]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
This is a big update. I completely changed the way monsters are stored. The new data...
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4
5 * Beating the dragon should post a new news item. - WOLFGAR
6
7 * Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
8 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
9 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
10 chain of pearls type structure.
11
12 * Put some limits on what players can gain per level - Steve
13
14 * Make sure gameserv doesn't send the welcome message during a link
15
16 * Add functionality to allow people to enter their last dying words to
17 GameServ
18
19 * Gangs of people that can get together and fight other gangs in large
20 group battles
21 - gang names
22 - gangs.dat file with numbers assigned to gangs
23 - a new array of linked lists with each element pointing to an
24 aClient structure based on their gang number
25 - group battles would go on order of gang numbers
26 - hired mercenaries (npcs)- ricky-s
27 - level 3 and above can be gangs only - macblind
28 - once you beat the game, you can create a gang - kain
29
30 * Make config file accept hostnames not just ips
31
32 * Random forest quotes when you search the forest
33
34 * Change your name for a price :)
35
36 * Add a drop command for all(their own nick)/admin(any nick)
37
38 * Rejoin the bot if kicked/killed
39
40 * Put the masters in a masters.dat file.
41
42 * Group all data in a data directory
43
44 * Make install
45
46 * Make database and config file version numbers
47 - Not necessary for config files anymore
48
49 * Town square shouts. Array of 10 strings that gets rotated
50 * Choose how many strings to rotate in the config file
51
52 * Offline player fighting
53 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
54
55 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
56 * Possible choice in gameserv.conf
57
58 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
59 versions of GameServ to be running on the same network using the same data.
60
61 * Classes of players with special abilities like spells and such.
62 - Thieves can rob the bank if they're strong enough :)
63
64 * Error handling
65
66 * DCC Chat With GameServ for added capabilities
67
68 * Implement some sort of IP identification scheme so you can only have one
69 player per user@host.
70
71 X Make a logout command
72
73 X make it so you can't register two of the same player names
74
75 X Option for including a config file as a runtime parameter for running
76 Multiple instances of GameServ on different networks.
77
78 X Timeouts on player fights w/ option in config file for timeout rate
79
80 X Fix bug where people can identify while they are two different
81 nicknames
82
83 X Add option to config file for forest fights per day, etc.
84
85 X Load monsters from a monsters.dat file so they can be changed easily.
86
87 X Periodic updates of the gameserv databases to avoid lost data
88 X Tavern where you can buy potions and powerups
89 X Add functionality for potions
90 X Forest events
91 X Wishing well
92 X Fountain of youth: rejuvination & forest fights
93
94 X Make GameServ a true daemon instead of using nohup
95 X No output unless it's a loading error
96
97 X Take out most of the output except if in debug mode.
98 X put in the logfile in debug mode
99
100 X Add P10: Undernet protocol
101
102 X Notice on missing directive from gameserv.conf file.
103 X Make it so you can only fight a person at max, so many levels below
104 you
105
106 X Fix bug that doesn't decrease player fights
107
108 X Deal with cheaters who create additional characters, fight with them a
109 bit, then kill them to get their gold. Maybe add level restrictions
110 to fighting other players?
111
112 X Hash tables for speedy search/insert into player lists.
113
114 X Fix the hashing algorithm for nickname changes!
115
116 X Some reconnect scheme that will reconnect the server on squit
117
118 X Idle time events - mobbed by the goblin gang
119 X (timestamp on each player, periodic checks (config file entry),
120 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
121
122 X Make an option to switch between privmsg/notice
123
124 X option for gameserv oper in config file
125
126 X Finish the monsters for all levels.
127
128 X Make all applicable commands take the player name instead of the irc
129 nickname as their parameter. This way players can have different names
130 and stay anonymous on IRC while enjoying full game functionality.
131
132 X make auto message on connect optional
133
134 X Add admin version of the logout command which allows them to logout
135 anyone
136
137 X Make an end monster for whatever the last level in the game is...
138 that way the game has a point no matter how many monsters
139 are done!
140
141 X Daily news (murders, kidnappings, level gains, red dragon slayings)
142
143 X Add a config file option to allow people to decide how often to
144 refresh players
145
146 X Add a function to check how long until gameserv refreshes
147
148 X Notice on database updates
149