]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
updated the Change file
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.6
2 * Implemented the new dragon/boss system as suggested by Tsukasa:
3 Whenever someone beats the dragon, their player is placed in the Dragon's spot
4 guarding the lair. All other attempts to fight the dragon will cause a duel
5 between your old character and the challenger. You essentially become the new
6 dragon, but the old character's name gets a DRAGON- next to it. You are also
7 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
8 * Changed the way the sacks of gold and extra experience point forest
9 events were calculated. It is now just as if you killed a monster
10 and didn't have to fight - kain
11 * Fixed the socket code to allow for hostnames to be put in the
12 gameserv.conf for remoteserver instead of just IP addresses - kain
13 * Added capability for GameServ to identify with NickServ on connection - thank you
14 Tsukasa and watever
15 * Added a /msg GameServ SET command with various options - kain
16 Version 1.2.5
17 * All level master data is now being stored in data/masters.dat - kain
18 * Added a new config file directive that allows you to specify whether or
19 not you want gameserv to send notices to the channel every time it
20 writes the player database - kain
21 * Some under the scenes changes have been made with the way players' and
22 monsters' names, weapons, and death phrases are being stored which
23 should make for less memory leakage and minimized overall memory
24 usage - kain
25 * Fixed a minor bug where gameserv was not notifying of a syntax error in
26 /msg gameserv store buy x x - kain (thank you wolfgar)
27
28 Version 1.2.4
29 * Monsters are completely generated except for the names, weapons, and
30 death cries. A range is set for each level's strength, gold, exp, and
31 hp, and a new monster is generated at random during every forest
32 search. This makes for a more unique gaming experience at the expense
33 of some cpu time on random number generations - kain & wolfgar
34 * The structure for holding monsters is now different. Monsters are all
35 stored in the monsters subdirectory in levelx.dat files where x is
36 the level 1 through 12. This will allow for an arbitrary amount of
37 monsters per level - kain & wolfgar
38 * Every time a new news item is added, GameServ announces it in the forest
39 channel - kain
40 * Added a notice to the forest channel that the player data was
41 saved - kain
42 * Fixed some things with the upper limts of money and experience - kain
43 * Changed the command LIST so it only lists people who are playing.
44 To get a full list, use LIST ALL - kain
45 * Added two new config file options which allow you to specify how
46 long to wait before deleting level 1 and other levels' accounts
47 separately - kain
48 * Added a new command CHECK which will display the amount of time until
49 the next refresh - kain
50 * Added a new config option to specify a refresh period in seconds.
51 Now you can specify how often you want the players to be given
52 new forest fights, etc... - kain
53 * Fixed bug causing negative funds to be deposited into an account
54 (bugID 966653) (thank you Jono H - xjono)
55 * Fixed a bug causing players to be duplicated on /msg gameserv
56 load - kain
57 * Added Ultimate2.8.x support - kain
58 * Healing potions can only add up to 100 over your max HP now - kain
59 * Changed the logic for the wishing well forest event. It now adds back
60 a forest fight if you were broke - kain
61 * Fixed a bug causing the wrong bonuses to be added when a level was
62 gained, and none to be added on the last level - kain
63 * Added daily news with automatic additions when you gain a level,
64 unsuccessfully best your master, kill someone, or are killed - kain
65
66 Version 1.2.3
67 * Took experience out of calculating the cost of potions - kain
68 * Added even more strength to masters (your defense bonus for each level)
69 to try to even out the fight - kain
70 * Added more strength to monsters past level 7 and changed the masters'
71 stats accordingly - kain
72 * Changed the fountain forest event to not take a forest fight if your
73 HP is at max - kain
74 * Added more experience per monster past level 7 - kain
75 * Added a new forest event (find a potion) each potion has a 1/5 chance
76 of being the one you found, and you have a 2% chance of incurring
77 this forest event - kain
78 * Added notification that a player used a potion during a fight to the
79 player they are fighting - kain
80 * Added potions to the stats command - kain
81 * Made the code a bit less dependent on 12 levels - kain
82 * Added a new parameter to the list command that allows listing only
83 those that are online and playing - kain
84 * Added a new command "Dragon" which lets you fight the end boss - kain
85 * Doubled the required experience for fighting masters - kain
86 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
87 you're dead (thanks Ricky-S) - kain
88 * Fixed a divide by 0 bug that occurred when you attacked, but had no
89 weapon (BugID 946043) (thank you NOTevil) - kain
90 * Fixed a logic error allowing players to bank during a fight - kain
91 * Added more gold per monster above level 4 - kain
92
93 Version 1.2.2
94 * Fixed a logical error causing the ListenOnCF flag to only work in P10
95 servers - kain
96 * Fixed the store command to display syntax on improper sequence of
97 commands (thanks damaged) - kain
98 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
99 by kain) - kain
100 * Made the masters stats match the next level's monsters' stats a lot
101 closer - kain
102 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
103 * Made welcomemsg an optional config file option. If commented out
104 or deleted, gameserv will not send the welcome message
105 (requested by zshack)- kain
106 * Made the ignoreservers config file option work for Unreal - kain
107 * Fixed a minor logical problem that was causing players to be mugged
108 for 0 gold when they were either dead or had no gold on hand and
109 they timed out (thanks Rehm) - kain
110 * Fixed the bug not allowing different config files to be used - kain
111 * Added an optional config file directive BOPER which makes
112 gameserv become an oper on the network - kain
113 * Added an optional config file directive USEPRIVMSG which makes
114 gameserv use /msg instead of /notice - kain
115 * Made the ignoreservers config file option work for bahamut - kain
116 * Fixed an error in do_register that was not adding the client to the
117 players list correctly, causing newly registered players to be
118 locked out of identifying until the next gameserv restart - kain
119 * Fixed an error that crashed GameServ if you tried to fight a player
120 lower than the configured level - kain
121 * Reduced the effect of potions since the price is down - kain
122 * Reduced the price of potions significantly - kain
123 * Added a few timeout events if you're not in a fight - kain
124
125 Version 1.2.1
126 * Included a crontab script in all new distros now - kain
127 * Added a new flag that tells wether a person is playing instead of
128 relying solely on pointers - kain
129 * Added a mechanism to ignore on a nick to nick basis, and implemented
130 code to auto-ignore nicks on certain servers - kain
131 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
132 sensitive) - kain
133 * Gameserv no longer opers - kain
134 * New config file directive: listenonc_forest... see
135 gameserv.example.conf - kain
136 * Fixed a bug in identify that was causing players to be shown as not
137 playing (after the change in functions) - kain
138 * Fixed up the is_playing boolean function to be more strict - kain
139 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
140 was messing things up - kain
141 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
142 * Added a timeout mechanism with two new config file options - kain
143 - If players are fighting, and the one who's turn it is times out,
144 they lose their turn. If they both timeout after that,
145 they are logged out.
146 - If players are not fighting (player fights), they are simply
147 logged out.
148 * Fixed a major bug causing a crash when players fought - kain
149 * The gameserv server now attempts 3 reconnects if disconnected - kain
150
151 Version 1.2.0
152 * Took +devel out of the version reply in gameserv.cpp - kain
153 * Implemented a hashing algorithm for extremely fast searches through
154 the players and clients linked lists - kain & wcampbel
155 * Fixed some of the fight code - kain
156 * Added a logout command so you don't have to quit the IRC Network to
157 stop playing - kain
158 * Fixed a bug that was causing players not to be voiced on the forest
159 channel on P10 servers - kain
160 * Added a missing code segment to decrement the player fights per
161 day when you fight another player (reported by MaCbLiNd) - kain
162 * Fixed a bug that allowed the same player name to be registered any
163 number of times - kain
164 * Fixed a problem in when players quit on a P10 server, the /msg
165 gameserv list shows the irc nick as not NULL because it was only
166 setting the regular nick and not the realnick - kain
167 * Fixed a logic error in the identify command that caused players to be
168 falsely shown as identified - kain
169 * When a player logs off during a player fight, the fight now ends.
170 Before it was held in limbo - kain
171 * Fixed a bug in the fight command requiring you to use an irc nickname
172 to fight (BugID 927789) - kain
173
174 Version 1.1.9
175 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
176 These allow you to set limits on the distance (in levels) two players
177 are allowed to fight with. See gameserv.example.conf for more info. - kain
178 * Fixed a bug in the identify command that falsly showed a player as
179 already being identified. - kain
180 * Created Monsters for level 9 - kain
181 * Added the beginnings of an end monster - kain
182 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
183 exception (reported by wassup). - wcampbel
184 * Prevent players from issuing a FIGHT against a dead player (reported
185 by wassup). - wcampbel
186 * Fixed a core in RUN if a client wasn't playing. - wcampbel
187 * Added an option to specify the PID file in the config file. - kain
188
189 Version 1.1.8
190 * Missing directives now are identified for config files upon startup - kain
191 * Added a --help option to the gameserv binary - kain
192 * Added an optional command line parameter to load a config file - kain
193 * Added a nifty startup intro with the version number. - Kain
194 * Fixed BANK BALANCE (BugID 895157) - wcampbel
195 * Completely removed the midnight() function code, and replaced it with
196 some struct tm functionality with the localtime() function. - kain
197 * Major changes to the Makefile, cleaned up a number of rules and added
198 dependencies (via make depend). - wcampbel
199 * Corrected the VERSION reply, it broke ircII. - wcampbel
200 * Fixed some P10/other protocol issues - wcampbel
201 * Removed the old hard coded monsters entries. - wcampbel
202 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
203 for the gameserv process. No more run script. - kain
204 * Fixed a bug that caused the identify function to segfault. - kain
205 * Fixed some P10 Functionality - kain
206 * Merged in the Hybrid patch - wcampbel
207
208 Version 1.1.7
209 * Added P10 Functionality (ircu-2.10.11.x)
210 * Created Monsters for level 8
211 * Increased the size of the monster struct to account for longer names,
212 weapons, and death phrases.
213 * Created Monsters for level 7
214 * Fixed a bug causing the bank balance command not to work correctly.
215 (Thank you wcampbel)
216 * Added HP potions to increase maximum HP.
217 * Made strength and defense potions add either 1 or 2 points rather than
218 0, 1, or 2.
219 * Made the monsters a bit harder. I found that as the game progressed,
220 it got easier and easier instead of harder.
221 * Fixed the forest events from happening too often. Also, the fountain
222 forest event specifically was adding too many forest fights, making
223 the day never end.
224
225 Version 1.1.6
226 * Added a Reset command to GameServ that functions the same was as the
227 refresh command, except it completely resets a player to the beginning
228 of the game.
229 * Fixed a bug that would cause monsters to have extremely high HP after
230 loading the monster database.
231 * Tweaked the forest events percentages. They happened too frequently.
232 * New player database format:
233 - Alive/Dead is no longer saved as a word in the database. It is
234 saved as a flag.
235 - 3 new integer values were added to the end of every player string
236 representing their inventory (healing, strength, and defense
237 potions).
238 * Changed the Player structure to use 2 new flags which eliminated 2
239 boolean values (alive & yourturn) to save a little memory.
240 * Fixed a bug that allowed a player already in a fight to be challenged
241 by another player. The other player was then locked into the fight
242 with no way out.
243 * Added a use command that allows a player to use items in their inventory.
244 Currently the only items are health, strength, and defense potions.
245 Command may be used in battle, but it costs you your turn.
246 * Changed the stats command so that it takes the player name as
247 the stats request. You type /msg GameServ stats nick still, but
248 nick no longer has to be on IRC. You use the player name instead of
249 the IRC Nickname.
250 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
251 * Fixed a problem in the display_help() function that could cause a bus
252 error. The problem was with changing literal text when passed to the
253 function as a filename. The function now copies the data as a local
254 variable and modifies that. (Thank you wcampbel)
255 * Fixed a bug that allowed a player to be registered twice if the player
256 was not online. (Thank you wcampbel)
257 * Added an inventory command which allows players to view how many
258 potions they are storing.
259 * Added a tavern command which allows players to buy potions and store
260 them in their inventory for later use.
261 * Made some cosmetic changes to this file.
262 * Added an inventory class Pouch which allows players to carry around
263 things such as potions and such.
264
265 Version 1.1.5
266 * Added a missing help file admin_commands. It was written before, but
267 somehow was deleted.
268 * Admins can now identify as any user without having the correct password.
269 * Fixed a bug that allowed for two nicknames to identify for the same player.
270 * Added a forestfights directive to the config file so admins can set the
271 default daily forest fights.
272 * Added a die directive to the config file that will not let you start
273 GameServ if it is present.
274 * Inputted monsters for Level 6. Six more levels left unfinished.
275 * Changed confloadtime directive to welcomedelay directive in the config file.
276 This made more sense.
277 * Added an updateperiod directive to the config file. This represents the
278 period (in seconds) for updating the player data file. Every time the
279 gameserv server gets a message it will check to see if "updateperiod"
280 seconds or more have elapsed since the last update.
281
282 Version 1.1.4
283 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
284 aclient. (Thank you wcampbel)
285 * Load now has an optional parameter "monsters" which will force a load of the
286 monsterdata file. This is useful for changing monsters on-the-fly.
287 * Added a load_monsters function that loads from a preconfigured monsters.dat
288 file instead of hard coding the monsters into the array. Users can now
289 change the monster configuration around without knowing C/C++.
290 * Added a new directive to the config file: confloadtime
291 this represents the delay (in seconds) until GameServ sends a welcome
292 message to incoming clients.
293 * Added the welcome message to the config file. See gameserv.example.conf
294 for more info on how to use the variable as a formatted string.
295
296 Version 1.1.3
297 * Removed a lot of extra list searches by changing all of the boolean
298 functions to take aClient as a parameter instead of a nickname string.
299 * Added an is_alive boolean function. Players must now wait until the next
300 day to play again.
301 * Saving the player->flags integer to the players.dat file. Old databases
302 will not work.
303 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
304 entries so the database can load properly. Look in flags.h for a
305 description of the way flags work.
306
307 Version 1.1.2
308 * Added a /version reply
309 * Fixed the Makefile to include configscript.cpp
310 * Added a join message when people connect to the IRCD. The message is set
311 on a delay so that on the initial nick burst, the services do not send
312 everyone the message.
313 * Changed the admin commands from a simple password interface to a more
314 sophisticated flags approach. Now you have to identify with the
315 administrator password once, and your flags indicate that you are an
316 admin for all commands.
317 * Full help files available in corrected form for the new administrator type
318 commands.
319
320 Version 1.1.1
321 * Added some admin features.
322 - Refresh
323 * Added help menu functionality for all commands.
324 * Fixed the register command so it notified the client that registration
325 was successful.
326 * Changed the master command so that you didn't have to fight your master
327 if you had enough experience. There is now a question/fight subcommand
328 set for the master command.
329 * Tweaked the masters a bit. Basically, they were too tough. Once a player
330 had enough experience, they had no chance against their master until
331 they got the next two weapons up. This made the next level too easy.
332 Past level 1 still needs tweaking.
333 * Added functionality for bahamut IRCD
334
335 Version 1.1.0
336 * Added autoconf functionality to the gameserv package. Does not compile
337 correctly on SunOS without tweaking.
338 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
339 time(NULL) - (time(NULL) % 86400) + 3600 * 8
340 * Added a contrib directory with a user submitted patch for hybrid ircd.