABLE_SIZE
];
86 E List
<aClient
> clients
[U_TABLE_SIZE
];
87 E List
<myString
> todaysnews
;
93 /** List search functions **/
94 E aClient
*find(char *nick
);
95 E aClient
*find(const char *nick
);
96 E aClient
*findbynick(char *nick
);
97 E aClient
*findbynick(const char *nick
);
98 E aClient
*findbyrealnick(char *realnick
);
99 E aClient
*findplayer(const char *name
);
100 E aClient
*findIRCplayer(const char *nick
);
102 E aClient
*findbyrealnick(char *realnick
);
105 /** tcpclient.cpp **/
107 /** Sock writing functions **/
108 E
void notice(const char *source
, const char *dest
, const char *fmt
, ...);
109 E
void raw(const char *fmt
, ...);
112 E
void addNews(List
<myString
> &news
, const char *fmt
, ...);
113 E
void do_news(char *u
);
114 E
void clearNews(List
<myString
> &news
);
115 E
void loadNews(char *filename
, List
<myString
> &news
);
116 E
void saveNews(char *filename
, List
<myString
> &news
);
117 E
void showNews(char *nick
, List
<myString
> &news
);
120 E
void gameserv(char *source
, char *buf
);
121 E List
<Monster
> monsters
[LEVELS
];
124 E
void forest(char *source
, char *buf
);
126 /** functions.cpp **/
128 E
bool is_playing(char *u
);
129 E
bool is_playing(aClient
*user
);
131 E
bool is_fighting(char *u
);
132 E
bool is_fighting(aClient
*user
);
134 E
bool player_fight(char *u
);
135 E
bool player_fight(aClient
*user
);
137 E
bool master_fight(char *u
);
138 E
bool master_fight(aClient
*user
);
141 E
char *strtok(char *str
, const char *delim
);
144 E
char *spaces(int len
, char *seperator
);
145 E
void display_monster(char *u
);
146 E
void display_players(char *u
);
147 E
int stricmp(const char *s1
, const char *s2
);
148 E
int strnicmp(const char *s1
, const char *s2
, size_t len
);
149 E
long int chartoint(char ch
);
150 E
int isstringnum(char *num
);
151 E
long int pow (int x
, int y
);
152 E
long int stringtoint(char *number
);
153 E
void init_masters();
154 E
void init_monsters();
155 E
bool load_monsters();
156 E
void delete_monsters();
157 E
void delete_masters();
158 E Monster
*getNewMonster(Monster
*m
);
159 E
void deleteMonster(Monster
*m
);
160 E
void refresh(Player
*p
);
162 E
void updateTS(Player
*p
);
163 E
bool timedOut(Player
*p
);
164 E
void timeOutEvent(Player
*p
);
165 E
void reset(Player
*p
);
168 E
void do_attack(char *u
);
169 E
void do_bank(char *u
);
170 E
void do_check(char *u
);
171 E
void do_fight(char *u
);
172 E
void do_forest(char *u
);
173 E
void do_heal(char *u
);
174 E
void do_identify(char *u
);
175 E
void do_invenory(char *u
);
176 E
void do_list(char *u
);
177 E
void do_logout(char *u
);
178 E
void do_play(char *u
);
179 E
void do_quitg(char *u
);
180 E
void do_refresh(char *u
);
181 E
void do_register(char *u
);
182 E
void do_reset(char *u
);
183 E
void do_run(char *u
);
184 E
void do_stats(char *u
);
185 E
void do_store(char *u
);
186 E
void do_tavern(char *u
);
187 E
void do_use(char *u
);
188 E
void see_mystic(char *u
);
190 E
void logout(aClient
*user
); // log a user off the game
191 E
void showstats(const char *u
, const char *nick
);
192 E
void showinventory(aClient
*from
, aClient
*to
= NULL
);
193 /* Database saving stuff */
195 E
int save_gs_dbase();
196 E
int load_gs_dbase();
199 E
void log(const char *fmt
, ...);